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generate-material-documentation

Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file.

Skill by IvanYangYangXi

IndexedMIT★ 36
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ivanyangyangxi-generate-material-documentation

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file. Use when AI needs to: (1) document material parameters for artists, (2) generate technical reference for master materials, (3) create handoff documentation for material setups. Saves output to Saved/MaterialDocs/. Only reads material data (no modifications). Requires UE Editor running with ArtClaw plugin.

Use cases: documents, data

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/generate-material-documentation

What's inside

Skill name
generate-material-documentation
Description
Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file. Use when AI needs to: (1) document material parameters for artists, (2) generate technical reference for master materials, (3) create handoff documentation for material setups. Saves output to Saved/MaterialDocs/. Only reads material data (no modifications). Requires UE Editor running with ArtClaw plugin.
License
MIT
Instructions
39 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Agent Skills spec issues

  • name: "generate-material-documentation" does not match folder "ue57_generate_material_documentation"

Files (3)

  • SKILL.md
  • __init__.py
  • manifest.json

SKILL.md (first lines)

# 生成材质使用文档

读取 Master Material 的蓝图节点图,提取所有参数,生成 Markdown 格式技术文档。

## Tool

`ue57_generate_material_documentation(material_path, [output_format], [include_parameters], [include_graph])`

### Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `material_path` | string | required | 母材质资产路径,如 `/Game/Materials/M_Master` |
| `output_format` | string | `"markdown"` | 输出格式 |
| `include_parameters` | bool | `true` | 是否包含参数说明 |
| `include_graph` | bool | `true` | 是否包含节点图信息 |

### Returns

- `documentation` — 完整 Markdown 文档文本
- `output_path` — 保存到 `{ProjectDir}/Saved/MaterialDocs/{MaterialName}.md`
- `parameter_count` / `texture_count` / `expression_count` — 统计

## 提取内容

- 材质基本信息(名称、路径、Blend Mode、Shading Model、双面等)
- Scalar 参数(名称、默认值)
- Vector 参数(名称、RGBA 默认值)
- Texture 参数(名称、默认贴图路径)
- Static Switch 参数(名称、默认开关状态)
- 材质图表节点(最多 50 个,类型 + 名称 + 描述)

## Notes

- Risk level: low(只读操作)
- 节点图依赖 `MaterialEditingLibrary.get_material_expressions()`,部分 UE 版本可能不可用(优雅降级)
- 适用版本: UE 5.1+

From IvanYangYangXi/artclaw_bridge, MIT.

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Stars
36
Forks
7
Open issues
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Last commit (this folder)
Apr 14, 2026 (6 months ago)
Last release
Apr 15, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

generate-material-documentation skill. Agent Mart. https://agentmart.dev/skills/ivanyangyangxi-generate-material-documentation (last updated 2026-10-24)