audio-separation
Silence a clip or remove audio over a region while keeping the picture, using the Mute Clip / Remove Audio EDL ops (graph-native, picture held).
Skill by explicit09
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/explicit09-audio-separation
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
Files it touches
~/.claude/skills/audio-separation
What's inside
- Skill name
audio-separation- Description
- Silence a clip or remove audio over a region while keeping the picture, using the Mute Clip / Remove Audio EDL ops (graph-native, picture held).
- License
- Apache-2.0
- Instructions
- 99 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Audio separation
Use this when the user wants to **change a clip's sound without changing its
picture** — "mute this shot," "cut the audio under this part but keep the
video," "drop the sound here." This is a graph-native edit: the only durable
outputs are `Mute Clip` and `Remove Audio` EDL ops applied through
`apply_edl`. Never re-render a detached audio file or drop the clip to lose
the sound.
Key distinction from `Set Volume`: `Set Volume 0` lowers a mixable level but
the muxed audio stream is still present; **`Mute Clip` / `Remove Audio` hold
the picture and remove the sound.** Reach for those when the intent is "keep
the image, lose the audio," not "turn it down."
## 1. Locate the audio to remove
Find the clip and the span from the graph and the indexes:
```
view_timeline
inspect_clip(anchor=<clip>)
read_index(channel="transcript", asset_id=<asset>) # words/segments → spans
read_index(channel="audio-energy", asset_id=<asset>) # loud spans / silences
```
Work out the span in **clip-local visible seconds** (0 = the clip's start).
A transcript word/segment or an audio-energy window gives the timeline time;
subtract the clip's timeline start to get clip-local seconds.
## 2. Apply the edit
**Mute a whole clip** (keep its picture):
```text
*** Begin EDL
*** Mute Clip
@@ anchor: clip_uuid=<clip_uuid>
+ muted: true
*** End EDL
```
`+ muted: false` unmutes. With no other audio override on the clip, unmuting
clears the override entirely.
**Remove audio over a region** (keep its picture):
```text
*** Begin EDL
*** Remove Audio
@@ anchor: clip_uuid=<clip_uuid>
+ start_s: 2.0
+ end_s: 4.5
*** End EDL
```
Repeat `Remove Audio` to silence several spans on the same clip. Use
`+ clear: true` (no span fields) to drop all removed spans on the clip.
Anchoring also works by `transcript_snippet` when you want the span tied to a
spoken phrase rather than a uuid.
## 3. Verify
```
vedit_diff
start_render(scope="timeline")
poll_render
```
`vedit_diff` should show the clip's `montage` audio override (muted and/or
removed ranges). Render a preview and confirm by ear: the picture is
unchanged across the edit, the audio is silent where intended, and audio on
the rest of the timeline is preserved (the project switches to the decoupled
video-only + audio-mix render path automatically).
## Rules
- The picture is sacred here: never delete or trim the clip to lose its
sound — that loses the image too. Mute/remove the audio instead.
- Prefer `Mute Clip` / `Remove Audio` over `Set Volume 0` when the intent is
to hold the image and remove the sound.
- Spans are clip-local visible seconds with `end_s > start_s`.
- v1 audio removal supports unity-speed clips with no split edit (J/L) on the
same clip; if the render reports `audio removal unsupported`, remove the
speed change / split edit on that clip or clear the removal first.
- The edit graph is the source of truth. Every change lands through
`apply_edl`; never emit a standalone audio render.
## You are done when...
- [ ] The clip and span were located from `view_timeline` / `inspect_clip`
and the relevant index.
- [ ] The intent landed as `Mute Clip` and/or `Remove Audio` through
`apply_edl` (not a clip delete or a bare `Set Volume`).
- [ ] `vedit_diff` shows the clip's audio override.
- [ ] A render confirmed the picture is held and the audio is silent only
where intended, or the exact blocker was reported.From explicit09/montage, Apache-2.0.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jun 7, 2026 (4 months ago)
- Last release
- Jun 10, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/explicit09/montage
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from explicit09
- 0.523score
color-corrector
explicit09
Analyze footage color/exposure problems and apply clip-level graph-native color correction or LUTs through EDL ops.
SkillBFreshness: BClaude Code +9 - 0.517score
podcast-episode-producer
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End-to-end production of a published podcast episode from raw recording.
SkillBFreshness: BClaude Code +9 - 0.504score
generated-explainer
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Use when the user wants a generated educational, technical, mathematical, or visual-essay video rather than an edit built primarily from recorded footage.
SkillBFreshness: BClaude Code +9 - 0.476score
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Edit footage to music by creating beat-aligned cut plans, motivated transitions, speed accents, and verification of timing tolerance.
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auto-cutter
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Extract the real episode from a long raw recording, then apply conservative mechanical cleanup for silence, fillers, and false starts.
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Cite this page
audio-separation skill. Agent Mart. https://agentmart.dev/skills/explicit09-audio-separation (last updated 2026-10-24)