motion-design
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
Skill by LottieFiles
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/igun997-motion-design
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About
Use cases: design, frontend
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What's inside
- Skill name
motion-design- Description
- Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
- License
- MIT
- Metadata
- author: LottieFiles · version: 1.0.0
- Instructions
- 303 lines in SKILL.md · view on GitHub
Files (18)
- SKILL.md
- choreography.md · director/
- context-adaptation.md · director/
- core-philosophy.md · director/
- decision-framework.md · director/
- disney-principles.md · director/
- emotion-mapping.md · director/
- motion-personality.md · director/
- narrative-structure.md · director/
- package.json
- ambient-continuous.md · patterns/
- entrance-exit.md · patterns/
- multi-element.md · patterns/
- state-feedback.md · patterns/
- property-selection.md · reference/
- quality-checklist.md · reference/
- timing-easing-tables.md · reference/
- troubleshooting.md · reference/
SKILL.md (first lines)
# Motion Design Skill ## When to Apply Use this skill when: - Creating UI animations (buttons, cards, modals, page transitions) - Designing micro-interactions and feedback animations - Building loading, success, or error states - Animating illustrations or decorative elements - Planning scroll-triggered or progress-based animations - Establishing brand motion identity - Choreographing multi-element sequences **Decision tree:** 1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness 2. Does it express brand personality? → Motion Personality archetypes 3. Does it tell a story or guide attention? → Disney principles + choreography 4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns --- ## Quick Reference: 8-Step Checklist Before creating any animation: 1. **Emotional target?** — joy, calm, urgency, elegance 2. **Motion Personality?** — Playful, Premium, Corporate, Energetic 3. **Primary property?** — position, scale, rotation, opacity 4. **Duration?** — see duration table below 5. **Easing family?** — entrance=decelerate, exit=accelerate 6. **Hero element?** — apply staging principles 7. **Secondary + ambient layers?** — add richness 8. **1/3 rules?** — motion distance, simultaneous elements --- ## Three Pillars (CRITICAL) Every animation must satisfy three pillars before any technical decisions: | Pillar | Question | Drives | |--------|----------|--------| | **Emotional Intent** | What should the viewer FEEL? | Easing, timing, amplitude | | **Visual Narrative** | What's the micro-story? | Setup → Action → Resolution | | **Motion Craft** | How do we make it believable? | Physics, secondary motion, paths | **Three motion layers** (flat animation = missing layers): - **Primary**: Main action the viewer follows - **Secondary**: Supporting richness (shadows, icons shifting) - **Ambient**: Background life (gradients, subtle pulses) > Deep dive: [director/core-philosophy.md](director/core-philosophy.md) --- ## Motion Personality Select ONE archetype per project. Apply consistently. | Archetype | Duration | Easing | Overshoot | Keywords | |-----------|----------|--------|-----------|----------| | **Playful** | 150-300ms | ease-out-back | 10-20% | fun, whimsical, bouncy, cute | | **Premium** | 350-600ms | cubic-bezier(0.4,0,0.2,1) | 0% | elegant, minimal, luxury, sophisticated | | **Corporate** | 200-400ms | cubic-bezier(0.2,0,0,1) | 0-3% | clean, professional, business, dashboard | | **Energetic** | 100-250ms | ease-out-expo | 15-30% | dynamic, energetic, bold, exciting | **Default**: Corporate for UI, Playful for illustrations. **Brand Motion Identity** — define three constants: 1. **Signature easing**: One curve for 80% of animations 2. **Duration palette**: 3 durations (quick / standard / slow) 3. **Entrance pattern**: One consistent entry style > Deep dive: [director/motion-personality.md](director/motion-personality.md) --- ## Property Selection | Effect Goal | Primary Property | Secondary Properties | |-------------|------------------|---------------------| | Entrance/Exit | position | opacity, scale | | Emphasis/Attention | scale | rotation (subtle), opacity pulse | | State Change | opacity, color | scale (press feedback) | | Direction/Flow | position | rotation (follow path) | | Depth/3D Feel | scale + shadow | position (parallax) | | Loading/Progress | rotation (spinner) | scale, opacity pulse | | Success | scale (pop) | color, rotation (checkmark draw) | | Error/Alert | position (shake) | color, rotation (wobble) | **Simplicity threshold**: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming. > Deep dive: [reference/property-selection.md](reference/property-selection.md) --- ## Duration Table | Element Type | Duration | Rationale | |-------------|----------|-----------| | Tooltip / micro-feedback | 80-120ms | Must feel instant | | Button press / toggle | 120-180ms | Responsive feedback | | Icon transition | 150-250ms | Clear state change | | Card enter / exit | 200-350ms | Spatial awareness | | Modal / dialog | 300-400ms | Focus shift | | Page transition | 400-600ms | Context switch | | Dramatic reveal | 600-1200ms | Theatrical build | **Distance scales duration**: 100px = base. 200px = 1.3x. 400px = 1.6x. **Enter > Exit**: Entrances 30-50% longer than exits. Users care about what appears. **Interactive feedback**: - Hover: <100ms - Press: <150ms - Release/settle: 200-300ms - Error shake: 300-400ms (2-3 oscillations) > Deep dive: [reference/timing-easing-tables.md](reference/timing-easing-tables.md)
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 28, 2026 (5 months ago)
- Last release
- May 28, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0.0
- License
- MIT
- Repository
- github.com/igun997/pi-orchestrator
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
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- 0.652score
motion-design
LottieFiles
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
SkillAFreshness: A★ 33Claude Code +9 - 0.339score
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Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
SkillAFreshness: AClaude Code +9
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Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
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Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
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motion-design skill. Agent Mart. https://agentmart.dev/skills/igun997-motion-design (last updated 2026-10-24)