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jahro-commands

Analyzes C# classes and generates [JahroCommand] attributes with correct syntax, RegisterObject patterns, and group organization.

Skill by jahro-console

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Analyzes C# classes and generates [JahroCommand] attributes with correct syntax, RegisterObject patterns, and group organization. Use when the user wants to add runtime commands, cheats, or debug actions to Unity classes, or mentions JahroCommand, console commands, runtime cheats, or debug actions.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/jahro-commands

What's inside

Skill name
jahro-commands
Description
Analyzes C# classes and generates [JahroCommand] attributes with correct syntax, RegisterObject patterns, and group organization. Use when the user wants to add runtime commands, cheats, or debug actions to Unity classes, or mentions JahroCommand, console commands, runtime cheats, or debug actions.
License
MIT
Instructions
235 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • files: referenced but missing: references/common-patterns.md, references/api-reference.md

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Jahro Commands

Help users add runtime-callable debug commands to Unity code using Jahro's `[JahroCommand]` attribute system.

## Workflow

1. **Analyze** the user's code — identify methods that are good command candidates
2. **Generate** correct `[JahroCommand]` attributes with proper syntax
3. **Add registration** if needed (instance methods require `RegisterObject`)
4. **VERIFY** — "Enter Play Mode, press ~, check the Commands tab"

## Analyzing Code for Command Candidates

When the user shares a class, identify methods worth exposing as commands:

**Good candidates:**
- Public methods that change game state (damage, heal, spawn, teleport, reset)
- Methods used for testing and tuning (set difficulty, add currency, skip level)
- Diagnostic methods (print stats, dump state, force GC)
- Methods with simple parameter types (int, float, bool, string, Vector2, Vector3, enum)

**Skip these:**
- Unity lifecycle methods (Update, Start, Awake, OnEnable, OnDisable, OnDestroy)
- Private implementation details the developer wouldn't want to call manually
- Methods with complex parameter types (custom classes, interfaces, delegates)
- Property getters/setters (use `[JahroWatch]` for monitoring instead)

## Attribute Syntax

```csharp
[JahroCommand("command-name", "GroupName", "Short description of what it does")]
```

Constructor: `[JahroCommand(string name, string group, string description)]`

All parameters are optional. Defaults: name = method name, group = "Default", description = "".

### Naming conventions

- **Command name**: kebab-case (`"spawn-enemy"`, `"add-gold"`, `"set-difficulty"`)
- **Group name**: PascalCase or Title Case (`"Cheats"`, `"Spawning"`, `"Game"`)
- **Description**: Imperative, concise (`"Spawn enemy at position"`, `"Add gold to player"`)

### Complete example

```csharp
using JahroConsole;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float health = 100f;

    [JahroCommand("heal", "Player", "Restore health by amount")]
    public void Heal(float amount) { health = Mathf.Min(health + amount, 100f); }

    [JahroCommand("teleport", "Player", "Teleport to position")]
    public void Teleport(Vector3 position) { transform.position = position; }

    [JahroCommand("reset-pos", "Player", "Reset to origin")]
    public void ResetPosition() { transform.position = Vector3.zero; }

    void OnEnable()  => Jahro.RegisterObject(this);
    void OnDisable() => Jahro.UnregisterObject(this);
}
```

## Registration Pattern

### Instance methods — require RegisterObject

Any non-static method with `[JahroCommand]` needs the owning object registered so Jahro can invoke it:

```csharp
void OnEnable()  => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
```

This same call also registers `[JahroWatch]` attributes on the class. If the class already has RegisterObject (e.g., for watchers), do not add a second call.

Read `references/common-patterns.md` for the full lifecycle pattern and anti-patterns.

### Static methods — no registration needed

Static methods are discovered via assembly scanning:

```csharp
public class DebugCommands
{
    [JahroCommand("restart-level", "Game", "Restart current level")]
    public static void RestartLevel()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(0);
    }
}
```

### Decision guide

| Method type | Needs RegisterObject? | Why |
|:------------|:---------------------|:----|
| `public void Foo()` (instance) | Yes | Jahro needs the object reference to call it |
| `public static void Foo()` | No | Called on the class, discovered via assembly scan |
| `public void Foo()` on a class that already has RegisterObject | No extra work | Already registered |

## Supported Parameter Types

Commands accept these parameter types:

| Type | Text Mode input | Visual Mode input |
|:-----|:---------------|:-----------------|
| `int` | `42` | Number field |
| `float` | `3.14` | Decimal field |
| `bool` | `true` / `false` | Toggle switch |
| `string` | `hello world` | Text field |
| `Vector2` | `1.5 2.0` | X/Y fields |
| `Vector3` | `10 2.5 -7` | X/Y/Z fields |
| `enum` (any) | `Hard` (name) | Dropdown selector |

From jahro-console/unity-agent-skills, MIT.

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Stars
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Last commit (this folder)
Mar 19, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
jahro.io/
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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jahro-commands skill. Agent Mart. https://agentmart.dev/skills/jahro-console-jahro-commands (last updated 2026-10-24)