slice
Slice an atlas-style sheet into per-cell PNGs plus an atlas.json sidecar
Skill by gmlxo76
Chalk Labs
Need help deploying slice?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/gmlxo76-slice
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: spreadsheets
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/slice
Tools it pre-approves 1
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Bash(node:*)
What's inside
- Skill name
slice- Description
- Slice an atlas-style sheet into per-cell PNGs plus an atlas.json sidecar
- License
- Apache-2.0
- Allowed tools
- Bash(node:*)
- Instructions
- 106 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Agent Skills spec issues
- name: missing
- files: referenced but missing: scripts/slice.py
Files (1)
- SKILL.md
SKILL.md (first lines)
# Slice Atlas Sheet (Codex Image)
Divides an atlas sheet (uniform grid of UI/icon/button/font cells) into individual per-cell PNGs with tight non-transparent bounds. Writes an `atlas.json` sidecar with each cell's metadata (origin, tight rect, offset within cell, size) for engine positioning.
## Arguments
Two modes:
### A) Single-sheet mode
```
/codex-image:slice <input.png> <output-dir> <grid spec>
```
`<grid spec>` is free-form natural language. The Claude Code agent parses it into the structured flags the dispatcher needs. Examples:
- `"4x5 grid"` → cols=4, rows=5
- `"4x5 grid, names primary/secondary/small/wide/icon times normal/hover/pressed/locked"` → cols=4, rows=5, names array
- `"4x4 weapon icons: dagger, sword, ..."` → cols=4, rows=4, comma-separated names
- `"4x5 grid, safe margin 8"` → cols=4, rows=5, --safe-margin 8
Quote the input path if it contains spaces.
### B) Manifest mode (slice many atlases at once)
```
/codex-image:slice --manifest <manifest.json> [--output-dir <base-dir>] [--only name1,name2,...]
```
Reads the manifest, finds every item whose `kind` is `"atlas"`, and slices each one using its declared `grid` (cols/rows/cellW/cellH), `cells` (named cell array in row-major order), and `safe_margin`. Each atlas writes its own output directory.
- `--manifest <path>`: required, points at a manifest.json with an `items[]` array.
- `--output-dir <base-dir>` (optional): write `<base-dir>/<atlas-name>/` per atlas. Default: `<manifest-dir>/<atlas-name>_sliced/`.
- `--only name1,name2,...` (optional): only slice atlases whose `name` matches the comma list. Without this flag, every atlas-kind item is sliced.
Items with any kind other than `"atlas"` (sprite-sheet / font-sheet / tileset / vfx-sheet / fill-textures / single) are **skipped** — they are intended to be read by the engine at runtime, not split into per-cell files.
## Workflow (agent executes)
### 1. Parse user arguments
Identify:
- Input PNG path (first token; quote-aware)
- Output directory (second token)
- Grid spec (cols × rows) from the natural-language tail
- Optional cell names (if user listed them)
- Optional safe margin (default 8)
If any required field is missing or ambiguous, ask the user.
### 2. Build dispatcher command and run it
```bash
node "${CLAUDE_PLUGIN_ROOT}/scripts/codex-image.mjs" slice "<input-path>" --output-dir "<output-dir>" --grid <CxR> [--names "name1,name2,..."] [--safe-margin <N>]
```
The dispatcher shells out to `scripts/slice.py` (Pillow). Required: Python 3 + Pillow (`pip install Pillow`).
### 3. Report results to user
The dispatcher emits a JSON line on success:
```json
{ "status": "ok", "sliced": N, "empty": M, "violations": V, "output_dir": "...", "atlas_json": "..." }
```
If `violations > 0`, surface them — the source sheet has content that crosses cell boundaries (often because the source was generated without strict-grid constraints). Recommend:
1. Look at the atlas.json `violations` list to see which cells.
2. Re-generate the source sheet with explicit grid + safe-margin rules (asset-pipeline / style-gen auto-injects those rules per the v0.4.0 SKILL.md).
3. Re-run `/codex-image:slice` on the new sheet.
If `violations == 0`, output is clean and engine-ready.
## Output structure
```
<output-dir>/
├── atlas.json # full metadata: source, sheet_size, grid, per-cell coords
├── <cell-name-1>.png # cellW x cellH PNG (transparent padding preserved)
├── <cell-name-2>.png
└── ...
