creative-coding
Creative coding: p5.js sketches and Manim math/algorithm animations for visual art, generative graphics, and educational videos.
Skill by maximusmaximus
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: data
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
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- Secrets
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- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/creative-coding
What's inside
- Skill name
creative-coding- Description
- Creative coding: p5.js sketches and Manim math/algorithm animations for visual art, generative graphics, and educational videos.
- License
- MIT
- Instructions
- 227 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (31)
- SKILL.md
- animation-design-thinking.md · references/manim/
- animations.md · references/manim/
- camera-and-3d.md · references/manim/
- decorations.md · references/manim/
- equations.md · references/manim/
- graphs-and-data.md · references/manim/
- mobjects.md · references/manim/
- paper-explainer.md · references/manim/
- production-quality.md · references/manim/
- rendering.md · references/manim/
- scene-planning.md · references/manim/
- troubleshooting.md · references/manim/
- updaters-and-trackers.md · references/manim/
- visual-design.md · references/manim/
- animation.md · references/p5js/
- color-systems.md · references/p5js/
- core-api.md · references/p5js/
- export-pipeline.md · references/p5js/
- interaction.md · references/p5js/
- shapes-and-geometry.md · references/p5js/
- troubleshooting.md · references/p5js/
- typography.md · references/p5js/
- visual-effects.md · references/p5js/
- webgl-and-3d.md · references/p5js/
- setup.sh · scripts/manim/
- export-frames.js · scripts/p5js/
- render.sh · scripts/p5js/
- serve.sh · scripts/p5js/
- setup.sh · scripts/p5js/
- viewer.html · templates/
SKILL.md (first lines)
# Creative Coding: p5.js & Manim
Two creative coding platforms for generating visual artifacts from code:
- **p5.js** — Interactive and generative visual art in the browser. Sketches, data viz, shaders, particle systems, audio-reactive visuals. Single HTML file, no build step.
- **Manim** — Mathematical and algorithmic animations for educational videos. 3Blue1Brown-style explainers, equation visualizations, graph animations. Python-based, outputs MP4/GIF.
## When to Use
| User wants... | Use |
|---|---|
| Interactive browser-based generative art, data viz, particle systems, shader effects | p5.js |
| Mathematical animations, equation visualizations, educational explainers, algorithm visualizations | Manim |
| Both an interactive web version and a video export | Combine both — p5.js for exploration, Manim for polished video |
## p5.js (Interactive Generative Art)
Trigger when users request: p5.js sketches, generative art, interactive visualizations, canvas animations, creative coding, WebGL scenes, audio-reactive visuals, flow fields, particle systems, or browser-based visual art.
### Creative Standard
This is visual art rendered in the browser. The canvas is the medium; the algorithm is the brush.
**First-render excellence is non-negotiable.** The output must be visually striking on first load. If it looks like a tutorial exercise, it's wrong.
**Be proactively creative.** If the user asks for "a particle system," deliver one with emergent flocking behavior, trailing ghost echoes, palette-shifted depth fog, and a background noise field that breathes.
**Dense, layered, considered.** Every frame should reward viewing. Never flat white backgrounds. Always compositional hierarchy. Always intentional color.
### Modes
| Mode | Input | Output | Reference |
|------|-------|--------|-----------|
| Generative art | Seed / parameters | Procedural visual composition | `references/p5js/visual-effects.md` |
| Data visualization | Dataset / API | Interactive charts, custom displays | `references/p5js/interaction.md` |
| Interactive experience | User drives | Mouse/keyboard/touch-driven sketch | `references/p5js/interaction.md` |
| Animation / motion graphics | Timeline / storyboard | Timed sequences, kinetic typography | `references/p5js/animation.md` |
| 3D scene | Concept description | WebGL geometry, lighting, materials | `references/p5js/webgl-and-3d.md` |
| Image processing | Image file(s) | Pixel manipulation, filters, mosaic | `references/p5js/visual-effects.md` |
| Audio-reactive | Audio file / mic | Sound-driven generative visuals | `references/p5js/interaction.md` |
### Stack
Single self-contained HTML file per project. No build step.
