interaction-design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability.
Skill by Gunesh22
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/gunesh22-interaction-design
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About
Use cases: design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/interaction-design
What's inside
- Skill name
interaction-design- Description
- Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability.
- License
- Apache-2.0
- Instructions
- 119 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Interaction Design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
## When to Use This Skill
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
## Core Principles
### 1. Purposeful Motion
Motion should communicate, not decorate:
- Feedback: Confirm user actions occurred
- Orientation: Show where elements come from/go to
- Focus: Direct attention to important changes
- Continuity: Maintain context during transitions
### 3. Easing Functions
\\\css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
\\\
## Quick Start: Button Microinteraction
\\\jsx
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: "spring", stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}
\\\
## Interaction Patterns
### 1. Loading States
Skeleton Screens: Preserve layout while loading
\\\jsx
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}
\\\
### 2. State Transitions
Toggle with smooth transition:
\\\jsx
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={\ relative w-12 h-6 rounded-full transition-colors duration-200 \ \}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
</button>
);
}
\\\
### 3. Page Transitions
Framer Motion layout animations:
\\\jsx
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={key}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}
\\\
## Best Practices
1. Performance First: Use transform and opacity for smooth 60fps
2. Reduce Motion Support: Always respect prefers-reduced-motion
3. Consistent Timing: Use a timing scale across the app
4. Natural Physics: Prefer spring animations over linear
5. Interruptible: Allow users to cancel long animations
6. Progressive Enhancement: Work without JS animations
7. Test on Devices: Performance varies significantlyFrom Gunesh22/tgf-excel-version-2, Apache-2.0.
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Signals
- Stars
- 0
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Apr 28, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/Gunesh22/tgf-excel-version-2
- Website
- tgf-excel-v2.vercel.app
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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design-md
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Cite this page
interaction-design skill. Agent Mart. https://agentmart.dev/skills/gunesh22-interaction-design (last updated 2026-10-24)