ue5-auto-assistant
UE5.6/UE5.7 automatic assistant entry for beginners.
Skill by IvanYangYangXi
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ivanyangyangxi-ue5-auto-assistant
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: agent-building
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ue5-auto-assistant
What's inside
- Skill name
ue5-auto-assistant- Description
- UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
- License
- MIT
- Instructions
- 68 lines in SKILL.md · view on GitHub
Files (5)
- SKILL.md
- SOURCE.md
- beginner-smoke-prompts.md · references/
- mcp-skill-mapping.md · references/
- natural-language-triggers.md · references/
SKILL.md (first lines)
# Quick Start - Treat this as the default entry for UE5.6/UE5.7 requests. - Parse user intent first without requiring module names. - Route to `ue5-module-router` when module-level precision is needed. # Workflow - Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging. - If module names appear, delegate routing to `ue5-module-router`. - If module names do not appear, route by intent: - Blueprint -> `ue5-blueprint-workflow` - C++ gameplay -> `ue5-cpp-gameplay` - UI/UMG/Slate -> `ue5-ui-umg-slate` - save/load/replication -> `ue5-save-load-replication` - pickup/spawner/world interaction -> `ue5-world-interaction` - perf/packaging -> `ue5-performance-packaging` - debugging/validation -> `ue5-debug-validation` - architecture/refactor -> `ue5-architecture` - Return one primary skill and optional secondary skill for cross-domain requests. - Return routing payload fields: - `primary_skill` - `secondary_skill` - `recommended_mcp_tools[]` - `route_confidence` - `route_reason` # Natural Language To Skill And Tools - Blueprint requests: - target skill: `ue5-blueprint-workflow` - recommended tools: `blueprint_feature_build`, `blueprint_modify`, `blueprint_query` - C++ gameplay/system requests: - target skill: `ue5-cpp-gameplay` - recommended tools: `blueprint_query`, `asset_search`, `get_output_log` - UI/UMG/Slate requests: - target skill: `ue5-ui-umg-slate` - recommended tools: `blueprint_query`, `blueprint_modify`, `capture_viewport` - Save/load/replication requests: - target skill: `ue5-save-load-replication` - recommended tools: `character_data`, `blueprint_query`, `get_output_log` - World interaction/pickup/spawner requests: - target skill: `ue5-world-interaction` - recommended tools: `spawn_actor`, `get_level_actors`, `set_property`, `move_actor` - Performance/packaging requests: - target skill: `ue5-performance-packaging` - recommended tools: `run_console_command`, `get_output_log`, `capture_viewport`, `open_level` - Debug/validation requests: - target skill: `ue5-debug-validation` - recommended tools: `get_output_log`, `asset_search`, `blueprint_query`, `task_list` - Architecture/module-boundary requests: - target skill: `ue5-architecture` - recommended tools: `asset_search`, `asset_dependencies`, `asset_referencers` # Constraints - Do not require users to know skill names. - Prefer deterministic routing with explicit reason. - Keep fallback behavior explicit when confidence is low. - Prefer dedicated MCP tools before `execute_script`. # Failure Handling - If intent is ambiguous, return top 2 route candidates and ask one short clarification. - If request spans many systems, split into staged route steps. - Clarification template: - `Quick check: do you want A(<candidate_1>) or B(<candidate_2>)?` - ask once, then continue. # Escalation - Escalate when query depends on plugin/engine source outside indexed scope. - Escalate when org-level coding standards are required but not available in repo.
From IvanYangYangXi/artclaw_bridge, MIT.
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Signals
- Stars
- 36
- Forks
- 7
- Open issues
- 1
- Last commit (this folder)
- Apr 1, 2026 (7 months ago)
- Last release
- Apr 15, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/IvanYangYangXi/artclaw_bridge
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects.
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ue5-pcg-building
IvanYangYangXi
UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation.
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scene-vision-analyzer
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Analyze game scene concept art / screenshots into structured JSON for 3D reconstruction.
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UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic.
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ue5-debug-validation
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UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage.
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ue5-performance-packaging
IvanYangYangXi
UE5.6/UE5.7 performance and packaging readiness workflow.
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Cite this page
ue5-auto-assistant skill. Agent Mart. https://agentmart.dev/skills/ivanyangyangxi-ue5-auto-assistant (last updated 2026-10-24)