design-motion
Aplica principios de motion design para crear animaciones y transiciones técnicamente sólidas y con carga emocional.
Skill by LottieFiles
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/angeldelbiondo-design-motion
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, frontend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design-motion
What's inside
- Skill name
design-motion- Description
- Aplica principios de motion design para crear animaciones y transiciones técnicamente sólidas y con carga emocional. Da timing, easing, coreografía y principios de animación de Disney adaptados a UI. Usar al crear animaciones, transiciones, micro-interacciones, estados de carga, transiciones de página, efectos disparados por scroll, o cualquier trabajo de movimiento. Funciona con CSS, Framer Motion, GSAP, Lottie, Spring, o cualquier sistema de animación.
- License
- MIT
- Metadata
- author: LottieFiles · version: 1.0.0
- Instructions
- 303 lines in SKILL.md · view on GitHub
Files (17)
- SKILL.md
- choreography.md · director/
- context-adaptation.md · director/
- core-philosophy.md · director/
- decision-framework.md · director/
- disney-principles.md · director/
- emotion-mapping.md · director/
- motion-personality.md · director/
- narrative-structure.md · director/
- ambient-continuous.md · patterns/
- entrance-exit.md · patterns/
- multi-element.md · patterns/
- state-feedback.md · patterns/
- property-selection.md · reference/
- quality-checklist.md · reference/
- timing-easing-tables.md · reference/
- troubleshooting.md · reference/
SKILL.md (first lines)
# Motion Design Skill ## When to Apply Use this skill when: - Creating UI animations (buttons, cards, modals, page transitions) - Designing micro-interactions and feedback animations - Building loading, success, or error states - Animating illustrations or decorative elements - Planning scroll-triggered or progress-based animations - Establishing brand motion identity - Choreographing multi-element sequences **Decision tree:** 1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness 2. Does it express brand personality? → Motion Personality archetypes 3. Does it tell a story or guide attention? → Disney principles + choreography 4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns --- ## Quick Reference: 8-Step Checklist Before creating any animation: 1. **Emotional target?** — joy, calm, urgency, elegance 2. **Motion Personality?** — Playful, Premium, Corporate, Energetic 3. **Primary property?** — position, scale, rotation, opacity 4. **Duration?** — see duration table below 5. **Easing family?** — entrance=decelerate, exit=accelerate 6. **Hero element?** — apply staging principles 7. **Secondary + ambient layers?** — add richness 8. **1/3 rules?** — motion distance, simultaneous elements --- ## Three Pillars (CRITICAL) Every animation must satisfy three pillars before any technical decisions: | Pillar | Question | Drives | |--------|----------|--------| | **Emotional Intent** | What should the viewer FEEL? | Easing, timing, amplitude | | **Visual Narrative** | What's the micro-story? | Setup → Action → Resolution | | **Motion Craft** | How do we make it believable? | Physics, secondary motion, paths | **Three motion layers** (flat animation = missing layers): - **Primary**: Main action the viewer follows - **Secondary**: Supporting richness (shadows, icons shifting) - **Ambient**: Background life (gradients, subtle pulses) > Deep dive: [director/core-philosophy.md](director/core-philosophy.md) --- ## Motion Personality Select ONE archetype per project. Apply consistently. | Archetype | Duration | Easing | Overshoot | Keywords | |-----------|----------|--------|-----------|----------| | **Playful** | 150-300ms | ease-out-back | 10-20% | fun, whimsical, bouncy, cute | | **Premium** | 350-600ms | cubic-bezier(0.4,0,0.2,1) | 0% | elegant, minimal, luxury, sophisticated | | **Corporate** | 200-400ms | cubic-bezier(0.2,0,0,1) | 0-3% | clean, professional, business, dashboard | | **Energetic** | 100-250ms | ease-out-expo | 15-30% | dynamic, energetic, bold, exciting | **Default**: Corporate for UI, Playful for illustrations. **Brand Motion Identity** — define three constants: 1. **Signature easing**: One curve for 80% of animations 2. **Duration palette**: 3 durations (quick / standard / slow) 3. **Entrance pattern**: One