gentleman-bubbletea
Bubbletea TUI patterns for Gentleman.Dots installer.
Skill by gentleman-programming
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, writing
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/gentleman-bubbletea
What's inside
- Skill name
gentleman-bubbletea- Description
- Bubbletea TUI patterns for Gentleman.Dots installer. Trigger: When editing Go files in installer/internal/tui/, working on TUI screens, or adding new UI features.
- License
- Apache-2.0
- Metadata
- author: gentleman-programming · version: 1.0
- Instructions
- 240 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## When to Use
Use this skill when:
- Adding new screens to the TUI installer
- Handling keyboard input or navigation
- Creating new UI components with Lipgloss
- Working on screen transitions or state management
---
## Critical Patterns
### Pattern 1: Screen Constants in model.go
All screens MUST be defined as `Screen` constants in `model.go`:
```go
type Screen int
const (
ScreenWelcome Screen = iota
ScreenMainMenu
ScreenOSSelect
// ... new screens go here
ScreenNewFeature // Add new screen
ScreenNewFeatureCat // Add category screen if needed
)
```
### Pattern 2: Model Struct Holds All State
The `Model` struct in `model.go` holds ALL application state:
```go
type Model struct {
Screen Screen
PrevScreen Screen // For back navigation
Width int
Height int
Cursor int
// Add new state here
NewFeatureData []SomeType
NewFeatureScroll int
}
```
### Pattern 3: Update Pattern with Type Switch
All input handling goes through `Update()` with a type switch:
```go
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
return m.handleKeyPress(msg)
case tea.WindowSizeMsg:
m.Width = msg.Width
m.Height = msg.Height
return m, nil
case customMsg:
// Handle custom messages
return m, nil
}
return m, nil
}
```
### Pattern 4: Key Handlers Return (Model, Cmd)
Separate handler per screen, always return `(tea.Model, tea.Cmd)`:
```go
func (m Model) handleNewFeatureKeys(key string) (tea.Model, tea.Cmd) {
options := m.GetCurrentOptions()
switch key {
case "up", "k":
if m.Cursor > 0 {
m.Cursor--
// Skip separator
if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor > 0 {
m.Cursor--
}
}
case "down", "j":
if m.Cursor < len(options)-1 {
m.Cursor++
if strings.HasPrefix(options[m.Cursor], "───") && m.Cursor < len(options)-1 {
m.Cursor++
}
}
case "enter", " ":
// Handle selection
return m.handleNewFeatureSelection()
case "esc":
m.Screen = m.PrevScreen
m.Cursor = 0
}
return m, nil
}
```
---
## Decision Tree
```
Adding a new screen?
├── Define Screen constant in model.go
├── Add state fields to Model struct
├── Add handler in handleKeyPress switch
├── Create handle{Screen}Keys function in update.go
├── Add view case in view.go
└── Add title in GetScreenTitle()
Adding navigation to existing screen?
├── Use m.PrevScreen for back navigation
├── Reset m.Cursor = 0 on screen change
└── Save scroll position if scrollableFrom Gentleman-Programming/engram, Apache-2.0.
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Signals
- Stars
- 7,588
- Forks
- 791
- Open issues
- 73
- Last commit (this folder)
- Feb 16, 2026 (8 months ago)
- Last release
- Oct 23, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0
- License
- Apache-2.0
- Repository
- github.com/Gentleman-Programming/engram
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
gentleman-bubbletea skill. Agent Mart. https://agentmart.dev/skills/gentleman-programming-gentleman-bubbletea (last updated 2026-10-24)