jetson-video-benchmark
Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with…
Skill by Vinit Bansal <vinitkumarb@nvidia.com>
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/nvidia-jetson-video-benchmark
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About
Use cases: testing, audio-video
Reviews
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/jetson-video-benchmark
What's inside
- Skill name
jetson-video-benchmark- Description
- Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.
- License
- Apache-2.0
- Metadata
- author: Vinit Bansal <vinitkumarb@nvidia.com> · data-classification: public
- Instructions
- 101 lines in SKILL.md · view on GitHub
Files (8)
- BENCHMARK.md
- SKILL.md
- evals.json · evals/
- benchmark-output-contract.md · references/
- benchmark-workflow.md · references/
- documented-performance-estimates.md · references/
- skill-card.md
- skill.oms.sig
SKILL.md (first lines)
# Jetson Video Benchmark ## Purpose Measure codec-stage FPS and megapixels/second for an evidenced target and exact workload. Supported live routes are encode, decode, P4/P5 comparison, and a strictly increasing worker-capacity sweep. A separate no-media path calculates clearly labeled SDK-documentation estimates; it never claims a measurement. ## Terminal gates 1. For a request solely for PSNR or SSIM, state that objective quality is outside this skill and needs a separately authorized workflow, then stop. Return only that scope response. Do not append an alternative benchmark or next step, name another tool, request media, probe, or install anything. 2. Resolve codec direction before probing or calculating. Explicit encode or decode wording wins. Otherwise, quality, preset, bitrate, rate control, recording, or compressed-output wording implies encode; explicitly compressed input, ingest, playback, or IP/RTSP input implies decode. Treat generic camera-count wording such as "connect" or "handle", and a codec name on a camera or device, as direction-neutral. Set neutral wording aside and resolve direction on the remaining cues; a neutral cue never creates a conflict. For an encode-led camera estimate, state that NVDEC applies only when cameras already emit the named compressed codec, keep encode primary, and ask the user to confirm direction after giving the planning scenarios. If non-neutral cues conflict or are absent, present both interpretations, state that a unique encode estimate also needs an exact preset and measured validation needs representative input, then ask which direction applies and stop at that gate. Transcoding consumes separate decode and encode budgets: measure it as the supported decode and encode routes and report each budget separately, never as one combined FPS. 3. An explicit live/run/real/actual measurement requires representative input for every requested direction: raw frames with format, geometry, and frame count for encode; a compressed elementary stream or container for decode. Each input must be one exact target-local path or user-supplied HTTP(S) URL. If any is absent, return only `input_required` and ask for the missing item(s), including a separate exact path or URL for every requested direction, before reading workflow references or sibling skills, probing, authentication, recipe work, or workspace creation. Never benchmark the setup smoke fixture or substitute catalog media. 4. A no-media planning/expected/indicative question follows [documented-performance-estimates.md](references/documented-performance-estimates.md). It requires the exact documented row and, for a scaled estimate, clock provenance; it sets `measurement_performed: false`. Preserve that reference byte-for-byte. Omitted preset, per-stream FPS, or stream mix does not block planning: enumerate the reference's bounded documented candidates and scenarios, disclose every assumption, and ask for the omitted values. ## Live preflight Read [benchmark-workflow.md](references/benchmark-workflow.md) completely once, then apply its preflight section. Preserve explicit `native`, `pynvc`, and `both`; map delegated selection to `auto`. Obtain fresh read-only readiness from `jetson-video-setup`, passing any exact interpreter already supplied or established in this conversation. Setup otherwise checks the conventional profile path. For `auto`, zero eligible surfaces blocks, one runs, and two returns `selection_required`. Python encode and comparison need a `full-samples` environment; decode performance may use `pynvc-smoke`. Encode, compare, and encode-capacity also require a validated schema-2 recipe from `jetson-video-recipe`. A missing dependency stops that branch with `dependency_required`; an eligible peer may continue as `partial`. ## Measure 1. Follow that same reference for sample allowlists, builds, direct argument lists, frame accounting, option checks, marker grammar, comparisons, and worker sweeps. 2. Show the dry-run plan, then use a fresh mode-0700 workspace. Authenticate each launcher immediately before use and launch its literal argument list. 3. Run one excluded whole-process warmup and at least three new measured processes per variant and surface, each with a finite timeout and without `-loop`. 4. Accept the sample-reported FPS only when its positive marker and processed frame count match. Apply every identity, workload, marker, and statistics check in [benchmark-output-contract.md](references/benchmark-output-contract.md). ## Report Retain each launch's unedited output and write the compact result described by [benchmark-output-contract.md](references/benchmark-output-contract.md). Report every repetition, recomputed mean/minimum/maximum, MP/s only when dimensions are sample-bound, partial branches, limitations, and retry reason. Label worker sweeps as codec-stage capacity bounds and preset comparisons as throughput-only. ## Limitations - Results apply only to the evidenced target, release, clocks, sample, content, frame range, and controls; they are not a portable product ceiling. - Do not interpolate undocumented presets or scale across format, bit depth, chroma, codec, rate control, or tuning. Resolution scaling is allowed only as the estimate reference's explicitly labeled pixel-area heuristic. - Keep documented estimates per engine; use an all-engine multiplier only under the explicit aggregate-planning rule in the estimate reference. - The PyNvVideoCodec 2.1 encode-performance helper caps each worker at 1,000 frames; follow the common-frame rule in the workflow. - Preserve `input_required`, `selection_required`, `dependency_required`, `blocked`, `partial`, and `failed`; do not promote a peer's success.
From NVIDIA/skills, Apache-2.0.
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Signals
- Stars
- 3,718
- Forks
- 457
- Open issues
- 8
- Last commit (this folder)
- Sep 25, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/NVIDIA/skills
- Website
- docs.nvidia.com/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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jetson-video-recipe
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Use when Jetson codec, profile, chroma, bit-depth, dimension, engine-count, or operational support must be reconciled from live APIs, authenticated NVIDIA…
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Cite this page
jetson-video-benchmark skill. Agent Mart. https://agentmart.dev/skills/nvidia-jetson-video-benchmark (last updated 2026-10-24)