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npx agentmarket install skill/prisma-labs-dev-ios-liquid-glass
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About
Use cases: design, backend
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ios-liquid-glass
What's inside
- Skill name
ios-liquid-glass- Description
- API reference: Liquid Glass (iOS 26+). Query for glass effects, navigation patterns, GlassEffect modifiers, design principles.
- License
- MIT
- Instructions
- 260 lines in SKILL.md · view on GitHub
Files (18)
- SKILL.md
- adopting-liquid-glass.md
- adopting-liquid-glass.videos.md
- applying-to-custom-views.md
- applying-to-custom-views.videos.md
- glass.md
- glasseffect.md
- glasseffectcontainer.md
- landmarks-activity-badges.md
- landmarks-background-extension.md
- landmarks-building-app.md
- landmarks-horizontal-scrolling.md
- landmarks-toolbar-glass.md
- liquid-glass-overview.md
- reference.md
- view-glasseffect.md
- view-glasseffectid.md
- view-scrolledgeeffectstyle.md
SKILL.md (first lines)
# iOS Liquid Glass Reference
API reference for the Liquid Glass design system (iOS 26+): glass effects, containers, morphing transitions, and related system behaviors. This documents what the system provides — design direction is yours.
## When to Use
- Implementing glass materials, `glassEffect` modifiers, or `GlassEffectContainer`
- Navigation surfaces that use system glass (tabs, toolbars, sheets)
- Checking how glass adapts to accessibility settings
- Creating app icons with Icon Composer
## Apple's Stated Design Principles
Apple describes Liquid Glass with three principles (reference, not a mandate):
| Principle | Description |
|-----------|-------------|
| **Hierarchy** | Controls float above content. Glass frames content rather than obscuring it. |
| **Harmony** | Software design aligns with hardware — concentric corners, fluid gestures. |
| **Consistency** | Adapts across iPhone, iPad, Mac — same identity, contextual expression. |
One functional constraint worth knowing: glass is designed for the navigation/control layer. Applying it to content surfaces defeats its sampling model (see containers below).
## Liquid Glass Core API
### Basic Glass Effect
```swift
import SwiftUI
// Simple glass application
Text("Action")
.padding()
.glassEffect() // .regular variant, .capsule shape
// With explicit parameters
Button("Confirm") { }
.padding()
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)
```
### Glass Variants
| Variant | Use Case |
|---------|----------|
| `.regular` | Toolbars, nav bars, tab bars, standard controls |
| `.clear` | Floating controls over media (photos, maps, video) |
| `.identity` | Conditional disable: `glassEffect(isActive ? .regular : .identity)` |
### Glass Modifiers
```swift
// Semantic tinting
.glassEffect(.regular.tint(.accentColor))
// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())
// Combined
.glassEffect(.regular.tint(.blue).interactive())
```
### Custom Shapes
```swift
// Standard shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))
// Container-concentric (matches device/container corners)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))
```
## GlassEffectContainer & Morphing
### Container Setup
Glass cannot sample other glass. Use containers for multiple glass elements:
```swift
GlassEffectContainer(spacing: 30) {
HStack(spacing: 20) {
ForEach(actions) { action in
Button(action.title, systemImage: action.icon) { }
.frame(width: 44, height: 44)
.glassEffect(.regular.interactive())
}
}
}
```
### Morphing Transitions
```swift
struct ExpandableActions: View {
@State private var isExpanded = false
@Namespace private var namespace
var body: some View {
GlassEffectContainer(spacing: 30) {
VStack(spacing: 30) {
if isExpanded {
ActionButton(icon: "rotate.right")
.glassEffectID("rotate", in: namespace)
}
HStack(spacing: 30) {
if isExpanded {
ActionButton(icon: "slider.horizontal.3")
.glassEffectID("adjust", in: namespace)
}
Button {
withAnimation(.bouncy) { isExpanded.toggle() }
} label: {
Image(systemName: isExpanded ? "xmark" : "plus")
.frame(width: 56, height: 56)
}From Prisma-Labs-Dev/apple-skills, MIT.
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- Stars
- 349
- Forks
- 21
- Open issues
- 1
- Last commit (this folder)
- Jul 4, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Prisma-Labs-Dev/apple-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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guide-swiftui-ui-patterns
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Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive…
SkillBFreshness: B★ 349Claude Code +9 - 0.754score
guide-swiftui-animations
Prisma-Labs-Dev
SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro.
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Cite this page
ios-liquid-glass skill. Agent Mart. https://agentmart.dev/skills/prisma-labs-dev-ios-liquid-glass (last updated 2026-10-24)