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physical-ai-neural-reconstruction

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, PhysicalAI HF datasets.

Skill by NVIDIA Physical AI

IndexedApache-2.0
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/sayalinvidia-physical-ai-neural-reconstruction

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/physical-ai-neural-reconstruction

What's inside

Skill name
physical-ai-neural-reconstruction
Description
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.
License
Apache-2.0
Compatibility
Router skill; downstream sibling skills require Docker, NVIDIA Container Toolkit, GPU, NGC API key, Hugging Face token with PhysicalAI gated licenses accepted, Python 3.10+, and `huggingface_hub`. Optional: CARLA / Isaac Sim 5.1 / AlpaSim for simulator integration over `serve-grpc`.
Metadata
author: NVIDIA Physical AI · upstream_clone_path: ${PHYSICAL_AI_SKILL_HUB_UPSTREAM_ROOT:-$HOME/.physical-ai-skill-hub/upstreams}/nurec-skills · upstream_override_env: NUREC_SKILLS_UPSTREAM_ROOT
Instructions
278 lines in SKILL.md · view on GitHub

Files (11)

  • BENCHMARK.md
  • SKILL.md
  • evals.json · evals/
  • maintenance.md · references/
  • mix-ups.md · references/
  • secrets-handling.md · references/
  • teardown.md · references/
  • upstream-fetch.md · references/
  • workflows.md · references/
  • skill-card.md
  • skill.oms.sig

SKILL.md (first lines)

# Physical AI Neural Reconstruction (NuRec) Router

## Purpose

This is a **thin router** for NVIDIA Neural Reconstruction (NuRec)
requests. It points at the upstream `nurec-index` skill at
`https://github.com/NVIDIA/nurec-skills` and its five sibling skills
(`physical-ai-datasets`, `ncore`, `nre`, `asset-harvester`,
`nurec-fixer`). Use this skill to:

- Identify which upstream sibling skill answers a NuRec question.
- Locate, clone, or refresh the canonical `nurec-skills` checkout.
- Order multi-step NuRec workflows (data → conversion → train →
  render → cleanup) before opening the upstream recipe.

The canonical recipes (training, rendering, data conversion, dataset
downloads, object harvesting, frame cleanup) live in the upstream
sibling skills. **Never copy or reconstruct their commands here.**

**Do NOT use this skill for:**

- SimReady packaging of CAD or source meshes → use
  `omniverse-cad-to-simready`.
- Generic USD performance tuning unrelated to NuRec → use
  `omniverse-usd-performance-tuning`.
- AKS / OSMO / NIM Operator infrastructure setup → use
  `physical-ai-infrastructure-setup-and-resilient-scaling`.

## When to Use

Read this skill **first** whenever a user mentions any of:

`nurec`, `nurec router`, `nurec index`, `neural reconstruction`,
`neural reconstruction engine`, `NRE`, `3DGUT`, `3DGRT`, `USDZ`,
`NCore V4`, `sensor sim`, `novel view synthesis`,
`PhysicalAI-Autonomous-Vehicles-NuRec`, `PhysicalAI-NuRec-PPISP`,
`Cosmos-Drive-Dreams`, `asset harvester`, `nurec fixer`,
`DiffusionHarmonizer`, `harmonizer`, `difix`, `difix3d`, `serve-grpc`,
`render-grpc`, `warm serve-grpc`, `nre thin client`, `batch_render_rgb`,
`nurec teardown`, "where do I start with NuRec", "which NuRec skill
should I use for X?".

Decide which upstream sibling skill answers the question, fetch it
(see [Locate and fetch the upstream skills](#locate-and-fetch-the-upstream-skills)),
then follow that skill's body.

## Prerequisites

Router skill itself has no runtime prerequisites beyond `git` for
fetching the upstream. Downstream sibling skills require:

- **Docker + NVIDIA Container Toolkit + GPU** — for `nre`, `nre-tools`,
  and `nurec-fixer` containers
  (`nvcr.io/nvidia/nre/nre`, `nvcr.io/nvidia/nre/nre-tools`,
  `nvcr.io/nvidia/cosmos/cosmos-predict2-container:1.2`).
- **NGC API key** (`NGC_API_KEY`) — for pulling NGC containers.
- **Hugging Face token** (`HF_TOKEN`) with the
  `nvidia/PhysicalAI-*`, `nvidia/DiffusionHarmonizer`, and
  `nvidia/asset-harvester` gated licenses **accepted in advance** on
  Hugging Face.
- **Python 3.10+** with `huggingface_hub` installed.
- **(Optional)** CARLA, Isaac Sim 5.1, or AlpaSim for simulator
  integration over `serve-grpc`.

Verify secrets safely (do not echo values):

```bash
hf auth whoami
[ -n "${HF_TOKEN:-}" ]      && echo "HF_TOKEN length=${#HF_TOKEN}"      || echo "HF_TOKEN unset"
[ -n "${NGC_API_KEY:-}" ]   && echo "NGC_API_KEY length=${#NGC_API_KEY}" || echo "NGC_API_KEY unset"
```

See [`references/secrets-handling.md`](references/secrets-handling.md)
for the bash anti-patterns to avoid.

## What is NuRec?

**NuRec** (NVIDIA Omniverse Neural Reconstruction) takes camera, LiDAR,
radar, or stereo recordings — typically from a self-driving car or a
robot — and turns them into a 3D scene you can re-render from any
viewpoint. Names that come up a lot:

- **NRE** — "Neural Reconstruction Engine". NuRec is the product; NRE
  is the engine that trains and renders. Both route to the upstream
  `nre` skill.
- **USDZ** — the file format of a trained scene. A zip archive that
  Omniverse, Isaac Sim, and CARLA can open.
- **NCore V4** — the input format NRE consumes. Raw recordings must be
  converted to NCore V4 before training.
- **3DGUT / 3DGRT** — the two 3D Gaussian Splatting flavours used
  internally by NRE. The default Hydra recipe picks one; most users
  never set it manually.

A typical NuRec project has three stages:

1. **Get the input** — convert your own recording to NCore V4
   (`ncore`), or download a pre-converted dataset
   (`physical-ai-datasets`).
2. **Train the reconstruction** — feed NCore V4 to NRE; out comes a
   USDZ (`nre`).
3. **Render new views** — render images, videos, or LiDAR sweeps from
   the USDZ (`nre`).

Projects that just want to *use* an existing NVIDIA-published scene
skip step 2.

## Pick a skill

Match the user's goal in the left column and open the named upstream
skill on the right. Arrows mean "do these in order".

| I want to… | Upstream skill |
|------------|----------------|
| Find or download a NuRec dataset NVIDIA has published | `physical-ai-datasets` |
| Convert my own camera / LiDAR / radar / depth / stereo recording into NCore V4 | `ncore` |
| Write a new converter for an unsupported sensor setup (drone, RGB-D, ROS 2 bag, COLMAP, ScanNet++) | `ncore` |
| Train a 3D reconstruction from an NCore clip | `ncore` → `nre` |
| Generate the extra inputs NRE needs (segmentation masks, depth, ego mask) | `nre` (uses the `nre-tools` container) |
| Render a USDZ along the original camera positions | `nre` |

From sayalinvidia/sayali-skills-test, Apache-2.0.

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Last commit (this folder)
May 29, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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physical-ai-neural-reconstruction skill. Agent Mart. https://agentmart.dev/skills/sayalinvidia-physical-ai-neural-reconstruction (last updated 2026-10-24)