Skip to content
Agentmart
Submit a tool
This entry duplicates eval-skills, which is the one we list in search.

eval-skills

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against…

Skill by threecee

IndexedMIT★ 2
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/threecee-eval-skills

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

Use cases: testing, writing, agent-building

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions: not checked yet.

What's inside

Skill name
eval-skills
Description
Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).
License
MIT
Instructions
125 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Eval Skills

Treat a skill like a function under test. Feed it example inputs in a clean
room, check the artifacts against what good looks like, and let the failures
drive the edits. The eval is only honest if the run is **blind**: the agent
executing the skill must carry none of this conversation's context and must
never see the expected output. Leak either and you are teaching to the test.

## Inputs you need — refuse without them

Confirm all three before spawning anything. If any is missing or
unresolvable, stop and tell the user *exactly which one* and what a good
version looks like. Do not invent cases, guess intent, or eval against a
fuzzy wish.

- **Target skill** — must resolve to a real `SKILL.md`. If you can't find it,
  list the skills you can see and ask which one they mean.
- **At least one golden case** — a concrete input the skill will actually
  receive: a screenshot, a prompt, a file, a scene. "Improve write-spec"
  with no input attached is not a case.
- **The bar per case** — the outcome a good artifact achieves and the smells
  that would make it bad, *not* an exhaustive parts list. The skill's
  **judgment** is what's under test, so do not pre-enumerate every
  requirement — that turns the eval into a conformance check and stops testing
  whether the skill decides well. "Sliced so each piece is independently
  buildable and verifiable, at the granularity a competent practitioner would
  pick — a lazy mega-slice and pointless over-splitting are both failures" is
  a bar a judge can hold the work to; "slices it well" is too thin to grade
  and a fixed list of expected slices is too prescriptive. State the bar and
  the smells; let the judge apply them. The exception is a **conformance-style**
  skill that genuinely wants an exact task hit exactly — then the explicit
  criteria *are* the bar; match the bar's shape to the skill's nature, and if
  you can't tell which it is, ask. If the user gives only a fuzzy wish with no
  bar, draw the bar out of them and echo it back before spending agents.

## Workflow

1. **Validate inputs and surface first principles.** Resolve the skill and
   read its **first principles** — what it's for and the standard it holds
   itself to; this is what the judge grades against, so if the skill doesn't
   make them clear, clarify with the user rather than inventing them. Settle
   the eval mode here too: judgment (a bar the judge applies) vs conformance
   (an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen
   each case's bar — the outcome plus the smells, kept at the altitude the
   user cares about, never widened into a prescribed parts list unless the
   skill is conformance-style. Done when you can state the skill's first
   principles in a sentence and every case has a concrete input and a bar a
   competent judge could hold an artifact to.

2. **Blind run, one fresh agent per case.** Isolate every run so a misbehaving
   skill can't touch the live checkout and each case starts clean. Prefer
   capturing the artifact from the runner's final message — if the skill's
   output is a plan or text, ask for it inline and nothing hits disk to leak.
   When the skill must write files, give the runner a throwaway sandbox dir as
   its only writable root, not a worktree of the live repo (worktree isolation
   guards git state, not absolute-path or escaped writes). After every run,
   sweep the live checkout (`git status`) and clean anything the run leaked —
   isolation is best-effort, the sweep is the guarantee. Give the runner
   **only** the input and the instruction to use the target skill — never the
   bar, the smells, the other cases, or why you're asking. Done when you hold
   one artifact per case, each from a context-free run, and the checkout is
   clean.

3. **Grade with a separate judge that applies judgment.** Hand a fresh judge
   the artifact, the bar, and the skill's **first principles** — so it grades
   against the skill's own intent, not its personal taste — but never the
   expected output and never "make this pass." Grounded in those principles
   the judge is a competent practitioner: it decides whether the work clears
   the bar with *defensible* choices, and is explicitly free to fault both
   too-coarse and too-fine work. It must cite specific evidence for each
   verdict — a quote or pointer, not a number. Done when every part of the bar
   has a verdict grounded in the artifact.

4. **Account for nondeterminism.** Agents flicker. A single green is not
   proof. For any case that matters or any verdict that looks borderline,
   re-run the blind run 2–3× and report the pass *rate*. A skill that passes
   1 of 3 is not fixed.

5. **Diagnose each failure as skill-defect vs bad-case.** A miss means either
   the skill failed to drive the behavior (fixable here) **or** the bar was
   wrong — it asked for something the skill should not do, can't express, or
   it punished a defensible judgment call the skill was right to make (tell
   the user; do not edit the skill to chase a wrong bar — that just encodes
   the wrong reality). Name the defect against the `write-skills` failure
   modes:
   premature completion, vague completion criterion, missing rule, no leading
   word, duplication, sediment, war story, no-op.

6. **Revise via write-skills.** Fix the named defect — and obey those
   authoring rules while you do it: sharpen the completion criterion before
   adding bulk, prefer one leading word over more sentences, add no no-ops.
   The failure is the spec for the edit; change only what the failure points
   at.

7. **Re-eval all cases, not just the failed one.** A fix can regress a case
   that was passing. Loop until every case clears its rate bar, or until you
   can show the skill structurally can't express a case — then report that
   instead of forcing it.

## Output

A short report: per case, pass rate and the cited gap; the defect each
failure mapped to; the edits you made (or, if the user asked to approve
first, the diff you propose); and the re-eval result. Make the before/after
movement legible — this is the evidence the skill actually improved.

## Rules

- **Blind is non-negotiable.** The runner sees input only. The judge sees
  artifact + bar + the skill's first principles. The moment either sees the
  expected output, the eval is worthless.
- **Test judgment, not conformance.** The bar is a standard the work must
  clear, never a checklist of the answer. If you find yourself listing the
  exact pieces you expect, you've stopped evaluating the skill.
- **Isolation is best-effort; the sweep is the guarantee.** Always check the
  live checkout after a run and clean leaks, no matter how the run was
  sandboxed.
- One fresh agent per case per run — no shared context, so no cross-case
  learning inflates a later case.

From threecee/software-factory-kit, MIT.

More from threecee/software-factory-kit

Signals

Stars
2
Forks
0
Open issues
0
Last commit (this folder)
Aug 22, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

Copies of this SKILL.md published by others; search shows only one of them.

More from threecee

Cite this page

eval-skills. Agent Mart. https://agentmart.dev/skills/threecee-eval-skills (last updated 2026-10-24)