bisimulation-game
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
Skill by plurigrid
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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~/.claude/skills/bisimulation-game
What's inside
- Skill name
bisimulation-game- Description
- Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
- License
- MIT
- Instructions
- 246 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Bisimulation Game Skill
> *"Two systems are bisimilar if they cannot be distinguished by any observation."*
## Overview
The bisimulation game provides a framework for:
1. **Resilient skill dispersal** across multiple AI agents
2. **GF(3) conservation** during state transitions
3. **Observational bridge types** for version-aware synchronization
4. **Self-rewriting capabilities** via MCP Tasks protocol
## Game Rules
### Players
| Player | Role | Trit | Color |
|--------|------|------|-------|
| Attacker | Tries to distinguish systems | -1 | Blue |
| Defender | Maintains equivalence | +1 | Red |
| Arbiter | Verifies conservation | 0 | Green |
### Moves
```
┌─────────────────────────────────────────────────────────────┐
│ Round n: │
│ │
│ 1. Attacker chooses: system S₁ or S₂ │
│ 2. Attacker makes: transition s₁ →ᵃ s₁' │
│ 3. Defender responds: matching transition s₂ →ᵃ s₂' │
│ 4. Arbiter verifies: GF(3) conservation │
│ │
│ If Defender cannot respond → Attacker wins (distinguishable)│
│ If game continues forever → Defender wins (bisimilar) │
└─────────────────────────────────────────────────────────────┘
```
## Implementation
### Hy (DiscoHy) Implementation
```hy
;;; bisimulation_game.hy
(import [splitmix_ternary [SplitMixTernary]])
(defclass BisimulationGame []
(defn __init__ [self system1 system2 seed]
(setv self.s1 system1
self.s2 system2
self.rng (SplitMixTernary seed)
self.history []))
(defn attacker-move [self choice transition]
"Attacker chooses system and transition."
(setv trit (self.rng.next-ternary))
(.append self.history {:role "attacker"
:choice choice
:transition transition
:trit trit})
trit)
(defn defender-respond [self matching-transition]
"Defender provides matching transition."
(setv trit (self.rng.next-ternary))
(.append self.history {:role "defender"
:response matching-transition
:trit trit})
trit)
(defn arbiter-verify [self]
"Arbiter checks GF(3) conservation."
(setv recent-trits (lfor m (cut self.history -3 None) (get m "trit")))
(setv conserved (= (% (sum recent-trits) 3) 0))
(.append self.history {:role "arbiter" :conserved conserved :trit 0})
conserved))
```
### DisCoPy Operad Interface
```python
from discopy import *
# Game as operad
class GameOperad:
def __init__(self):
self.operations = {}
def register(self, name, dom, cod, rule):
"""Register game operation with GF(3) color."""
self.operations[name] = Rule(dom, cod, name)
def compose(self, op1, op2):
"""Compose operations preserving GF(3)."""
trit1 = self.operations[op1].trit
trit2 = self.operations[op2].trit
# Result trit balances to 0
result_trit = (-(trit1 + trit2)) % 3 - 1
return Rule(
self.operations[op1].dom,
self.operations[op2].cod,
f"{op1};{op2}",
trit=result_trit
)
# Define game operations
game = GameOperad()
game.register("attack", Ty("S1", "S2"), Ty("S1'"), lambda: -1)
game.register("defend", Ty("S1'"), Ty("S2'"), lambda: +1)
game.register("verify", Ty("S1'", "S2'"), Ty("Result"), lambda: 0)
```
## Skill Dispersal Protocol
### 1. Fork Phase (Attacker)
```yaml
fork:From plurigrid/asi, MIT.
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Signals
- Stars
- 70
- Forks
- 13
- Open issues
- 3
- Last commit (this folder)
- Dec 26, 2025 (10 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/plurigrid/asi
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
bisimulation-game skill. Agent Mart. https://agentmart.dev/skills/plurigrid-bisimulation-game (last updated 2026-10-24)