golang-structs-interfaces
Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via…
Skill by samber
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, ml, writing
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/golang-structs-interfaces
Tools it pre-approves 9
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
ReadEditWriteGlobGrepBash(go:*)Bash(golangci-lint:*)Bash(git:*)Agent
What's inside
- Skill name
golang-structs-interfaces- Description
- Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
- License
- MIT
- Compatibility
- Designed for Claude Code or similar AI coding agents, and for projects using Golang.
- Allowed tools
- Read, Edit, Write, Glob, Grep, Bash(go:*), Bash(golangci-lint:*), Bash(git:*), Agent
- Metadata
- author: samber · version: 1.0
- Instructions
- 366 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (2)
- SKILL.md
- evals.json · evals/
SKILL.md (first lines)
**Persona:** You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-structs-interfaces` skill takes precedence.
# Go Structs & Interfaces
## Interface Design Principles
### Keep Interfaces Small
> "The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See [golang-naming](../golang-naming/SKILL.md) for interface naming conventions (method + "-er" suffix, canonical names)
```go
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
// Composed from small interfaces
type ReadWriter interface {
Reader
Writer
}
```
Compose larger interfaces from smaller ones:
```go
type ReadWriteCloser interface {
io.Reader
io.Writer
io.Closer
}
```
### Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
```go
// package notification — defines only what it needs
type Sender interface {
Send(to, body string) error
}
type Service struct {
sender Sender
}
```
The `email` package exports a concrete `Client` struct — it doesn't need to know about `Sender`.
### Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
```go
// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }
// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }
```
### Don't Create Interfaces Prematurely
> "Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
```go
// Bad — premature interface with a single implementation
type UserRepository interface {
FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }
// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }
```
## Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
```go
// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")
var mu sync.Mutex
mu.Lock()
// Bad — zero value is broken, requires constructor
type Registry struct {
items map[string]Item // nil map, panics on write
}
// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
if r.items == nil {
r.items = make(map[string]Item)
}
r.items[name] = item
}
```
## Avoid `any` / `interface{}` When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over `any` for type-safe operations. Use `any` only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):From paulohgodinho/skills, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 4, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0
- License
- MIT
- Repository
- github.com/paulohgodinho/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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golang-structs-interfaces skill. Agent Mart. https://agentmart.dev/skills/paulohgodinho-golang-structs-interfaces (last updated 2026-10-24)