pattern-state
Teaches and applies the State behavioral design pattern — allowing an object to alter its behavior when its internal state changes, appearing as if the object…
Skill by gentleman-programming
Install
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npx agentmarket install skill/johnnystefan-pattern-state
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About
Use cases: design, productivity
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/pattern-state
Tools it pre-approves 9
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Edit,Write,Glob,Grep,Bash,WebFetch,WebSearch,Task
What's inside
- Skill name
pattern-state- Description
- Teaches and applies the State behavioral design pattern — allowing an object to alter its behavior when its internal state changes, appearing as if the object changed its class. Trigger: When implementing finite state machines, workflow states, or mode-based behavior.
- License
- Apache-2.0
- Allowed tools
- Read,, Edit,, Write,, Glob,, Grep,, Bash,, WebFetch,, WebSearch,, Task
- Metadata
- author: gentleman-programming · version: 1.0
- Instructions
- 44 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (1)
- SKILL.md
SKILL.md (first lines)
# Skill: Implement State Pattern
## Purpose
Allows an object to alter its behavior when its internal state changes. It appears as if the object changed its class.
## Procedural Instructions
1. **Map Finite States:** Identify the possible states and transitions.
2. **Declare State Interface:** Define methods for all state-dependent actions.
3. **Create Concrete State Classes:** Extract logic from the original class into these new classes, one per state.
4. **Define Context:** The original class (Context) stores a reference to a state object and delegates work to it.
5. **Manage Transitions:** Either the Context or the states themselves can trigger a state change.
## TypeScript Example
```typescript
interface State {
handle(context: Context): void;
}
class Context {
constructor(private state: State) {}
transitionTo(state: State) {
this.state = state;
}
request() {
this.state.handle(this);
}
}
class ConcreteStateA implements State {
handle(context: Context) {
context.transitionTo(new ConcreteStateB());
}
}
```
## Payoff
- **SRP:** Organizes state-specific code into separate classes.
- **Simplified Logic:** Eliminates massive, complex conditionals based on state flags.From johnnystefan/test-saas-business, Apache-2.0.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 1, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0
- License
- Apache-2.0
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
pattern-state skill. Agent Mart. https://agentmart.dev/skills/johnnystefan-pattern-state (last updated 2026-10-24)