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gentleman-bubbletea

Bubbletea TUI patterns for Gentleman.Dots installer.

Skill by gentleman-programming

IndexedApache-2.0★ 7,588
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/gentleman-programming-gentleman-bubbletea

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About

Bubbletea TUI patterns for Gentleman.Dots installer. Trigger: When editing Go files in installer/internal/tui/, working on TUI screens, or adding new UI features.

Use cases: design, writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/gentleman-bubbletea

What's inside

Skill name
gentleman-bubbletea
Description
Bubbletea TUI patterns for Gentleman.Dots installer. Trigger: When editing Go files in installer/internal/tui/, working on TUI screens, or adding new UI features.
License
Apache-2.0
Metadata
author: gentleman-programming · version: 1.0
Instructions
240 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## When to Use

Use this skill when:
- Adding new screens to the TUI installer
- Handling keyboard input or navigation
- Creating new UI components with Lipgloss
- Working on screen transitions or state management

---

## Critical Patterns

### Pattern 1: Screen Constants in model.go

All screens MUST be defined as `Screen` constants in `model.go`:

```go
type Screen int

const (
    ScreenWelcome Screen = iota
    ScreenMainMenu
    ScreenOSSelect
    // ... new screens go here
    ScreenNewFeature      // Add new screen
    ScreenNewFeatureCat   // Add category screen if needed
)
```

### Pattern 2: Model Struct Holds All State

The `Model` struct in `model.go` holds ALL application state:

```go
type Model struct {
    Screen      Screen
    PrevScreen  Screen      // For back navigation
    Width       int
    Height      int
    Cursor      int
    // Add new state here
    NewFeatureData    []SomeType
    NewFeatureScroll  int
}
```

### Pattern 3: Update Pattern with Type Switch

All input handling goes through `Update()` with a type switch:

```go
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {
    case tea.KeyMsg:
        return m.handleKeyPress(msg)
    case tea.WindowSizeMsg:
        m.Width = msg.Width
        m.Height = msg.Height
        return m, nil
    case customMsg:
        // Handle custom messages
        return m, nil
    }
    return m, nil
}
```

### Pattern 4: Key Handlers Return (Model, Cmd)

Separate handler per screen, always return `(tea.Model, tea.Cmd)`:

```go
func (m Model) handleNewFeatureKeys(key string) (tea.Model, tea.Cmd) {
    options := m.GetCurrentOptions()

    switch key {
    case "up", "k":
        if m.Cursor > 0 {
            m.Cursor--
            // Skip separator
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor > 0 {
                m.Cursor--
            }
        }
    case "down", "j":
        if m.Cursor < len(options)-1 {
            m.Cursor++
            if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor < len(options)-1 {
                m.Cursor++
            }
        }
    case "enter", " ":
        // Handle selection
        return m.handleNewFeatureSelection()
    case "esc":
        m.Screen = m.PrevScreen
        m.Cursor = 0
    }
    return m, nil
}
```

---

## Decision Tree

```
Adding a new screen?
├── Define Screen constant in model.go
├── Add state fields to Model struct
├── Add handler in handleKeyPress switch
├── Create handle{Screen}Keys function in update.go
├── Add view case in view.go
└── Add title in GetScreenTitle()

Adding navigation to existing screen?
├── Use m.PrevScreen for back navigation
├── Reset m.Cursor = 0 on screen change
└── Save scroll position if scrollable

From Gentleman-Programming/engram, Apache-2.0.

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Signals

Stars
7,588
Forks
791
Open issues
73
Last commit (this folder)
Feb 16, 2026 (8 months ago)
Last release
Oct 23, 2026 (4 days ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0
License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from gentleman-programming

Cite this page

gentleman-bubbletea skill. Agent Mart. https://agentmart.dev/skills/gentleman-programming-gentleman-bubbletea (last updated 2026-10-24)