consistent entry style > Deep dive: [director/motion-personality.md](director/motion-personality.md) --- ## Property Selection | Effect Goal | Primary Property | Secondary Properties | |-------------|------------------|---------------------| | Entrance/Exit | position | opacity, scale | | Emphasis/Attention | scale | rotation (subtle), opacity pulse | | State Change | opacity, color | scale (press feedback) | | Direction/Flow | position | rotation (follow path) | | Depth/3D Feel | scale + shadow | position (parallax) | | Loading/Progress | rotation (spinner) | scale, opacity pulse | | Success | scale (pop) | color, rotation (checkmark draw) | | Error/Alert | position (shake) | color, rotation (wobble) | **Simplicity threshold**: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming. > Deep dive: [reference/property-selection.md](reference/property-selection.md) --- ## Duration Table | Element Type | Duration | Rationale | |-------------|----------|-----------| | Tooltip / micro-feedback | 80-120ms | Must feel instant | | Button press / toggle | 120-180ms | Responsive feedback | | Icon transition | 150-250ms | Clear state change | | Card enter / exit | 200-350ms | Spatial awareness | | Modal / dialog | 300-400ms | Focus shift | | Page transition | 400-600ms | Context switch | | Dramatic reveal | 600-1200ms | Theatrical build | **Distance scales duration**: 100px = base. 200px = 1.3x. 400px = 1.6x. **Enter > Exit**: Entrances 30-50% longer than exits. Users care about what appears. **Interactive feedback**: - Hover: <100ms - Press: <150ms - Release/settle: 200-300ms - Error shake: 300-400ms (2-3 oscillations) > Deep dive: [reference/timing-easing-tables.md](reference/timing-easing-tables.md)
From angeldelbiondo/claude-config, MIT.
More from angeldelbiondo/claude-config
- 0.567score
diagram-design
angeldelbiondo
Diagramas con estilo editorial en HTML/SVG/PNG para mostrar a otros: arquitectura, flujo, secuencia, ER, línea de tiempo, Gantt, Sankey, journey y más.
SkillAFreshness: AClaude Code +9 - 0.565score
design-dna
angeldelbiondo
Extrae, define y aplica el ADN de diseno en tres dimensiones: sistema de diseno (tokens), estilo de diseno (sensacion cualitativa) y efectos visuales (Canvas…
SkillAFreshness: AClaude Code +9 - 0.565score
court
Alex Chen (@nocodealex)
Put an idea on trial in front of a jury of 12 Claudes.
SkillAFreshness: AClaude Code +9 - 0.561score
humanizer
angeldelbiondo
Reescribe texto que suena a IA para que suene a quien lo escribe, sin cambiar lo que dice.
SkillAFreshness: AClaude Code +9 - 0.556score
decidir
angeldelbiondo
Pensamiento crítico antes de decidir.
SkillAFreshness: AClaude Code +9 - 0.556score
doc-coauthoring
angeldelbiondo
Flujo para coescribir documentos largos (propuestas, specs, documentos de decisión, informes): recoger contexto, armar la estructura e iterar por secciones.
SkillAFreshness: AClaude Code +9 - 0.556score
doubt-driven-development
angeldelbiondo
Revisión adversarial en contexto limpio de cada decisión no trivial antes de seguir.
SkillAFreshness: AClaude Code +9 - 0.556score
interview-me
angeldelbiondo
Entrevista de a una pregunta hasta entender qué quiere Angel de verdad.
SkillAFreshness: AClaude Code +9 - 0.556score
discernment-nudge
angeldelbiondo
Después de una respuesta sustantiva que Angel va a ejecutar (recomendación, plan, números, análisis, afirmaciones), agrega 2-3 preguntas cortas para verificar…
SkillAFreshness: AClaude Code +9 - 0.556score
construir
angeldelbiondo
Escribir código o armar algo que funcione.
SkillAFreshness: AClaude Code +9 - 0.556score
datos
angeldelbiondo
Trabajar con datos y números.
SkillAFreshness: AClaude Code +9 - 0.551score
escribir
angeldelbiondo
Producir textos y documentos.
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 22, 2026 (6 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0.0
- License
- MIT
- Repository
- github.com/angeldelbiondo/claude-config
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from LottieFiles
- 0.652score
motion-design
LottieFiles
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
SkillAFreshness: A★ 33Claude Code +9 - 0.587score
motion-design
LottieFiles
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
SkillAFreshness: A★ 1Claude Code +9
Cite this page
design-motion skill. Agent Mart. https://agentmart.dev/skills/angeldelbiondo-design-motion (last updated 2026-10-24)