jahro-production
Configures Jahro lifecycle controls for safe production deployment including JAHRO_DISABLE, auto-disable, and build validation.
Skill by jahro-console
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About
Use cases: devops
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/jahro-production
What's inside
- Skill name
jahro-production- Description
- Configures Jahro lifecycle controls for safe production deployment including JAHRO_DISABLE, auto-disable, and build validation. Use when the user mentions production builds, release builds, disabling Jahro, shipping, CI/CD, lifecycle controls, or production safety.
- License
- MIT
- Instructions
- 176 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Jahro Production Readiness
Help users configure Jahro for safe production deployment so debugging tools never leak into release builds.
## Three-Tier Disable Mechanism
Jahro evaluates these conditions at startup in priority order:
```
1. JAHRO_DISABLE defined? → Disabled (highest priority)
2. Auto-disable ON + Release build? → Disabled
3. Enable Jahro switch → Uses switch value (lowest priority)
```
### Tier 1: JAHRO_DISABLE Preprocessor Define
**What:** Compile-time disable. When defined, Jahro exits at initialization regardless of all other settings.
**How to set:**
1. Open **Edit → Project Settings → Player**
2. Under **Other Settings → Scripting Define Symbols**
3. Add `JAHRO_DISABLE` (semicolon-separated if other defines exist: `MY_DEFINE;JAHRO_DISABLE`)
**When to use:** CI/CD pipelines, absolute control, platform-specific disabling (set per-platform defines).
**Validation:** Build logs show "Jahro Console: Disabled in this build".
### Tier 2: Auto-disable in Release Builds
**What:** Runtime check. Jahro checks `Debug.isDebugBuild` at startup. If `false` (Release build) and this setting is ON, Jahro disables itself.
**How to set:**
1. Open **Tools → Jahro Settings → General Settings**
2. Enable **Auto-disable in Release Builds**
**When to use:** Recommended default for most projects. Development and Debug builds keep Jahro active; Release builds automatically disable it.
**Validation:** Same build log message when triggered.
### Tier 3: Manual Enable/Disable
**What:** The master toggle in Jahro Settings.
**How to set:** Tools → Jahro Settings → General Settings → **Enable Jahro**
**When to use:** Temporarily disable during development (e.g., testing without Jahro interference).
### Recommendation
For most projects:
1. Enable **Auto-disable in Release Builds** (Tier 2) — this is sufficient
2. Add **JAHRO_DISABLE** (Tier 1) in CI/CD for extra safety
3. Leave the manual toggle ON for development
## Lifecycle
### Initialization (BeforeSplashScreen)
Jahro initializes via `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]`:
1. Loads settings from `Assets/Jahro/Resources/jahro-settings.asset`
2. Evaluates the three-tier disable logic
3. If disabled: logs "Jahro Console: Disabled in this build" and **exits early** — minimal overhead
4. If enabled: sets up logging infrastructure, then continues to runtime boot
The `BeforeSplashScreen` timing ensures Jahro is ready before any game code runs, so it captures logs from the very start.
### Runtime Boot
After initialization (if enabled):
- Initializes console storage and UI view
- Verifies API key, starts session
- Injects UI manager (window, tabs, launch button)
- Binds hotkeys and mobile activation
### Shutdown
Triggered on app quit, assembly reload, or explicit `Jahro.Release()`:
- Saves console state (window size, position, favorites)
- Disposes logger, destroys UI
- Ends Jahro session
## CI/CD Guidance
### Setting JAHRO_DISABLE per build configuration
In your build script or CI/CD pipeline:
```csharp
// In a custom build script
PlayerSettings.SetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Android,
"JAHRO_DISABLE;OTHER_DEFINES");
```
Or via command line:
```bash
unity -batchmode -executeMethod Build.PerformReleaseBuild \
-define "JAHRO_DISABLE"
```
### Build log validation
After a Release build, verify Jahro is properly disabled:
```
// Expected in build log output:
Jahro Console: Disabled in this build
```
If this message is absent and Jahro was expected to be disabled, check:
- `JAHRO_DISABLE` is in the correct platform's Scripting Define Symbols
- Auto-disable is ON and the build is actually a Release build (not Development)
## Runtime Validation Code
Add this to verify Jahro's state in a build:From jahro-console/unity-agent-skills, MIT.
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Signals
- Stars
- 17
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 19, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- jahro.io/
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Guides snapshot mode selection, capture workflows, QA sharing, and team setup for Jahro Snapshots.
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
jahro-troubleshooting
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Diagnoses common Jahro issues using decision trees: commands not appearing, watcher not updating, console not opening, snapshots failing, launch button missing.
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Analyzes existing debug systems (IMGUI menus, custom loggers, cheat frameworks, performance HUDs) and generates incremental migration plans to Jahro…
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
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Reviews and improves Debug.Log usage in Unity C# projects following structured logging principles: context tags, severity contracts, boundary-based placement…
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Cite this page
jahro-production skill. Agent Mart. https://agentmart.dev/skills/jahro-console-jahro-production (last updated 2026-10-24)