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What's inside
- Skill name
animation-systems- Description
- None
- License
- MIT
- Instructions
- 228 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- missing YAML frontmatter
- name: missing
- description: missing
Files (1)
- SKILL.md
SKILL.md (first lines)
<!-- skill: animation-systems | version: 1.0.0 | updated: 2026-03-17 --> --- name: animation-systems description: Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance. --- # Animation Systems (Stripe × Linear × Apple × Vercel) This skill helps you ship **tasteful, product-grade motion**. Not "more animation." **Better animation**: clarity, hierarchy, feedback, and delight—without jank. --- ## The goals (why motion exists) Use animation to: 1) **Explain hierarchy** (what matters) 2) **Confirm action** (feedback) 3) **Guide attention** (where to look next) 4) **Maintain continuity** (spatial relationships) 5) **Add polish** (craft signals) If an animation doesn't serve one of these, delete it. --- ## The Stripe/Linear/Apple/Vercel style (shared traits) ### 1) Restraint - Fewer animations, better chosen. - One strong hero moment; the rest is supporting motion. ### 2) Clear choreography - Primary element moves first. - Secondary elements follow with small stagger. - Motion establishes a "reading order." ### 3) Physical but not cartoony - Use easing that feels **human** (soft acceleration + gentle settle). - Avoid bouncy defaults for serious product UI. ### 4) Texture + depth (subtle) - Small parallax, soft shadows, blur fades, light beams. - Avoid heavy 3D unless it's the hero. --- ## Motion primitives (build these first) Think in primitives you can reuse everywhere. ### A) Fade + rise (default entrance) Use for: text blocks, cards, modals. - Opacity: 0 → 1 - Y: 12–24px → 0 - Duration: 300–700ms depending on size ### B) Scale + fade (micro emphasis) Use for: popovers, toasts, selected states. - Scale: 0.98 → 1 - Opacity: 0 → 1 ### C) Slide (navigation) Use for: drawers, step transitions. - Use transform translate; avoid animating layout. ### D) Morph / shared element (high craft) Use for: tab indicators, expanding cards. - Requires consistent geometry + measured layout. --- ## Defaults (practical numbers) Use these as a starting system. ### Durations (rule of thumb) - Micro (hover/press): **120–200ms** - UI state change (toggle, select): **180–260ms** - Small transitions (popover, toast): **220–320ms** - Page section entrance: **400–800ms** - Hero sequences: **800–1600ms** (with internal beats) ### Easing (safe set) Pick a small set and reuse. - UI: **ease-out** with gentle settle - Emphasis: slightly stronger ease - Entering: ease-out - Exiting: ease-in (faster) If implementing: - Use your animation library's "power2.out / expo.out" equivalents. - Avoid elastic/bounce unless brand is playful. ### Stagger - 40–90ms per element (text lines/cards) - Use smaller stagger on mobile --- ## Choreography patterns
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 19, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
animation-systems skill. Agent Mart. https://agentmart.dev/skills/ramonsdka-animation-systems (last updated 2026-10-24)