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tovr-design

Use this skill to design and build on-brand TOVR interfaces, design artifacts, and UI — for production code in the monorepo or throwaway…

Skill by the-tovr

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/the-tovr-tovr-design

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About

Use this skill to design and build on-brand TOVR interfaces, design artifacts, and UI — for production code in the monorepo or throwaway prototypes/mocks/slides. TOVR's system is strictly monochrome (zero-chroma OKLCH grayscale; the only hues are success/warning/destructive), Geist / Geist Mono, tight negative tracking, hairline borders. The living source of truth is the codebase (apps/web/app/[locale]/globals.css + apps/web/components/ds/); this skill encodes the rules and points at it so it never drifts.

Use cases: presentations, design, frontend

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/tovr-design

What's inside

Skill name
tovr-design
Description
Use this skill to design and build on-brand TOVR interfaces, design artifacts, and UI — for production code in the monorepo or throwaway prototypes/mocks/slides. TOVR's system is strictly monochrome (zero-chroma OKLCH grayscale; the only hues are success/warning/destructive), Geist / Geist Mono, tight negative tracking, hairline borders. The living source of truth is the codebase (apps/web/app/[locale]/globals.css + apps/web/components/ds/); this skill encodes the rules and points at it so it never drifts.
License
MIT
Instructions
41 lines in SKILL.md · view on GitHub

Files (5)

  • SKILL.md
  • artifact-starter.html · assets/
  • primitives.md · references/
  • rules.md · references/
  • tokens.md · references/

SKILL.md (first lines)

# TOVR Design System

TOVR is a freight-intelligence platform for European road transport. The UI is **calm, dense, and monochrome** — structure and typography carry the design, not color.

**The source of truth is the code, not this skill.** Before writing production UI, read the live files (paths below) for current values. This skill encodes the *rules, philosophy, and a token cheat-sheet* so you design as an expert in the brand without copying values that will drift.

## Live source of truth (read these in the monorepo)
- `apps/web/app/[locale]/globals.css` — all tokens (Tailwind v4 CSS-first; `@theme inline`). **No `tailwind.config.*` exists** — the theme lives here.
- `apps/web/components/ds/` (+ `ds/index.ts` barrel) — the on-brand primitive layer. Compose pages from these.
- `apps/web/components/ui/` — the Shadcn (new-york, neutral) base layer that `ds/` sits above.
- `apps/web/eslint.config.mjs` — the monochrome guard (bans raw palette classes). Your CSS must pass it.
- `apps/web/components/map/map-colors.ts` — the ONE sanctioned place for literal hex (WebGL/Mapbox canvas can't read CSS vars).
- `specs/general/design-audit-private-pages.md` — the authoritative rules doc.

## What's in this skill
- `references/tokens.md` — the grayscale ramp, semantic tokens, type, radius, tracking, motion (cheat-sheet + source pointer).
- `references/primitives.md` — the `ds/` inventory and when to use each (Panel over Card, Stat/StatGrid over Card grids, Container 1180, Eyebrow, PageHeader).
- `references/rules.md` — overlays (Sheet/Dialog/AlertDialog), page identity, single-scroll, semantic-color usage, the ESLint ban list, known debt.
- `assets/artifact-starter.html` — a self-contained, theme-aware, monochrome **Artifact scaffold**. Copy it to start any UI Artifact on-brand in seconds.

## Artifact-first workflow (required for UI work)
Any UI issue labelled `needs-artifact` must produce a **published, signed-off Artifact before code**. To do it:
1. Copy `assets/artifact-starter.html`, build the screen(s) with the token variables it defines.
2. Publish via the Artifact tool (load the `artifact-design` skill first). It renders theme-aware — style both light and dark.
3. **Artifacts run under a strict CSP that blocks external fonts** — Geist can't be network-loaded there. Use the starter's system-sans fallback stack and keep the monochrome + tight tracking; the brand still reads. (In production code, Geist loads via `next/font` and is already wired.)

## Non-negotiables
- **Monochrome only.** Neutrals are zero-chroma OKLCH; `--primary` *is* the foreground. The only chromatic tokens are `--destructive` (red), `--success` (green), `--warning` (amber), each with a `-foreground`. Tints come from **opacity modifiers** on those tokens (`bg-success/10`, `border-warning/30`, `text-destructive`) — **never** palette scales (`bg-green-50`, `text-red-600`). The ESLint guard fails the build otherwise.
- **Semantic, not decorative.** Color = status meaning (good/warn/bad), never per-category rainbow. Analytics icons, stat icons, CTAs are monochrome.
- **Type:** Geist (UI/body), Geist Mono (data, numbers, eyebrow labels). Headings use tight negative tracking (`-0.03em`…`-0.04em`); body tracking is `-0.02em` globally. Eyebrows are mono, uppercase, wide-tracked, muted.
- **Structure over decoration:** hairline `--border` surfaces, whisper shadows, generous density. No gradients, no rainbow.
- **Compose from `ds/`:** `Panel`/`PanelHeader` over `ui/card`; `Stat`/`StatGrid` over card grids; `Container` (max 1180px) for page width. Pages must **not** render their own title header — identity comes from the shell breadcrumb (`lib/breadcrumb-config.ts`). The single scroll container is the shell's `<main>`.
- **Overlays:** `Sheet` = detail/master-detail; `Dialog` = focused create/edit; `AlertDialog` = every destructive confirm. Never native `confirm()` or a hand-rolled `fixed inset-0` (the fOS agent surface is the one sanctioned exception).

## How to work
- **Visual artifact / mock / slide:** copy `assets/artifact-starter.html`, build static HTML with the token vars, publish as an Artifact.
- **Production UI:** read the live source above, compose from `ds/` + `ui/`, honor the non-negotiables, and verify against the ESLint guard. Add i18n keys in all three locales (`bg`/`en`/`de`) for any user-facing string (see the monorepo CLAUDE.md i18n section).

If invoked without specifics, ask what surface they're building (marketing page vs app screen vs artifact/mock), then act as an expert TOVR designer.

From the-tovr/tovr-skills, MIT.

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Last commit (this folder)
Jul 17, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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tovr-design skill. Agent Mart. https://agentmart.dev/skills/the-tovr-tovr-design (last updated 2026-10-24)