golang-design-patterns
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown…
Skill by samber
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, data
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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- None asked for
- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/golang-design-patterns
Tools it pre-approves 9
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
ReadEditWriteGlobGrepBash(go:*)Bash(golangci-lint:*)Bash(git:*)Agent
What's inside
- Skill name
golang-design-patterns- Description
- Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, and streaming. Apply when designing Go APIs, structuring applications, choosing between patterns, making design decisions, architectural choices, or production hardening.
- License
- MIT
- Compatibility
- Designed for Claude Code or similar AI coding agents, and for projects using Golang.
- Allowed tools
- Read, Edit, Write, Glob, Grep, Bash(go:*), Bash(golangci-lint:*), Bash(git:*), Agent
- Metadata
- author: samber · version: 1.0
- Instructions
- 255 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (8)
- SKILL.md
- evals.json · evals/
- architecture.md · references/
- clean-architecture.md · references/
- data-handling.md · references/
- ddd.md · references/
- hexagonal-architecture.md · references/
- resource-management.md · references/
SKILL.md (first lines)
**Persona:** You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
**Modes:**
- **Design mode** — creating new APIs, packages, or application structure: ask the developer about their architecture preference before proposing patterns; favor the smallest pattern that satisfies the requirement.
- **Review mode** — auditing existing code for design issues: scan for `init()` abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.
> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-design-patterns` skill takes precedence.
# Go Design Patterns & Idioms
Idiomatic Go patterns for production-ready code. For struct/interface design see [golang-structs-interfaces](../golang-structs-interfaces/SKILL.md).
## Best Practices Summary
1. Constructors SHOULD use **functional options** — they scale better as APIs evolve (one function per option, no breaking changes)
2. Functional options MUST **return an error** if validation can fail — catch bad config at construction, not at runtime
3. **Avoid `init()`** — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructors
4. Enums SHOULD **start at 1** (or Unknown sentinel at 0) — Go's zero value silently passes as the first enum member
5. Error cases MUST be **handled first** with early return — keep happy path flat
6. **Panic is for bugs, not expected errors** — callers can handle returned errors; panics crash the process
7. **`defer Close()` immediately after opening** — later code changes can accidentally skip cleanup
8. **`runtime.AddCleanup`** over `runtime.SetFinalizer` — finalizers are unpredictable and can resurrect objects
9. Every external call SHOULD **have a timeout** — a slow upstream hangs your goroutine indefinitely
10. **Limit everything** (pool sizes, queue depths, buffers) — unbounded resources grow until they crash
11. Retry logic MUST **check context cancellation** between attempts
12. **Use `strings.Builder`** for concatenation in loops → see [golang-code-style](../golang-code-style/SKILL.md)
13. string vs []byte: **use `[]byte` for mutation and I/O**, `string` for display and keys — conversions allocate
14. Iterators (Go 1.23+): **use for lazy evaluation** — avoid loading everything into memory
15. **Stream large transfers** — loading millions of rows causes OOM; stream keeps memory constant
16. `//go:embed` for **static assets** — embeds at compile time, eliminates runtime file I/O errors
17. **Use `crypto/rand`** for keys/tokens — `math/rand` is predictable
18. Regexp MUST be **compiled once at package level** — compilation is O(n) and allocates
19. Compile-time interface checks: **`var _ Interface = (*Type)(nil)`**
20. **A little recode > a big dependency** — each dep adds attack surface and maintenance burden
21. **Design for testability** — accept interfaces, inject dependencies
## Constructor Patterns: Functional Options vs Builder
### Functional Options (Preferred)
```go
type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
```
Constructors SHOULD use **functional options** — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
## Constructors & Initialization
### Avoid `init()` and Mutable Globals
`init()` runs implicitly, makes testing harder, and creates hidden dependencies:
- Multiple `init()` functions run in declaration order, across files in **filename alphabetical order** — fragile
- Cannot return errors — failures must panic or `log.Fatal`
- Runs before `main()` and tests — side effects make tests unpredictable
```go
// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
```
### Enums: Start at 1
Zero values should represent invalid/unset state:
```goFrom paulohgodinho/skills, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 4, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0
- License
- MIT
- Repository
- github.com/paulohgodinho/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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golang-design-patterns skill. Agent Mart. https://agentmart.dev/skills/paulohgodinho-golang-design-patterns (last updated 2026-10-24)