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compare-screenshots

Compare screenshots to judge which image is less wrong, not to match a baseline.

Skill by threecee

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/threecee-compare-screenshots

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About

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before accepting or rejecting a visual change.

Use cases: documents, design, data

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/compare-screenshots

What's inside

Skill name
compare-screenshots
Description
Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before accepting or rejecting a visual change.
License
MIT
Instructions
119 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (3)

  • SKILL.md
  • subagent-visual-review.md · references/
  • visual-parity-diff.mjs · scripts/

SKILL.md (first lines)

# Compare Screenshots

Decide which image is **less wrong** against what the scene should show — not
whether the candidate matches the baseline. The baseline is just an earlier
attempt; it can be wrong too. Treat both images as candidates measured against
a target you establish yourself. Metrics locate where the images differ; they
never decide who is right.

## Workflow

1. **Establish the target from first principles.** Before looking at distance,
   decide what this image *should* show: the visual requirement, the design
   intent, what the thing depicts in reality, and any domain skill that owns the
   look. This — not the baseline — is ground truth. Write it down in one or two
   concrete sentences ("low sun should cast long shadows east; trees fill the
   canopy; labels stay legible at this zoom").
   - If the right answer isn't clear — competing valid readings, a taste or
     product-intent call, a tradeoff only the owner can settle — **stop and ask
     the user** what the correct answer should be. Show them the comparison.
     Do not quietly default to the baseline to avoid asking; that bakes in
     whatever the baseline got wrong.
2. **Confirm comparability** so the differences you see are real, not capture
   artifacts: same viewport, DPR, route/page, frozen time/tick, camera intent,
   UI state, data, fonts/assets where they matter. If not comparable, fix
   capture setup or compare only a crop/feature where the mismatch is harmless.
3. **Generate artifacts to locate divergence**, sized to the question:
   side-by-side, key-feature crops/zooms, grayscale, absolute grayscale heatmap,
   pixelmatch diff, per-image Sobel/edge maps, edge-difference heatmap, JSON
   metrics.
4. **Judge each divergence against the target.** For every place the two images
   differ, name what is actually there in plain terms — missing content, wrong
   camera, bad hierarchy, weak contrast, wrong depth, text overlap, layout
   shift, clipped edge, unexpected blur, style mismatch — and decide which side
   is closer to correct. The answer can be the candidate, the baseline, both
   wrong, or a genuine toss-up.
5. **Get a neutral second opinion** for disputed or high-stakes calls: a fresh
   subagent given only the two images and neutral labels, per
   `references/subagent-visual-review.md`.
6. **Conclude with one verdict:** candidate is less wrong (accept, and re-bless
   the baseline if one exists), baseline is less wrong (reject), both wrong
   (another pass needed — say what's still off), or unclear (ask the user).
   Never accept on a lower score alone or reject on a higher one. Never hide
   content, blur detail, crop away differences, or make the capture less
   truthful to move a number.

## Useful Metrics

Pick metrics that answer the question. For full visual comparisons, report:

- `mae`: mean absolute grayscale difference, 0..255, lower is closer.
- `rmse`: grayscale root mean square error, lower is closer.
- `diffRatio16`, `diffRatio32`, `diffRatio64`: fraction of pixels over each
  grayscale delta threshold.
- `pixelmatchRatio`: mismatch ratio from pixelmatch over grayscale images.
- `edgeEnergyCurrent` and `edgeEnergyCandidate`: average Sobel edge strength.
- `edgeEnergyRatio`: candidate/current. Far below 1 usually means missing
  geometry, props, labels, or terrain; far above 1 usually means noisy or
  incorrect detail.
- `edgeDiffRatio32`: fraction of pixels whose Sobel edge differs materially.
- `avgLuminanceCurrent`, `avgLuminanceCandidate`, `avgLuminanceDelta`: average
  brightness and delta. Use when a render is visibly too dark/light even if a
  broader distance score improves.
- Content proxies relevant to the scene: black/void ratio, terrain-like ratio,
  water-like ratio, team-color ratio, label/text mask ratio.

For UI/document/layout reviews, also use crop bounds, text/foreground mask
coverage, contrast checks, edge clipping, element positions, and before/after
dimensions when those beat global pixel distance.

## Distance Score

When a single fixed-pair number is useful, this default works for structural
changes:

`distance = 0.35 * diffRatio32 + 0.25 * pixelmatchRatio + 0.25 * edgeDiffRatio32 + 0.15 * min(1, abs(log2(edgeEnergyRatio)))`

It measures **distance from the other image**, nothing more. Because the
baseline can be wrong, a distance of 0 is not success and a large distance is
not failure — a richer scene, clearer models, stronger labels, real depth, or
better lighting all legitimately raise it. Use the score to find *where* the
images move; decide who is right in step 4. Name the field for what it measures
(distance, not "parity") so no one reads it as a verdict.

Report the full-frame score and, when UI dominates the shot, a labeled
world-crop score. Use the world-crop score to locate renderer movement and keep
the full-frame score so UI/camera mistakes stay visible.

## Score Discipline

- Quote the previous and new distance for the same pair each iteration, then say
  whether the movement is toward the target, away from it, or diagnostic noise.
- Prefer edge metrics for missing-content bugs. A flat top-down map can show a
  deceptively moderate grayscale diff while edge energy proves trees, roads,
  city forms, or army silhouettes are absent.
- Segment out stable UI when it dominates and the question is the world render;
  keep a full-frame score too, labeled.
- If the camera is wrong, pixel scores are diagnostic only. Fix camera intent
  first, then judge the render.

## Tooling

Keep comparison scripts inside the skill or a temporary workspace, not in
product code, unless the product genuinely needs screenshot comparison at
runtime.

- `scripts/visual-parity-diff.mjs` is a reusable local helper. Run it with
  `REFERENCE_DIR=<png-folder>`, `CANDIDATE_DIR=<png-folder>`, and optional
  `OUT_DIR=<artifact-folder>`. `REPORT_ORDER=a,b,c` pins ordering;
  `CROPS_JSON=<file>` adds labeled crops (keyed by image id, each crop in pixels
  or `{ "unit": "ratio" }` normalized bounds).
- For other tasks, adapt the same artifact set rather than adding one-off
  scripts to the application. Extend the helper if a needed pair is uncovered.

## References

- `references/subagent-visual-review.md`: neutral subagent prompt/config for an
  independent judgment when history could bias you.

From threecee/software-factory-kit, MIT.

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Last commit (this folder)
Aug 22, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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compare-screenshots skill. Agent Mart. https://agentmart.dev/skills/threecee-compare-screenshots (last updated 2026-10-24)