omniverse-realtime-viewer
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
Skill by NVIDIA Omniverse
Chalk Labs
Need help deploying omniverse-realtime-viewer?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/sayalinvidia-omniverse-realtime-viewer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/omniverse-realtime-viewer
What's inside
- Skill name
omniverse-realtime-viewer- Description
- Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
- License
- Apache-2.0
- Compatibility
- Orchestrator skill. Downstream focused references may require NVIDIA GPUs, ovrtx, ovstream, ovui, OpenUSD, Python, Node/React, Tauri, Electron, C++, or cloud GPU deployment access depending on the selected viewer path.
- Metadata
- author: NVIDIA Omniverse · domain: ai-ml
- Instructions
- 114 lines in SKILL.md · view on GitHub
Files (100)
- BENCHMARK.md
- SKILL.md
- openai.yaml · agents/
- evals.json · evals/
- README.md · references/aov-switching/
- README.md · references/camera-auto-select/
- README.md · references/camera-controls/
- README.md · references/camera-picker/
- README.md · references/cloud-assets/
- README.md · references/cloud-deployment/
- conventions.md · references/
- README.md · references/cpp-native-viewer/
- interaction-features.md · references/cpp-native-viewer/
- presentation-loop.md · references/cpp-native-viewer/
- project-build.md · references/cpp-native-viewer/
- renderer-session.md · references/cpp-native-viewer/
- validation.md · references/cpp-native-viewer/
- README.md · references/dependencies/
- electron-shm.md · references/dependencies/
- environment-validation.md · references/dependencies/
- frontend.md · references/dependencies/
- local-openusd-gpu.md · references/dependencies/
- nvidia-runtime.md · references/dependencies/
- ovrtx.md · references/dependencies/
- ovstream.md · references/dependencies/
- quick-setup.md · references/dependencies/
- README.md · references/electron-shm-viewer/
- architecture-project.md · references/electron-shm-viewer/
- electron-client.md · references/electron-shm-viewer/
- protocol-interaction-lifecycle.md · references/electron-shm-viewer/
- python-shm-server.md · references/electron-shm-viewer/
- validation.md · references/electron-shm-viewer/
- README.md · references/gl-viewport-overlay/
- architecture.md · references/gl-viewport-overlay/
- example-gizmo.md · references/gl-viewport-overlay/
- interaction-pattern.md · references/gl-viewport-overlay/
- projection-alignment.md · references/gl-viewport-overlay/
- README.md · references/headless-shm-cli/
- README.md · references/huggingface-usd/
- README.md · references/local-viewer/
- README.md · references/native-picking-selection/
- README.md · references/object-selection/
- README.md · references/ovrtx-rendering/
- README.md · references/ovui-library/
- api-reference.md · references/ovui-library/
- extending.md · references/ovui-library/
- README.md · references/ovui-local-viewer-recipe/
- interaction-features.md · references/ovui-local-viewer-recipe/
- project-structure.md · references/ovui-local-viewer-recipe/
- setup-shell-renderer.md · references/ovui-local-viewer-recipe/
- validation-build-order.md · references/ovui-local-viewer-recipe/
- README.md · references/ovwidgets-editor-shell/
- README.md · references/prim-info-display/
- README.md · references/prim-pick-effects/
- README.md · references/prim-transform-safety/
- README.md · references/render-settings/
- routing.md · references/
- README.md · references/seg-outline-highlight/
- README.md · references/selection-animation/
- README.md · references/selection-feedback/
- …and 40 more
SKILL.md (first lines)
<!-- SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. --> <!-- SPDX-License-Identifier: Apache-2.0 --> # Omniverse Realtime Viewer This is the top-level entry point for the Omniverse Realtime Viewer skill package. It is self-contained: all required routing, conventions, and validation guidance live in the selected references. Use the focused reference documents as implementation recipes. This file chooses the right recipes and preserves the architectural rules that must hold across all generated viewer apps. ## Instructions Start by classifying the requested viewer, then read only the references needed for that delivery path and feature set. Implement the render path first, layer interaction and UI behavior on top of it, and finish by capturing validation evidence from `references/validation.md`. ## Read Order 1. Read `references/routing.md` to choose the delivery path and focused references. 2. Read `references/conventions.md` before implementing camera, input, selection, viewport, streaming protocol, scene loading, or environment behavior. 3. For broad viewer requests, read `references/usd-viewer-app/README.md`. 4. If the delivery path is unclear, read `references/streaming-vs-local/README.md`. 5. If the prompt includes layout, panels, controls, inspectors, status, or UX, read `references/viewer-ux-workflow/README.md` and then the focused viewer UI references. This applies to React/WebRTC, Tauri, Electron, `ovui`, `ovwidgets`, and Dear ImGui apps; "frontend" means user-facing UI, not only browser UI. 6. For viewport interaction, read `references/viewer-input-routing/README.md` before `references/camera-controls/README.md`, `references/native-picking-selection/README.md`, or `references/object-selection/README.md`. 