| Layer | Tool | Purpose |
|-------|------|---------|
| Core | p5.js 1.11.3 (CDN) | Canvas rendering, math, events |
| 3D | p5.js WebGL mode | 3D geometry, GLSL shaders |
| Audio | p5.sound.js (CDN) | FFT analysis, amplitude |
| Export | `saveCanvas()` / `saveGif()` / `saveFrames()` | PNG, GIF, frames |
| Headless | Puppeteer + Node.js | Automated high-res rendering |
| Natural media | p5.brush (optional) | Watercolor, charcoal, pen |
Use p5.js 1.x (1.11.3) as default. Use 2.x only when p5.brush or other 2.x features are needed.
### Pipeline
```
CONCEPT → DESIGN → CODE → PREVIEW → EXPORT → VERIFY
```
### Per-Project Variation Rules
Never use default configurations:
- **Custom color palette** — never raw `fill(255, 0, 0)`
- **Custom stroke weight vocabulary** — thin accents (0.5), medium (1-2), bold (3-5)
- **Background treatment** — never plain `background(0)` or `background(255)`
- **Motion variety** — primary at 1x, secondary at 0.3x, ambient at 0.1x
- **At least one invented element** — novel particle behavior, unique interaction
### Key Implementation Patterns
- **Seeded randomness:** Always `randomSeed()` + `noiseSeed()` for reproducibility
- **Color mode:** Use `colorMode(HSB, 360, 100, 100, 100)` for intuitive control
- **Performance:** Disable FES (`p5.disableFriendlyErrors = true`), `pixelDensity(1)` in hot loops, `Math.*` instead of p5 wrappers
- **Offscreen buffers:** `createGraphics()` for layered composition, trails, masks
- **Instance mode:** For multiple sketches on one page or framework integration
- **WebGL origin:** Center, not top-left; Y-axis inverted
### Export
| Format | Method |
|--------|--------|
| PNG | `saveCanvas('output', 'png')` |
| GIF | `saveGif('output', 5)` |
| MP4 | Puppeteer frame capture + ffmpeg via `scripts/p5js/render.sh` |
| SVG | p5.js-svg `createCanvas(w, h, SVG)` |
### p5.js References
| File | Contents |
|------|----------|
| `references/p5js/core-api.md` | Canvas setup, coord system, draw loop, offscreen buffers |
| `references/p5js/shapes-and-geometry.md` | 2D primitives, curves, custom shapes, SDF |
| `references/p5js/visual-effects.md` | Noise, flow fields, particle systems, pixel manipulation |
| `references/p5js/animation.md` | Easing, spring physics, state machines, timelines |
| `references/p5js/typography.md` | `text()`, `loadFont()`, `textToPoints()`, kinetic type |
| `references/p5js/color-systems.md` | HSB/RGB, procedural palettes, blend modes |
| `references/p5js/webgl-and-3d.md` | 3D primitives, camera, lighting, GLSL shaders |
| `references/p5js/interaction.md` | Mouse, keyboard, touch, audio, scroll-driven |
| `references/p5js/export-pipeline.md` | Headless capture, ffmpeg, platform export |
| `references/p5js/troubleshooting.md` | Performance, common mistakes, browser compat |
### p5.js Scripts
| Script | Purpose |
|--------|---------|
| `scripts/p5js/render.sh` | Headless MP4 rendering via Puppeteer + ffmpeg |
| `scripts/p5js/serve.sh` | Local HTTP server for asset loading |
| `scripts/p5js/setup.sh` | Project scaffolding |
| `scripts/p5js/export-frames.js` | Deterministic frame capture |
---
## Manim (Mathematical Animation)
Trigger when users request: mathematical animations, educational videos, algorithm visualizations, equation animations, 3Blue1Brown-style explainers, Manim scenes, or graph/geometry animations.From maximusmaximus/Mcmusic, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
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- Last commit (this folder)
- Sep 11, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/maximusmaximus/Mcmusic
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
creative-coding skill. Agent Mart. https://agentmart.dev/skills/maximusmaximus-creative-coding (last updated 2026-10-24)