jahro-commands
Analyzes C# classes and generates [JahroCommand] attributes with correct syntax, RegisterObject patterns, and group organization.
Skill by jahro-console
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/jahro-commands
What's inside
- Skill name
jahro-commands- Description
- Analyzes C# classes and generates [JahroCommand] attributes with correct syntax, RegisterObject patterns, and group organization. Use when the user wants to add runtime commands, cheats, or debug actions to Unity classes, or mentions JahroCommand, console commands, runtime cheats, or debug actions.
- License
- MIT
- Instructions
- 235 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- files: referenced but missing: references/common-patterns.md, references/api-reference.md
Files (1)
- SKILL.md
SKILL.md (first lines)
# Jahro Commands
Help users add runtime-callable debug commands to Unity code using Jahro's `[JahroCommand]` attribute system.
## Workflow
1. **Analyze** the user's code — identify methods that are good command candidates
2. **Generate** correct `[JahroCommand]` attributes with proper syntax
3. **Add registration** if needed (instance methods require `RegisterObject`)
4. **VERIFY** — "Enter Play Mode, press ~, check the Commands tab"
## Analyzing Code for Command Candidates
When the user shares a class, identify methods worth exposing as commands:
**Good candidates:**
- Public methods that change game state (damage, heal, spawn, teleport, reset)
- Methods used for testing and tuning (set difficulty, add currency, skip level)
- Diagnostic methods (print stats, dump state, force GC)
- Methods with simple parameter types (int, float, bool, string, Vector2, Vector3, enum)
**Skip these:**
- Unity lifecycle methods (Update, Start, Awake, OnEnable, OnDisable, OnDestroy)
- Private implementation details the developer wouldn't want to call manually
- Methods with complex parameter types (custom classes, interfaces, delegates)
- Property getters/setters (use `[JahroWatch]` for monitoring instead)
## Attribute Syntax
```csharp
[JahroCommand("command-name", "GroupName", "Short description of what it does")]
```
Constructor: `[JahroCommand(string name, string group, string description)]`
All parameters are optional. Defaults: name = method name, group = "Default", description = "".
### Naming conventions
- **Command name**: kebab-case (`"spawn-enemy"`, `"add-gold"`, `"set-difficulty"`)
- **Group name**: PascalCase or Title Case (`"Cheats"`, `"Spawning"`, `"Game"`)
- **Description**: Imperative, concise (`"Spawn enemy at position"`, `"Add gold to player"`)
### Complete example
```csharp
using JahroConsole;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float health = 100f;
[JahroCommand("heal", "Player", "Restore health by amount")]
public void Heal(float amount) { health = Mathf.Min(health + amount, 100f); }
[JahroCommand("teleport", "Player", "Teleport to position")]
public void Teleport(Vector3 position) { transform.position = position; }
[JahroCommand("reset-pos", "Player", "Reset to origin")]
public void ResetPosition() { transform.position = Vector3.zero; }
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
}
```
## Registration Pattern
### Instance methods — require RegisterObject
Any non-static method with `[JahroCommand]` needs the owning object registered so Jahro can invoke it:
```csharp
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
```
This same call also registers `[JahroWatch]` attributes on the class. If the class already has RegisterObject (e.g., for watchers), do not add a second call.
Read `references/common-patterns.md` for the full lifecycle pattern and anti-patterns.
### Static methods — no registration needed
Static methods are discovered via assembly scanning:
```csharp
public class DebugCommands
{
[JahroCommand("restart-level", "Game", "Restart current level")]
public static void RestartLevel()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}
```
### Decision guide
| Method type | Needs RegisterObject? | Why |
|:------------|:---------------------|:----|
| `public void Foo()` (instance) | Yes | Jahro needs the object reference to call it |
| `public static void Foo()` | No | Called on the class, discovered via assembly scan |
| `public void Foo()` on a class that already has RegisterObject | No extra work | Already registered |
## Supported Parameter Types
Commands accept these parameter types:
| Type | Text Mode input | Visual Mode input |
|:-----|:---------------|:-----------------|
| `int` | `42` | Number field |
| `float` | `3.14` | Decimal field |
| `bool` | `true` / `false` | Toggle switch |
| `string` | `hello world` | Text field |
| `Vector2` | `1.5 2.0` | X/Y fields |
| `Vector3` | `10 2.5 -7` | X/Y/Z fields |
| `enum` (any) | `Hard` (name) | Dropdown selector |From jahro-console/unity-agent-skills, MIT.
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Signals
- Stars
- 17
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 19, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- jahro.io/
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from jahro-console
- 0.486score
jahro-troubleshooting
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Diagnoses common Jahro issues using decision trees: commands not appearing, watcher not updating, console not opening, snapshots failing, launch button missing.
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
jahro-migration
jahro-console
Analyzes existing debug systems (IMGUI menus, custom loggers, cheat frameworks, performance HUDs) and generates incremental migration plans to Jahro…
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
jahro-production
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Configures Jahro lifecycle controls for safe production deployment including JAHRO_DISABLE, auto-disable, and build validation.
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
jahro-logging
jahro-console
Reviews and improves Debug.Log usage in Unity C# projects following structured logging principles: context tags, severity contracts, boundary-based placement…
SkillDFreshness: D★ 17Claude Code +9 - 0.486score
jahro-snapshots
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Guides snapshot mode selection, capture workflows, QA sharing, and team setup for Jahro Snapshots.
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Detects Jahro in Unity projects and guides installation, API key configuration, and feature overview.
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Cite this page
jahro-commands skill. Agent Mart. https://agentmart.dev/skills/jahro-console-jahro-commands (last updated 2026-10-24)