threejs-3d-model-editor
Isolate and tweak one generated Three.js model module by name.
Skill by tattooinmtl
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/threejs-3d-model-editor
What's inside
- Skill name
threejs-3d-model-editor- Description
- Isolate and tweak one generated Three.js model module by name.
- License
- MIT
- Instructions
- 55 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Three.js 3D Model Editor ## Purpose Edit one generated Three.js model at a time. Use this skill when the user runs: `/3d-edit <model name>` or asks to tweak, recolor, resize, isolate, inspect, rename, add, or remove a part from a specific 3D model. ## Workflow 1. Identify the project folder under `NimProjects/`. If the user did not name it, infer the most likely current project from the conversation. 2. Call `inspect_threejs_model_module` with `project_name` and `model_name`. 3. Report the isolated model file, export name, materials, and named parts. 4. Apply focused edits with `edit_threejs_model_module`. 5. Inspect again after editing and summarize the exact changes. ## Supported Edits - `set_group_scale`: resize the whole model. - `set_material_color`: recolor `primary`, `secondary`, `accent`, `danger`, or `dark`. - `set_part_position`: move one named part. - `set_part_rotation`: rotate one named part. - `set_part_scale`: scale one named part. - `rename_part`: rename one mesh part. - `remove_part`: remove one mesh part. - `add_part`: add a primitive part using `box`, `sphere`, `cylinder`, `cone`, or `torus`. - `set_user_data`: add or update metadata on `group.userData`. ## Editing Rules - Work on one model module only unless the user asks for a set-wide edit. - Do not rewrite the whole file for a small tweak. - Preserve the exported function name unless the user asks to rename the model. - Keep part names descriptive because game code can target them later. - Prefer readable proportions over tiny decorative details. - For tower-defense models, check the silhouette from an isometric camera: the model should be recognizable when small. ## Examples - `/3d-edit Frost Tower make the crystal taller and blue` - `/3d-edit Shield Tank scale it 20 percent bigger` - `/3d-edit Dragon Boss add glowing weak point on the chest` - `/3d-edit Laser Prism change accent to cyan` ## Output Requirements After editing, report: - Model file edited. - Operation applied. - Materials or parts changed. - Any import name that game code should use.
From tattooinmtl/nimagent, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 10, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/tattooinmtl/nimagent
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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threejs-3d-model-editor skill. Agent Mart. https://agentmart.dev/skills/tattooinmtl-threejs-3d-model-editor (last updated 2026-10-24)