beat-sync-editor
Edit footage to music by creating beat-aligned cut plans, motivated transitions, speed accents, and verification of timing tolerance.
Skill by explicit09
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/explicit09-beat-sync-editor
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: writing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/beat-sync-editor
What's inside
- Skill name
beat-sync-editor- Description
- Edit footage to music by creating beat-aligned cut plans, motivated transitions, speed accents, and verification of timing tolerance.
- License
- Apache-2.0
- Instructions
- 77 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (5)
- SKILL.md
- beat_cut_plan.py · scripts/
- beat_cut_plan_test.py · scripts/
- speed_ramp_plan.py · scripts/
- speed_ramp_plan_test.py · scripts/
SKILL.md (first lines)
# Beat-sync editor Use this when the user asks to cut to music, sync to a beat, make a montage, hit a drop, or match visual energy to audio rhythm. ## Workflow ### 1. Create the beat plan Use the first-party `beats` index sidecar when available: `index/beats/raw/<asset>.json`. If it is missing, run indexing for the `beats` MCP producer before falling back to an external beat file. Then run: ```bash python3 <skill-root>/scripts/beat_cut_plan.py \ --beats beats.json \ --audio-energy index/audio-energy/raw/<asset>.json \ --shot index/shot/raw/<asset>.json \ --cut-every 4 \ --duration-s 60 ``` The script outputs target cut points and transition suggestions. When audio-energy is available, it favors louder/accented beat candidates instead of a rigid cadence. When the shot index exists, it marks beats that land during motion-heavy shots so you can prefer cut-on-action rather than arbitrary beat cuts. ### 2. Align cuts Use `apply_edl` to split/trim/move clips so cuts land within 50ms of target beats. Hard cuts are the default. Use transitions only when the music changes energy or structure. After each batch, call `view_timeline` and verify the graph now contains the intended clip order, source ranges, and transition placements. Before render/report, call `vedit_diff` and verify the diff matches the beat plan. ### 3. Motivate transitions and speed Use `montage.cross_dissolve` or `SMPTE_Dissolve` for soft phrase changes, `montage.fade_black` only for intentional starts/ends or chapter resets, and speed accents only on drops or action peaks. To plan speed accents, run: ```bash python3 <skill-root>/scripts/speed_ramp_plan.py \ --beats beats.json \ --duration-s 60 \ --accent-every 4 \ --slow-factor 0.4 \ --fast-factor 1.3 \ --ramp-window-s 0.18 \ --edl-anchor "clip:<clip-name>" \ --rationale "speed accents on downbeats" ``` The script outputs an `montage.time_remap` effect plan with a concrete `curve` and, when `--edl-anchor` is present, prints an applyable `Set Effect` operation. That path works today; switch to the dedicated `Set Time Remap` EDL op once that op is available. Do not use legacy `montage.fade_in/out` between ordinary adjacent clips, and do not add decorative transitions unsupported by `apply_edl`. ### 4. Verify Render and verify cut alignment. If the plan cannot meet 50ms tolerance, report the exact clips that need manual source replacement. ## Rules - Cut on action when possible. - Match cut density to musical energy. - Do not keep the same cadence for the whole song. - Do not use nonexistent transitions. - Do not call the edit done until `vedit_diff` matches the beat plan.
From explicit09/montage, Apache-2.0.
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- 0.523score
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jun 7, 2026 (4 months ago)
- Last release
- Jun 10, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/explicit09/montage
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from explicit09
- 0.523score
color-corrector
explicit09
Analyze footage color/exposure problems and apply clip-level graph-native color correction or LUTs through EDL ops.
SkillBFreshness: BClaude Code +9 - 0.517score
podcast-episode-producer
explicit09
End-to-end production of a published podcast episode from raw recording.
SkillBFreshness: BClaude Code +9 - 0.504score
generated-explainer
explicit09
Use when the user wants a generated educational, technical, mathematical, or visual-essay video rather than an edit built primarily from recorded footage.
SkillBFreshness: BClaude Code +9 - 0.476score
interview-tightener
explicit09
Tighten an interview by 20-30% without losing meaning.
SkillCFreshness: CClaude Code +9 - 0.476score
auto-cutter
explicit09
Extract the real episode from a long raw recording, then apply conservative mechanical cleanup for silence, fillers, and false starts.
SkillCFreshness: CClaude Code +9 - 0.476score
drawn-artifacts
explicit09
Generate charts, data visualizations, animated counters, and polished motion-graphic assets with open-source generators (matplotlib, Manim, Lottie, Motion…
SkillCFreshness: CClaude Code +9
Cite this page
beat-sync-editor skill. Agent Mart. https://agentmart.dev/skills/explicit09-beat-sync-editor (last updated 2026-10-24)