threejs-3d-modeler
Create game-ready procedural Three.js models and matching model sets.
Skill by tattooinmtl
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/tattooinmtl-threejs-3d-modeler
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/threejs-3d-modeler
What's inside
- Skill name
threejs-3d-modeler- Description
- Create game-ready procedural Three.js models and matching model sets.
- License
- MIT
- Instructions
- 74 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Three.js 3D Modeler ## Purpose Create lightweight game-ready 3D models for Three.js projects. Use this skill when the user asks for 3D models, model sets, towers, enemies, bosses, props, tiles, weapons, projectiles, or style-consistent assets. ## Tools Use `threejs_model_guide` before planning a new model or model set. Use `create_threejs_model_module` to write reusable procedural model modules to: `NimProjects/<project-name>/src/models/` Each module exports a function like: `createFrostTower(options)` ## Supported Styles - `pixel`: voxel-like, chunky, crisp, bright, tile-friendly. - `fantasy`: stone, wood, banners, crystals, runes, magic glow. - `techno`: neon grids, emissive strips, drones, shield rings. - `medieval`: timber, iron, stone, flags, siege-machine silhouettes. - `scifi`: sleek panels, fins, glowing cores, antennae. - `horror`: asymmetry, spikes, ribs, eerie glow, low saturation. - `toy`: bright rounded miniatures with simple friendly shapes. - `lowpoly`: faceted geometry, clean silhouettes, minimal part count. ## Supported Model Types - `tower` - `enemy` - `boss` - `prop` - `projectile` - `tile` ## Modeling Rules - Build with simple Three.js primitives first: `BoxGeometry`, `CylinderGeometry`, `ConeGeometry`, `SphereGeometry`, and `TorusGeometry`. - Return a `THREE.Group` with named child meshes. - Keep silhouettes readable from an isometric or strategy-game camera. - Keep model scale consistent: enemies around 1 unit tall, towers around 1.5 units tall, bosses 2 to 3 units wide/tall. - Use shared materials inside each model family. - Store gameplay metadata in `group.userData`, such as `modelType` and `style`. - Do not add heavy imported assets unless the user specifically asks. ## Model Set Tips For tower defense, create model sets in groups: - 5 towers: starter, splash, slow, chain/lightning, boss killer. - 5 enemies: swarm, runner, armored, flying/hovering, support/healer. - 1 boss: larger silhouette, weak point, phase rings or armor plates. - Props: trees, rocks, crystals, banners, barrels, neon pylons, ruins. - Tiles: path, buildable, blocked, spawn, base, hover/selection marker. ## Blender / GLB Path If Blender is available and the user asks for exportable files, generate a Blender Python script that creates the model and exports `.glb` files into: `NimProjects/<project-name>/assets/models/` For normal browser prototypes, prefer procedural Three.js modules first. ## Output Requirements When making models, report: - Files created. - Exported function names. - Style and model type. - How to import the model into `src/main.js` or the game's model registry. - Any suggested next model in the matching set.
From tattooinmtl/nimagent, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 10, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/tattooinmtl/nimagent
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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threejs-3d-modeler skill. Agent Mart. https://agentmart.dev/skills/tattooinmtl-threejs-3d-modeler (last updated 2026-10-24)