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design-motion

Aplica principios de motion design para crear animaciones y transiciones técnicamente sólidas y con carga emocional.

Skill by LottieFiles

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/angeldelbiondo-design-motion

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About

Aplica principios de motion design para crear animaciones y transiciones técnicamente sólidas y con carga emocional. Da timing, easing, coreografía y principios de animación de Disney adaptados a UI. Usar al crear animaciones, transiciones, micro-interacciones, estados de carga, transiciones de página, efectos disparados por scroll, o cualquier trabajo de movimiento. Funciona con CSS, Framer Motion, GSAP, Lottie, Spring, o cualquier sistema de animación.

Use cases: design, frontend

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/design-motion

What's inside

Skill name
design-motion
Description
Aplica principios de motion design para crear animaciones y transiciones técnicamente sólidas y con carga emocional. Da timing, easing, coreografía y principios de animación de Disney adaptados a UI. Usar al crear animaciones, transiciones, micro-interacciones, estados de carga, transiciones de página, efectos disparados por scroll, o cualquier trabajo de movimiento. Funciona con CSS, Framer Motion, GSAP, Lottie, Spring, o cualquier sistema de animación.
License
MIT
Metadata
author: LottieFiles · version: 1.0.0
Instructions
303 lines in SKILL.md · view on GitHub

Files (17)

  • SKILL.md
  • choreography.md · director/
  • context-adaptation.md · director/
  • core-philosophy.md · director/
  • decision-framework.md · director/
  • disney-principles.md · director/
  • emotion-mapping.md · director/
  • motion-personality.md · director/
  • narrative-structure.md · director/
  • ambient-continuous.md · patterns/
  • entrance-exit.md · patterns/
  • multi-element.md · patterns/
  • state-feedback.md · patterns/
  • property-selection.md · reference/
  • quality-checklist.md · reference/
  • timing-easing-tables.md · reference/
  • troubleshooting.md · reference/

SKILL.md (first lines)

# Motion Design Skill

## When to Apply

Use this skill when:
- Creating UI animations (buttons, cards, modals, page transitions)
- Designing micro-interactions and feedback animations
- Building loading, success, or error states
- Animating illustrations or decorative elements
- Planning scroll-triggered or progress-based animations
- Establishing brand motion identity
- Choreographing multi-element sequences

**Decision tree:**
1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
2. Does it express brand personality? → Motion Personality archetypes
3. Does it tell a story or guide attention? → Disney principles + choreography
4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

---

## Quick Reference: 8-Step Checklist

Before creating any animation:

1. **Emotional target?** — joy, calm, urgency, elegance
2. **Motion Personality?** — Playful, Premium, Corporate, Energetic
3. **Primary property?** — position, scale, rotation, opacity
4. **Duration?** — see duration table below
5. **Easing family?** — entrance=decelerate, exit=accelerate
6. **Hero element?** — apply staging principles
7. **Secondary + ambient layers?** — add richness
8. **1/3 rules?** — motion distance, simultaneous elements

---

## Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

| Pillar | Question | Drives |
|--------|----------|--------|
| **Emotional Intent** | What should the viewer FEEL? | Easing, timing, amplitude |
| **Visual Narrative** | What's the micro-story? | Setup → Action → Resolution |
| **Motion Craft** | How do we make it believable? | Physics, secondary motion, paths |

**Three motion layers** (flat animation = missing layers):
- **Primary**: Main action the viewer follows
- **Secondary**: Supporting richness (shadows, icons shifting)
- **Ambient**: Background life (gradients, subtle pulses)

> Deep dive: [director/core-philosophy.md](director/core-philosophy.md)

---

## Motion Personality

Select ONE archetype per project. Apply consistently.

| Archetype | Duration | Easing | Overshoot | Keywords |
|-----------|----------|--------|-----------|----------|
| **Playful** | 150-300ms | ease-out-back | 10-20% | fun, whimsical, bouncy, cute |
| **Premium** | 350-600ms | cubic-bezier(0.4,0,0.2,1) | 0% | elegant, minimal, luxury, sophisticated |
| **Corporate** | 200-400ms | cubic-bezier(0.2,0,0,1) | 0-3% | clean, professional, business, dashboard |
| **Energetic** | 100-250ms | ease-out-expo | 15-30% | dynamic, energetic, bold, exciting |

**Default**: Corporate for UI, Playful for illustrations.

**Brand Motion Identity** — define three constants:
1. **Signature easing**: One curve for 80% of animations
2. **Duration palette**: 3 durations (quick / standard / slow)
3. **Entrance pattern**: One consistent entry style

> Deep dive: [director/motion-personality.md](director/motion-personality.md)

---

## Property Selection

| Effect Goal | Primary Property | Secondary Properties |
|-------------|------------------|---------------------|
| Entrance/Exit | position | opacity, scale |
| Emphasis/Attention | scale | rotation (subtle), opacity pulse |
| State Change | opacity, color | scale (press feedback) |
| Direction/Flow | position | rotation (follow path) |
| Depth/3D Feel | scale + shadow | position (parallax) |
| Loading/Progress | rotation (spinner) | scale, opacity pulse |
| Success | scale (pop) | color, rotation (checkmark draw) |
| Error/Alert | position (shake) | color, rotation (wobble) |

**Simplicity threshold**: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

> Deep dive: [reference/property-selection.md](reference/property-selection.md)

---

## Duration Table

| Element Type | Duration | Rationale |
|-------------|----------|-----------|
| Tooltip / micro-feedback | 80-120ms | Must feel instant |
| Button press / toggle | 120-180ms | Responsive feedback |
| Icon transition | 150-250ms | Clear state change |
| Card enter / exit | 200-350ms | Spatial awareness |
| Modal / dialog | 300-400ms | Focus shift |
| Page transition | 400-600ms | Context switch |
| Dramatic reveal | 600-1200ms | Theatrical build |

**Distance scales duration**: 100px = base. 200px = 1.3x. 400px = 1.6x.

**Enter > Exit**: Entrances 30-50% longer than exits. Users care about what appears.

**Interactive feedback**:
- Hover: <100ms
- Press: <150ms
- Release/settle: 200-300ms
- Error shake: 300-400ms (2-3 oscillations)

> Deep dive: [reference/timing-easing-tables.md](reference/timing-easing-tables.md)

From angeldelbiondo/claude-config, MIT.

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Last commit (this folder)
Oct 22, 2026 (6 days ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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design-motion skill. Agent Mart. https://agentmart.dev/skills/angeldelbiondo-design-motion (last updated 2026-10-24)