ios-ui-craft
Production-grade SwiftUI with Apple Design Award-quality aesthetics.
Skill by Prisma-Labs-Dev
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/prisma-labs-dev-ios-ui-craft
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
Files it touches
~/.claude/skills/ios-ui-craft
What's inside
- Skill name
ios-ui-craft- Description
- Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
- License
- MIT
- Instructions
- 179 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# iOS UI Craft
Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.
## Design Thinking
Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:
1. **Purpose**: What problem does this interface solve? Who uses it?
2. **Tone**: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
3. **Inspiration**: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
4. **Differentiation**: What makes this UNFORGETTABLE? What's the one thing users will remember?
5. **Glass Philosophy**: Is glass framing content or would it compete with it?
**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
Then implement working SwiftUI code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
## Anti-Patterns: What to Avoid
These are hallmarks of generic AI-generated iOS design. NEVER do these:
| Anti-Pattern | Why It's Bad | Instead |
|--------------|--------------|---------|
| **Boring solid backgrounds** | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| **System fonts everywhere** | No typographic intention | Intentional hierarchy, consider display fonts |
| **Cookie-cutter tab bars** | No personality | Custom styling, meaningful icons |
| **Purple/indigo gradients** | Quintessential AI slop | Find a distinctive, contextual palette |
| **Flat, lifeless interactions** | No delight | Haptics, spring animations, feedback |
| **Glass on everything** | Defeats the purpose | Glass only for controls/navigation layer |
| **Ignoring content layer** | Glass where it doesn't belong | Glass frames content, never obscures |
| **Generic card layouts** | White rectangles with shadows | Context-specific, purposeful containers |
| **Emojis as design elements** | Lazy, unprofessional | SF Symbols, custom assets |
| **Evenly distributed colors** | Timid, uncommitted | Dominant color with sharp accents |
## iOS Aesthetics Guidelines
Focus on:
- **Typography**: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
- **Color & Theme**: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
- **Motion**: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use `.bouncy` not `.easeInOut`.
- **Spatial Composition**: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
- **Backgrounds & Depth**: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.
## The Three Principles
| Principle | Description |
|-----------|-------------|
| **Hierarchy** | Controls float above content. Glass frames, never obscures. Content is king. |
| **Harmony** | Software design aligns with hardware. Concentric corners. Fluid gestures. |
| **Consistency** | Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression. |
## Required Reading
Before implementing, read the shared Liquid Glass reference for API patterns:
**`skills/ios-liquid-glass/`** - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics
This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.
## Typography That Speaks
Don't default to system fonts for everything. Create typographic hierarchy:
```swift
// Display fonts for headers
Text("Dashboard")
.font(.largeTitle.bold())
.foregroundStyle(.primary)
// Secondary information
Text("Last updated 5 min ago")
.font(.subheadline)
.foregroundStyle(.secondary)
// Consider custom fonts for brand identity
Text("Premium")
.font(.custom("PlayfairDisplay-Bold", size: 32))
```
### Font Recommendations
| Use Case | Options |
|----------|---------|
| **Display** | SF Pro Display, New York, custom serif |
| **Body** | SF Pro Text (system), custom sans |
| **Technical** | SF Mono, custom monospace |
| **Editorial** | New York, custom serif with character |
## Color with Intention
### Dominant + Accent
Don't distribute color evenly. Choose:
- **One dominant** that defines the brand/mood
- **Sharp accents** for actions and highlights
- **Neutral base** for content readability
### Dark Mode First
Dark mode often produces more distinctive results. Design dark, then adapt to light.
```swift
// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)
// Accent with purpose
.tint(.accentColor)
```From Prisma-Labs-Dev/apple-skills, MIT.
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Fact lookup: Apple Human Interface Guidelines corpus (greppable markdown).
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API reference: Liquid Glass (iOS 26+).
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Signals
- Stars
- 349
- Forks
- 21
- Open issues
- 1
- Last commit (this folder)
- Jul 4, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Prisma-Labs-Dev/apple-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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SwiftData patterns — autosave, relationships, dangerous predicates, CloudKit constraints, indexing, class inheritance.
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guide-swiftui-ui-patterns
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Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive…
SkillBFreshness: B★ 349Claude Code +9 - 0.754score
guide-swiftui-animations
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SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro.
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core-animation
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Cite this page
ios-ui-craft skill. Agent Mart. https://agentmart.dev/skills/prisma-labs-dev-ios-ui-craft (last updated 2026-10-24)