```
**Default: each cell PNG is uniform per atlas, with content auto-centered.** The slicer:
1. Detects the non-transparent content bbox of the whole sheet (handles asymmetric canvas padding produced by AI generators).
2. Divides that content area into `cols × rows` integer-pitch cells, centering any remainder.
3. For each cell, detects the cell's own content tight-bbox and pastes it centered onto a transparent cell-sized canvas.
The result: every output PNG for the same atlas has identical dimensions AND the icon/element inside is centered, regardless of positional drift in the source (e.g. AI generated atlas where skull is top-left in cell A and hourglass is top-right in cell B).
Flags to override:
- `--tight-crop` — output PNGs cropped to their non-transparent bbox (variable dimensions per cell). Disables uniform-size + recentering.
- `--no-recenter` — keep cell content at its raw position; do not paste-center. Use when positional layout within the cell matters (e.g. multi-state button atlases where each state is in the same spot).
- `--no-auto-bbox` — divide the raw canvas instead of the content bbox. Use when the source atlas was authored edge-to-edge with no overall canvas padding.
`atlas.json` records `tight_rect` / `tight_size` / `offset_in_cell` per cell either way, so an engine can locate the inner content if needed.
## Behavior notes
- The dispatcher is non-interactive — no prompts. All errors print to stderr.
- Cell name defaults to `r<row>c<col>` if `--names` not provided.
- `--safe-margin` only affects the violations report; it does not change cropping.
- Cells with no non-transparent content are skipped (reported as `empty: N`).From gmlxo76/codex-image-in-cc, Apache-2.0.
More from gmlxo76/codex-image-in-cc
- 0.493score
measure-first
gmlxo76
When the user gives a reference/mockup they want replicated and asks to turn its on-screen elements into game resources, MEASURE every element's real pixel…
SkillCFreshness: C★ 1Claude Code +9 - 0.487score
style-gen
gmlxo76
Generate a new image whose visual style matches an attached reference image, via Codex CLI's built-in imagegen skill
SkillCFreshness: C★ 1Claude Code +9 - 0.487score
generate
gmlxo76
Generate one or more images through Codex CLI's built-in imagegen skill
SkillCFreshness: C★ 1Claude Code +9 - 0.486score
sheetfit
gmlxo76
Strictly normalize an AI-generated animation sprite sheet so every grid cell is the SAME size and center-anchored, output as one engine-ready sheet.
SkillCFreshness: C★ 1Claude Code +9 - 0.483score
organize
gmlxo76
Reorganize an asset-pipeline manifest into a kind-first engine folder layout
SkillCFreshness: C★ 1Claude Code +9 - 0.482score
status
gmlxo76
Report Codex CLI prerequisites and login status for image generation
SkillCFreshness: C★ 1Claude Code +9 - 0.474score
asset-pipeline
gmlxo76
Plan and batch-generate a project's asset set in a locked visual style, by orchestrating /codex-image:style-gen
SkillCFreshness: C★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 12, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/gmlxo76/codex-image-in-cc
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from gmlxo76
- 0.493score
measure-first
gmlxo76
When the user gives a reference/mockup they want replicated and asks to turn its on-screen elements into game resources, MEASURE every element's real pixel…
SkillCFreshness: C★ 1Claude Code +9 - 0.487score
style-gen
gmlxo76
Generate a new image whose visual style matches an attached reference image, via Codex CLI's built-in imagegen skill
SkillCFreshness: C★ 1Claude Code +9 - 0.487score
generate
gmlxo76
Generate one or more images through Codex CLI's built-in imagegen skill
SkillCFreshness: C★ 1Claude Code +9 - 0.486score
sheetfit
gmlxo76
Strictly normalize an AI-generated animation sprite sheet so every grid cell is the SAME size and center-anchored, output as one engine-ready sheet.
SkillCFreshness: C★ 1Claude Code +9 - 0.483score
organize
gmlxo76
Reorganize an asset-pipeline manifest into a kind-first engine folder layout
SkillCFreshness: C★ 1Claude Code +9 - 0.482score
status
gmlxo76
Report Codex CLI prerequisites and login status for image generation
SkillCFreshness: C★ 1Claude Code +9
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
Get slice running in your business
Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.
Cite this page
slice skill. Agent Mart. https://agentmart.dev/skills/gmlxo76-slice (last updated 2026-10-24)