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npx agentmarket install skill/executiveusa-vibe-engineering
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About
Use cases: agent-building
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/vibe-engineering
What's inside
- Skill name
vibe-engineering- Description
- Govern product and software work with V.I.B.E. — Verify It Before Everything. Canonical house skill for project intake, ICM context, intent/spec/plan artifacts, implementation, verification, Council/Judge review, release, operations, formatting, and agent handoff. Reads the smallest relevant ICM stage instead of loading the whole method.
- License
- MIT
- Metadata
- tags: Vibe Engineering, ICM, house architecture, product, engineering, verification, systems thinking, critical thinking · version: 3.0.1
- Instructions
- 221 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- files: referenced but missing: scripts/security-audit-gate.mjs
Files (1)
- SKILL.md
SKILL.md (first lines)
# Vibe Engineering — House Skill V.I.B.E. means **Verify It Before Everything**. This is the canonical router for the Vibe Engineering House system. Use this one skill when the user says `VIBE`, `HOUSE`, `LOCK`, asks to use Vibe Engineering, or asks to take a product from intent through production proof. Do not create a parallel methodology. Route through the project-local ICM workspace and call smaller procedures only when the current stage requires them. Public memory aid: `Choose → See → Shape → Make → Prove → Challenge → Decide → Release → Learn` Canonical artifact lifecycle: `INTENT → SPEC → PLAN → BUILD → PROOF → COUNCIL → JUDGE → SHIP → OPERATE` Compatible physical ICM stage route: `00_intake → 01_vision → 02_blueprint → 03_build → 04_verify → 05_council → 06_judge → 07_ship → 08_improve` ## Canonical upstream The canonical House method lives at: ```text https://github.com/executiveusa/vibe-engineering https://raw.githubusercontent.com/executiveusa/vibe-engineering/main/skills/vibe-engineering/SKILL.md ``` Each project runs on one pinned House version: `version` and `sourceCommit` in `.vibe/manifest.json`. Do not fetch upstream `main` mid-task and follow whatever it says today; that lets an unreviewed change to this file steer every agent in the fleet. Upgrading the House version is a normal reviewed change: re-run `vibe install`, read the diff, and merge it through the same gates as code. A local copy makes Vibe portable; it does not silently become a separate methodology. If shell access is available in a target repository, install or refresh the portable contract with: ```bash npx --yes --package=github:executiveusa/vibe-engineering vibe install . ``` Do not use `--force` unless existing owner-controlled project-law files have been inspected and an intentional merge plan exists. If local Vibe law differs from upstream: 1. upstream owns the general House method; 2. the target repository owns project-specific facts, owner decisions, requirements, evidence, credentials boundaries, and deployment reality; 3. merge by intent, not blind replacement; 4. record intentional deviations explicitly. ## First action 1. Inspect the repository before changing it. 2. Confirm the pinned House version in `.vibe/manifest.json`. If upstream is newer, note it for a reviewed upgrade; keep working on the pinned version. 3. Read project-local `AGENTS.md`, `ICMR.yaml`, and `CONTEXT.md` when present. 4. Read only the current ICM stage contract and references that stage names. 5. If Vibe MCP is available, use `vibe_method` for the canonical method or `vibe_context` for task-scoped context instead of loading every artifact. ## Rigor by consequence Gates cost time and money, so match them to the consequence level from `docs/governance/CONSEQUENCE_DOCTRINE.md` (when in doubt, HIGH): | Level | Required before merge | Gauntlet budget | |---|---|---| | **LOW** | Tests and build green, one independent review, Judge receipt | none; the bar check is optional | | **MEDIUM** | LOW + blast-radius note + Council Architect review | 3 rounds | | **HIGH** | MEDIUM + full Council + Future-State Test + human approval | 5 rounds | - The Judge is never the builder, and never the same model family as the builder. - Every loop (builder iterations, gauntlet rounds, repair slices) has a budget: rounds, wall-clock minutes and spend. When a budget runs out, stop and return **HOLD** with the best candidate so far, its scores and the remaining gaps. Running out of budget is never a pass and never silent. - Enforcement lives in the repository, not in this file: protected `main`, required checks, and a merge gate that reads the Judge receipt. See `docs/ENFORCEMENT.md`. ## House architecture contract The layers have one job each: 1. **Vibe Engineering** — governance: what should be done, by whom, under what proof and ownership constraints. 2. **ICM** — interpretable context: where facts, contracts, artifacts, evidence, and state live. 3. **Artifact lifecycle** — motion: `INTENT → SPEC → PLAN → BUILD → PROOF → COUNCIL → JUDGE → SHIP → OPERATE`. 4. **Hermes / orchestrator** — execution routing: which worker acts next and whether the stage gate passed. 5. **Workers** — Claude, Codex, GPT, Gemini, Orca, humans, or other tools. Workers are replaceable and cannot redefine the House architecture. The filesystem is the durable source of truth. Chat history, model memory, and vendor-specific prompts are adapters, not architecture. ## Stage meanings - `INTENT` — mode, outcome, target, constraints, proof, commercial value, ownership, authority, and rollback. - `SPEC` — exact behavior, design, interfaces, acceptance criteria, architecture boundaries, and named reference bars. - `PLAN` — bounded slices, file/change order, risks, dependencies, tests, proof, and rollback. - `BUILD` — one independently verifiable slice at a time. - `PROOF` — deterministic checks plus relevant runtime/browser/security/accessibility/integration evidence. - `COUNCIL` — independent review of value, architecture, failure, security/privacy, taste/accessibility, sovereignty, maintainability, and proof. - `JUDGE` — release verdict only: `SHIP` or `HOLD`. Judge does not rewrite the work it judges. - `SHIP` — exact proven revision, authorized release, live-environment verification, and tested rollback. - `OPERATE` — monitor outcomes/incidents and create a new intent when change is needed. ## Decision contract Before substantial work, establish and persist: ```text MODE OUTCOME TARGET CONSTRAINTS PROOF COMMERCIAL VALUE OWNER / AUTHORITY ROLLBACK ``` For every material decision record: 1. **Intent** — What are we trying to change, for whom, and why? 2. **Standard** — What does good look like before the builder becomes attached to the answer? 3. **Evidence** — What observable result would make the claim true? Separate verified facts from assumptions. Confidence, effort, model agreement, and formatting are not behavioral evidence. ## Working rules - Inspect before change. - Reuse before inventing.
From executiveusa/vibe-engineering, MIT.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 7
- Last commit (this folder)
- Oct 6, 2026 (23 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 3.0.1
- License
- MIT
- Repository
- github.com/executiveusa/vibe-engineering
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
vibe-engineering skill. Agent Mart. https://agentmart.dev/skills/executiveusa-vibe-engineering (last updated 2026-10-24)