motion-systems
Use when designing or implementing motion for web interfaces, including CSS transitions and keyframes, `linear()` easing design, transform strategy…
Skill by scott-fryxell
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, frontend, backend
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
Files it touches
~/.claude/skills/motion-systems
What's inside
- Skill name
motion-systems- Description
- Use when designing or implementing motion for web interfaces, including CSS transitions and keyframes, `linear()` easing design, transform strategy (`translate`/`rotate` vs `transform`/`translate3d()`), and deep View Transitions API patterns for route and state continuity.
- License
- MIT
- Metadata
- category: Design & Frontend
- Instructions
- 171 lines in SKILL.md · view on GitHub
Files (10)
- SKILL.md
- SKILL.md · motion-choreography-patterns/
- CHOREOGRAPHY_PATTERNS.md · motion-choreography-patterns/references/
- INTERACTION_SCENARIOS.md · motion-choreography-patterns/references/
- QA_STORYBOARD_CHECKLIST.md · motion-choreography-patterns/references/
- STAGGER_SYSTEMS.css · motion-choreography-patterns/references/
- LINEAR_EASING_PATTERNS.md · references/
- MOTION_REVIEW_CHECKLIST.md · references/
- MOTION_TOKENS.css · references/
- VIEW_TRANSITION_RECIPES.md · references/
SKILL.md (first lines)
# CSS Motion Systems
Production-oriented motion for web UI - interaction clarity, performance,
and accessibility, not decoration. Skip motion entirely when it adds
cognitive load or delays a state update that must feel instant.
## Motion Goals
Each proposal should satisfy at least one of these goals:
1. **Continuity** - where things came from and where they go
2. **Feedback** - action acknowledged with clear response
3. **Hierarchy** - what changed most and why
4. **Focus Guidance** - attention moves to the right target
## Mechanism Selection
Choose the lightest mechanism that satisfies the interaction:
- **CSS transition** - state changes on a single element/component (hover, open/close, selected state)
- **CSS keyframes** - multi-stage timeline or repeated motion (loading, attention pulse, choreography)
- **WAAPI** - imperative sequencing, playback control, cancel/reverse sync with logic
- **View Transitions API** - continuity across DOM swaps, route changes, or layout mode changes
## Transform Strategy
### `translate:` / `rotate:` / `scale:` (individual properties)
Use individual transform properties when:
- You want composable state layers (base styles + state overrides)
- Different interactions control different transform channels
- You need clearer design-token mapping and maintainability
### `transform:` shorthand
Use shorthand when:
- Transform order is intentionally coupled
- You combine multiple functions in one declaration and must preserve exact sequence
- You need functions not exposed as individual props in your target browser strategy
### `translate3d()` and 3D transforms
Use `translate3d()` only when:
- You need actual 3D/perspective behavior
- You have profiled a measurable compositor benefit in a real bottleneck
Avoid using `translate3d()` as a blanket "GPU hack". It can increase layer memory and produce jank if overused.
## Easing System (Including `linear()`)
### Default guidance
- Use `cubic-bezier()` for most product interactions
- Use `linear()` for piecewise velocity control and custom motion signatures
- Tokenize easing values and reuse consistently
### Where `linear()` shines
- Spring-like settle without JS spring physics
- Controlled overshoot/settle curves
- Brand motion signatures with explicit velocity shaping
Keep point counts intentional (typically 4-8 points). Prefer readable named tokens over ad-hoc per-component values.
### `linear()` examples by intent
```css
:root {
--ease-linear-enter-soft: linear(0, 0.08 12%, 0.34 36%, 0.74 66%, 0.93 84%, 1);
--ease-linear-exit-crisp: linear(0, 0.3 18%, 0.72 58%, 0.9 78%, 1);
--ease-linear-settle-gentle: linear(0, 0.06 10%, 0.31 32%, 0.72 62%, 0.92 82%, 1);
--ease-linear-emphasis-pop: linear(0, 0.38 20%, 0.88 62%, 1);
}
.chip-enter {
transition: opacity 180ms var(--ease-linear-enter-soft),
translate 180ms var(--ease-linear-enter-soft);
}
.panel-exit {
transition: opacity 150ms var(--ease-linear-exit-crisp),
transform 150ms var(--ease-linear-exit-crisp);
}
.shared-element-settle {
transition: transform 320ms var(--ease-linear-settle-gentle);
}
.cta-emphasis {
transition: transform 170ms var(--ease-linear-emphasis-pop);
}
```
See: [references/LINEAR_EASING_PATTERNS.md](references/LINEAR_EASING_PATTERNS.md)
## View Transitions API (Deep Use)
### Same-document transitions
- Wrap the DOM/state update in `document.startViewTransition(() => update())`
- Name only meaningful shared elements with `view-transition-name`
- Style transition pseudo-elements intentionally
### Cross-document transitions
- Opt in with `@view-transition { navigation: auto; }`
- Keep shared element naming consistent across pages
- Ensure entry/exit states remain meaningful when transition is unavailable
### Key pseudo-elements
- `::view-transition-old(root)` / `::view-transition-new(root)`
- `::view-transition-old(name)` / `::view-transition-new(name)`
- `::view-transition-group(name)`
### Failure and fallback behaviorFrom scott-fryxell/brayness, MIT.
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Compare and alternatives
Featured in
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- Stars
- 125
- Forks
- 15
- Open issues
- 0
- Last commit (this folder)
- Sep 28, 2026 (29 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/scott-fryxell/brayness
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
motion-systems skill. Agent Mart. https://agentmart.dev/skills/scott-fryxell-motion-systems (last updated 2026-10-24)