generate-material-documentation
Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file.
Skill by IvanYangYangXi
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ivanyangyangxi-generate-material-documentation
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: documents, data
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/generate-material-documentation
What's inside
- Skill name
generate-material-documentation- Description
- Read a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file. Use when AI needs to: (1) document material parameters for artists, (2) generate technical reference for master materials, (3) create handoff documentation for material setups. Saves output to Saved/MaterialDocs/. Only reads material data (no modifications). Requires UE Editor running with ArtClaw plugin.
- License
- MIT
- Instructions
- 39 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Agent Skills spec issues
- name: "generate-material-documentation" does not match folder "ue57_generate_material_documentation"
Files (3)
- SKILL.md
- __init__.py
- manifest.json
SKILL.md (first lines)
# 生成材质使用文档
读取 Master Material 的蓝图节点图,提取所有参数,生成 Markdown 格式技术文档。
## Tool
`ue57_generate_material_documentation(material_path, [output_format], [include_parameters], [include_graph])`
### Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `material_path` | string | required | 母材质资产路径,如 `/Game/Materials/M_Master` |
| `output_format` | string | `"markdown"` | 输出格式 |
| `include_parameters` | bool | `true` | 是否包含参数说明 |
| `include_graph` | bool | `true` | 是否包含节点图信息 |
### Returns
- `documentation` — 完整 Markdown 文档文本
- `output_path` — 保存到 `{ProjectDir}/Saved/MaterialDocs/{MaterialName}.md`
- `parameter_count` / `texture_count` / `expression_count` — 统计
## 提取内容
- 材质基本信息(名称、路径、Blend Mode、Shading Model、双面等)
- Scalar 参数(名称、默认值)
- Vector 参数(名称、RGBA 默认值)
- Texture 参数(名称、默认贴图路径)
- Static Switch 参数(名称、默认开关状态)
- 材质图表节点(最多 50 个,类型 + 名称 + 描述)
## Notes
- Risk level: low(只读操作)
- 节点图依赖 `MaterialEditingLibrary.get_material_expressions()`,部分 UE 版本可能不可用(优雅降级)
- 适用版本: UE 5.1+From IvanYangYangXi/artclaw_bridge, MIT.
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Signals
- Stars
- 36
- Forks
- 7
- Open issues
- 1
- Last commit (this folder)
- Apr 14, 2026 (6 months ago)
- Last release
- Apr 15, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/IvanYangYangXi/artclaw_bridge
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
generate-material-documentation skill. Agent Mart. https://agentmart.dev/skills/ivanyangyangxi-generate-material-documentation (last updated 2026-10-24)