7. Read only the focused capability references needed for the requested app. 8. Use `references/validation.md` to capture review evidence before handoff. ## Non-Negotiables - Use `ovrtx` for all USD and 3D rendering. - Browser apps display an `ovstream` WebRTC video stream plus UI. The browser does not render USD geometry. - Do not substitute WebGL, Three.js, Babylon.js, PlayCanvas, A-Frame, model-viewer, react-three-fiber, glTF browser viewers, or other client-side 3D renderers. - If local validation cannot run because the GPU/runtime environment is absent, scaffold the `ovrtx` path and document the runtime requirement. Do not add a browser-renderer fallback. - Keep user USD files unmodified. Viewer cameras, render products, render vars, settings, selection metadata, and runtime state belong in session/composite layers or app state. - Keep one owner for `renderer.step()`, stage mutation, native picking, selection writes, and live attribute writes. - Keep dependency acquisition in `references/dependencies/README.md` and deployment choices in `references/cloud-deployment/README.md`; do not duplicate package locations or deployment setup. ## Focused Reference Families - Entry points and recipes: `references/usd-viewer-app/README.md`, `references/streaming-viewer-recipe/README.md`, `references/ovui-local-viewer-recipe/README.md`, `references/streaming-vs-local/README.md`, `references/electron-shm-viewer/README.md`, `references/ovwidgets-editor-shell/README.md`. - Rendering and stage: `references/ovrtx-rendering/README.md`, `references/stage-loading/README.md`, `references/stage-management/README.md`, `references/render-settings/README.md`, `references/aov-switching/README.md`, `references/stage-hierarchy/README.md`, `references/stage-queries/README.md`, `references/stage-attribute-reads/README.md`, `references/prim-transform-safety/README.md`, `references/usd-sample-data/README.md`. - Delivery and runtime: `references/streaming-server/README.md`, `references/streaming-client/README.md`, `references/streaming-messages/README.md`, `references/streaming-lifecycle/README.md`, `references/local-viewer/README.md`, `references/tauri-local-viewer/README.md`, `references/cpp-native-viewer/README.md`, `references/headless-shm-cli/README.md`, `references/viewer-backend-interface/README.md`, `references/webgl-shm-transport/README.md`. - Viewer UI/UX: `references/viewer-ux-workflow/README.md`, `references/viewer-layout-patterns/README.md`, `references/viewer-control-patterns/README.md`, `references/viewer-data-view-patterns/README.md`, `references/viewer-feedback-status/README.md`. - Interaction: `references/viewer-input-routing/README.md`, `references/camera-controls/README.md`, `references/object-selection/README.md`, `references/native-picking-selection/README.md`, `references/selection-feedback/README.md`, `references/selection-animation/README.md`, `references/transform-manipulator/README.md`, `references/gl-viewport-overlay/README.md`, `references/ovui-library/README.md`, `references/prim-pick-effects/README.md`, `references/prim-info-display/README.md`, `references/viewport-overlays/README.md`. - Infrastructure: `references/dependencies/README.md`, `references/windows-native-setup/README.md`, `references/cloud-assets/README.md`, `references/cloud-deployment/README.md`, `references/troubleshooting/README.md`. ## Build Workflow 1. Classify the prompt by delivery path, target user, required capabilities, runtime environment, validation needs, and explicit constraints. 2. Select a small reference set. Start with the recipe or routing reference, then add focused capabilities such as camera, picking, hierarchy, properties, render settings, transform tools, cloud assets, or deployment. 3. Read selected references before writing app code. Follow their build order, import order, data-channel contracts, and renderer ownership rules. 4. Implement the core render path first, then input routing and camera, then selection and data panels, then scene/settings features, then packaging or deployment. 5. Treat the selected references as the behavior contract for API shape, compatibility, and generated project structure. 6. Capture validation evidence before calling the viewer ready. ## Examples - For a browser viewer request, use the streaming recipe references plus camera, picking, hierarchy, properties, render settings, and stream-status references. - For a local workstation viewer request, use the local or native delivery references plus renderer setup, stage loading, viewport input, and validation. ## Completion Checklist - Selected references match the user's intent and delivery path. - No code path uses a browser-side 3D renderer for USD. - The generated app has one clear owner for render stepping and stage mutation. - User USD files remain untouched by viewer-owned session data. - Camera, input, selection, scene loading, and stream behavior follow `references/conventions.md`. - Setup/build/run results and visual interaction evidence are captured with `references/validation.md`.
From sayalinvidia/sayali-skills-test, Apache-2.0.
More from sayalinvidia/sayali-skills-test
- 0.476score
physical-ai-neural-reconstruction
NVIDIA Physical AI
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, PhysicalAI HF datasets.
SkillCFreshness: CClaude Code +9 - 0.475score
omniverse-cad-to-simready
Omniverse
Coordinate the end-to-end CAD/source-asset to SimReady workflow.
SkillCFreshness: CClaude Code +9 - 0.472score
omniverse-usd-performance-tuning
NVIDIA Omniverse
Top-level workflow skill for USD performance diagnosis and optimization.
SkillCFreshness: CClaude Code +9 - 0.471score
nemo-mbridge-perf-activation-recompute
sayalinvidia
Validate and use selective and full activation recompute in Megatron Bridge to reduce GPU memory usage at the cost of extra compute.
SkillCFreshness: CClaude Code +9 - 0.471score
nemo-mbridge-perf-memory-tuning
sayalinvidia
Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, parallelism resizing, activation recompute, CPU offloading constraints, and…
SkillCFreshness: CClaude Code +9 - 0.471score
cuopt-user-rules
NVIDIA cuOpt Team
Base rules for end users calling NVIDIA cuOpt (routing/LP/MILP/QP/install/server).
SkillCFreshness: CClaude Code +9 - 0.446score
physical-ai-infrastructure-setup-and-resilient-scaling
NVIDIA Physical AI
Use when the user wants to set up, scale, validate, or harden NVIDIA physical AI infrastructure for synthetic data generation workflows across local MicroK8s…
SkillCFreshness: CClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 43
- Last commit (this folder)
- May 29, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from NVIDIA Omniverse
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
Get omniverse-realtime-viewer running in your business
Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.
Cite this page
omniverse-realtime-viewer skill. Agent Mart. https://agentmart.dev/skills/sayalinvidia-omniverse-realtime-viewer (last updated 2026-10-24)