Skip to content
Agentmart
Submit a tool

organize

Reorganize an asset-pipeline manifest into a kind-first engine folder layout

Skill by gmlxo76

IndexedApache-2.0★ 1
Write a review

Chalk Labs

Need help deploying organize?

Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.

Book a call

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/gmlxo76-organize

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Reorganize an asset-pipeline manifest into a kind-first engine folder layout

Use cases: data

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/organize

Tools it pre-approves 1

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Bash(node:*)

What's inside

Skill name
organize
Description
Reorganize an asset-pipeline manifest into a kind-first engine folder layout
License
Apache-2.0
Allowed tools
Bash(node:*)
Instructions
107 lines in SKILL.md · view on GitHub

Before installing

  • Pre-approves some shell commands

Agent Skills spec issues

  • name: missing
  • files: referenced but missing: scripts/organize.py

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Organize Manifest (Codex Image)

Takes an asset-pipeline manifest with `kind`-tagged items (atlas / sprite-sheet / tileset / vfx-sheet / font-sheet / fill-texture / single) and copies every asset into a **kind-first** folder layout suitable for game engine consumption. Atlases bring their source PNG, `atlas.json` sidecar, and per-cell sliced PNGs together in one folder. The new manifest at the root of the target dir has all `items[].path` values rewritten to the new locations.

## Arguments

User invokes:

```
/codex-image:organize <manifest.json> <target-dir>
```

The Claude Code agent parses the two positional args (plus optional `--no-sliced` flag) and builds the dispatcher call.

## Target layout

```
<target-dir>/
├── manifest.json                       ← rewritten paths, layout_note
│
├── atlas/<name>/<name>.png             ← source sheet
├── atlas/<name>/atlas.json             ← cell metadata (if present)
├── atlas/<name>/<cell>.png             ← every sliced cell (if <name>_sliced/ exists)
│
├── sprite-sheet/<name>.png             ← animation frame sheets (engine UV-steps)
│
├── tileset/floor/<name>.png            ← when item.subkind == "floor"
├── tileset/objects/<name>.png          ← when item.subkind == "objects"
├── tileset/<name>.png                  ← when no subkind declared
│
├── vfx-sheet/<name>.png                ← VFX flipbooks (engine plays frame sequence)
│
├── font-sheet/<name>.png               ← bitmap fonts / i18n label sheets
│
├── fill-texture/<name>.png             ← runtime composite layers
│
└── single/<category>/<name>.png        ← single illustrations, category from
                                          item.category or inferred from source
                                          folder (bg / portrait / item / ui / vfx)
```

## Why this layout

An AI agent (or human) reading the folder name knows the asset's purpose AND how the engine handles it:

| Folder | What the engine does |
|---|---|
| `atlas/<name>/<cell>.png` | Load per-cell PNG directly as a texture; no runtime cropping. |
| `sprite-sheet/<name>.png` | Load whole sheet, animate by UV-stepping at runtime. |
| `tileset/floor/<name>.png` | Paint seamless tile to fill ground (edge-to-edge, no padding). |
| `tileset/objects/<name>.png` | Slice into standalone decoration sprites placed at specific coords. |
| `vfx-sheet/<name>.png` | Play frame sequence over time (flipbook). |
| `font-sheet/<name>.png` | Look up glyphs / labels at render time. |
| `fill-texture/<name>.png` | Composite over a container at runtime (HP fill inside an empty orb, etc.). |
| `single/<sub>/<name>.png` | Render as one static image. |

No type-sniffing, no manifest scan needed to decide rendering strategy — the path alone says it.

## Workflow (agent executes)

### 1. Parse user arguments

- First token = source manifest path (must be a valid `manifest.json` produced by the asset-pipeline).
- Second token = target directory (the kind-first layout root, often something like `public/assets/<game-namespace>/`).
- Optional `--no-sliced`: skip looking for `<atlas-name>_sliced/` directories beside each atlas item.

Quote paths that contain spaces. If a required field is missing or ambiguous, ask the user.

### 2. Build dispatcher command and run

```bash
node "${CLAUDE_PLUGIN_ROOT}/scripts/codex-image.mjs" organize "<manifest>" --output-dir "<target>" [--no-sliced]
```

The dispatcher shells out to `scripts/organize.py`. Required: Python 3 (no Pillow needed — only `shutil` and `json`).

### 3. Report results to user

The dispatcher prints a summary like:

```
  atlas/buttons/      (22 files)
  atlas/cards/        (6 files)
  ...
  sprite-sheet  sprite-sheet/vaelis.png
  tileset       tileset/floor/graveyard.png
  ...

manifest -> <target>/manifest.json

--- summary ---
  total files: 217
  atlas: 15 items
  sprite-sheet: 2 items
  ...
```

If items are skipped (missing kind, missing source path), the dispatcher prints a `WARN:` line per skipped item and keeps going. Surface these to the user when reporting.

## Notes

- The dispatcher REMOVES the target directory if it already exists, then writes fresh. The source manifest dir is never modified.
- Atlas sliced cells are picked up from `<src-dir>/<atlas-name>_sliced/` (the default output dir of `/codex-image:slice`). Pass `--no-sliced` to skip this step (e.g., when you only want the source sheets without per-cell extractions).
- Items without `subkind` under `tileset` are placed at `tileset/<name>.png`. Specify `subkind: "floor"` or `subkind: "objects"` in the manifest to land in `tileset/floor/` or `tileset/objects/` respectively.
- For `single` items, the dispatcher tries `item.category` first, then the first segment of the source path (`bg/title.png` → `bg`). If neither yields a recognized hint, it falls back to that raw first segment.

From gmlxo76/codex-image-in-cc, Apache-2.0.

Signals

Stars
1
Forks
0
Open issues
0
Last commit (this folder)
May 12, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from gmlxo76

Done for you

Rather not set it up yourself?

Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.

See how we build AI agents →Read the case studies

Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.

launches shipped
50+
launches shipped
media placements
500+
media placements
founders on every account
2
founders on every account

Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block

Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.

Get organize running in your business

Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.

Goes to the Chalk Labs founders, not the newsletter. Privacy

Need help deploying organize?

CallGet help
Cite this page

organize skill. Agent Mart. https://agentmart.dev/skills/gmlxo76-organize (last updated 2026-10-24)