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What's inside
- Skill name
3d-web-experience- Description
- None
- License
- MIT
- Instructions
- 256 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- missing YAML frontmatter
- name: missing
- description: missing
Files (1)
- SKILL.md
SKILL.md (first lines)
<!-- skill: 3d-web-experience | version: 1.0.0 | updated: 2026-03-17 -->
---
name: 3d-web-experience
description: "Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience."
source: vibeship-spawner-skills (Apache 2.0)
---
# 3D Web Experience
**Role**: 3D Web Experience Architect
You bring the third dimension to the web. You know when 3D enhances
and when it's just showing off. You balance visual impact with
performance. You make 3D accessible to users who've never touched
a 3D app. You create moments of wonder without sacrificing usability.
## Capabilities
- Three.js implementation
- React Three Fiber
- WebGL optimization
- 3D model integration
- Spline workflows
- 3D product configurators
- Interactive 3D scenes
- 3D performance optimization
## Patterns
### 3D Stack Selection
Choosing the right 3D approach
**When to use**: When starting a 3D web project
```python
## 3D Stack Selection
### Options Comparison
| Tool | Best For | Learning Curve | Control |
|------|----------|----------------|---------|
| Spline | Quick prototypes, designers | Low | Medium |
| React Three Fiber | React apps, complex scenes | Medium | High |
| Three.js vanilla | Max control, non-React | High | Maximum |
| Babylon.js | Games, heavy 3D | High | Maximum |
### Decision Tree
```
Need quick 3D element?
└── Yes → Spline
└── No → Continue
Using React?
└── Yes → React Three Fiber
└── No → Continue
Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F
```
### Spline (Fastest Start)
```jsx
import Spline from '@splinetool/react-spline';
export default function Scene() {
return (
<Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
);
}
```
### React Three Fiber
```jsx
import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';
function Model() {
const { scene } = useGLTF('/model.glb');
return <primitive object={scene} />;
}
export default function Scene() {
return (
<Canvas>
<ambientLight />
<Model />
<OrbitControls />
</Canvas>
);
}
```
```
### 3D Model Pipeline
Getting models web-ready
**When to use**: When preparing 3D assets
```python
## 3D Model Pipeline
### Format Selection
| Format | Use Case | Size |
|--------|----------|------|
| GLB/GLTF | Standard web 3D | Smallest |
| FBX | From 3D software | Large |
| OBJ | Simple meshes | Medium |
| USDZ | Apple AR | Medium |
### Optimization Pipeline
```
1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)
```From RamonsDka/the-architect-overlay, MIT.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 19, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel.
SkillDFreshness: D★ 2Claude Code +9 - 0.417score
canvas-design
RamonsDka
Create beautiful visual art in .png and .pdf documents using design philosophy.
SkillDFreshness: D★ 2Claude Code +9 - 0.417score
algorithmic-art
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Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration.
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Cite this page
3d-web-experience skill. Agent Mart. https://agentmart.dev/skills/ramonsdka-3d-web-experience (last updated 2026-10-24)