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ue5-auto-assistant

UE5.6/UE5.7 automatic assistant entry for beginners.

Skill by IvanYangYangXi

IndexedMIT★ 36
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ivanyangyangxi-ue5-auto-assistant

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

Use cases: agent-building

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ue5-auto-assistant

What's inside

Skill name
ue5-auto-assistant
Description
UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
License
MIT
Instructions
68 lines in SKILL.md · view on GitHub

Files (5)

  • SKILL.md
  • SOURCE.md
  • beginner-smoke-prompts.md · references/
  • mcp-skill-mapping.md · references/
  • natural-language-triggers.md · references/

SKILL.md (first lines)

# Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to `ue5-module-router` when module-level precision is needed.

# Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
- If module names appear, delegate routing to `ue5-module-router`.
- If module names do not appear, route by intent:
  - Blueprint -> `ue5-blueprint-workflow`
  - C++ gameplay -> `ue5-cpp-gameplay`
  - UI/UMG/Slate -> `ue5-ui-umg-slate`
  - save/load/replication -> `ue5-save-load-replication`
  - pickup/spawner/world interaction -> `ue5-world-interaction`
  - perf/packaging -> `ue5-performance-packaging`
  - debugging/validation -> `ue5-debug-validation`
  - architecture/refactor -> `ue5-architecture`
- Return one primary skill and optional secondary skill for cross-domain requests.
- Return routing payload fields:
  - `primary_skill`
  - `secondary_skill`
  - `recommended_mcp_tools[]`
  - `route_confidence`
  - `route_reason`

# Natural Language To Skill And Tools
- Blueprint requests:
  - target skill: `ue5-blueprint-workflow`
  - recommended tools: `blueprint_feature_build`, `blueprint_modify`, `blueprint_query`
- C++ gameplay/system requests:
  - target skill: `ue5-cpp-gameplay`
  - recommended tools: `blueprint_query`, `asset_search`, `get_output_log`
- UI/UMG/Slate requests:
  - target skill: `ue5-ui-umg-slate`
  - recommended tools: `blueprint_query`, `blueprint_modify`, `capture_viewport`
- Save/load/replication requests:
  - target skill: `ue5-save-load-replication`
  - recommended tools: `character_data`, `blueprint_query`, `get_output_log`
- World interaction/pickup/spawner requests:
  - target skill: `ue5-world-interaction`
  - recommended tools: `spawn_actor`, `get_level_actors`, `set_property`, `move_actor`
- Performance/packaging requests:
  - target skill: `ue5-performance-packaging`
  - recommended tools: `run_console_command`, `get_output_log`, `capture_viewport`, `open_level`
- Debug/validation requests:
  - target skill: `ue5-debug-validation`
  - recommended tools: `get_output_log`, `asset_search`, `blueprint_query`, `task_list`
- Architecture/module-boundary requests:
  - target skill: `ue5-architecture`
  - recommended tools: `asset_search`, `asset_dependencies`, `asset_referencers`

# Constraints
- Do not require users to know skill names.
- Prefer deterministic routing with explicit reason.
- Keep fallback behavior explicit when confidence is low.
- Prefer dedicated MCP tools before `execute_script`.

# Failure Handling
- If intent is ambiguous, return top 2 route candidates and ask one short clarification.
- If request spans many systems, split into staged route steps.
- Clarification template:
  - `Quick check: do you want A(<candidate_1>) or B(<candidate_2>)?`
  - ask once, then continue.

# Escalation
- Escalate when query depends on plugin/engine source outside indexed scope.
- Escalate when org-level coding standards are required but not available in repo.

From IvanYangYangXi/artclaw_bridge, MIT.

More from IvanYangYangXi/artclaw_bridge

Signals

Stars
36
Forks
7
Open issues
1
Last commit (this folder)
Apr 1, 2026 (7 months ago)
Last release
Apr 15, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ue5-auto-assistant skill. Agent Mart. https://agentmart.dev/skills/ivanyangyangxi-ue5-auto-assistant (last updated 2026-10-24)