Skip to content
Agentmart
Submit a tool

macos-design-guidelines

Apple Human Interface Guidelines for Mac.

Skill by platform-design-skills

IndexedMIT★ 623
Write a review

Chalk Labs

Need help deploying macos-design-guidelines?

Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.

Book a call

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ehmo-macos-design-guidelines

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/macos-design-guidelines

What's inside

Skill name
macos-design-guidelines
Description
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.
License
MIT
Metadata
author: platform-design-skills · version: 1.0.0
Instructions
1,115 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: "macos-design-guidelines" does not match folder "macos"
  • body: 1115 lines (spec recommends under 500)

Files (4)

  • AGENTS.md
  • SKILL.md
  • metadata.json
  • _sections.md · rules/

SKILL.md (first lines)

# macOS Human Interface Guidelines

Mac apps serve power users who expect deep keyboard control, persistent menu bars, resizable multi-window layouts, and tight system integration. These guidelines codify Apple's HIG into actionable rules with SwiftUI and AppKit examples.

---

## 1. Menu Bar (CRITICAL)

Every Mac app must have a menu bar. It is the primary discovery mechanism for commands. Users who cannot find a feature will look in the menu bar before anywhere else.

### Rule 1.1 — Provide Standard Menus

Every app must include at minimum: **App**, **File**, **Edit**, **View**, **Window**, **Help**. Omit File only if the app is not document-based. Add app-specific menus between Edit and View or between View and Window.

```swift
// SwiftUI — Standard menu structure
@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
        .commands {
            // Adds to existing standard menus
            CommandGroup(after: .newItem) {
                Button("New from Template...") { newFromTemplate() }
                    .keyboardShortcut("T", modifiers: [.command, .shift])
            }
            CommandMenu("Canvas") {
                Button("Zoom to Fit") { zoomToFit() }
                    .keyboardShortcut("0", modifiers: .command)
                Divider()
                Button("Add Artboard") { addArtboard() }
                    .keyboardShortcut("A", modifiers: [.command, .shift])
            }
        }
    }
}
```

```swift
// AppKit — Building menus programmatically
let editMenu = NSMenu(title: "Edit")
let undoItem = NSMenuItem(title: "Undo", action: #selector(UndoManager.undo), keyEquivalent: "z")
let redoItem = NSMenuItem(title: "Redo", action: #selector(UndoManager.redo), keyEquivalent: "Z")
editMenu.addItem(undoItem)
editMenu.addItem(redoItem)
editMenu.addItem(.separator())
```

### Rule 1.2 — Keyboard Shortcuts for All Menu Items

Every menu item that performs an action must have a keyboard shortcut. Use standard shortcuts for standard actions (Cmd+C, Cmd+V, Cmd+Z, etc.). Custom shortcuts should use Cmd plus a letter. Reserve Cmd+Shift, Cmd+Option, and Cmd+Ctrl combos for secondary actions.

**Standard Shortcut Reference:**

| Action | Shortcut |
|--------|----------|
| New | Cmd+N |
| Open | Cmd+O |
| Close | Cmd+W |
| Save | Cmd+S |
| Save As | Cmd+Shift+S |
| Print | Cmd+P |
| Undo | Cmd+Z |
| Redo | Cmd+Shift+Z |
| Cut | Cmd+X |
| Copy | Cmd+C |
| Paste | Cmd+V |
| Select All | Cmd+A |
| Find | Cmd+F |
| Find Next | Cmd+G |
| Preferences/Settings | Cmd+, |
| Hide App | Cmd+H |
| Quit | Cmd+Q |
| Minimize | Cmd+M |
| Fullscreen | Cmd+Ctrl+F |

### Rule 1.3 — Dynamic Menu Updates

Menu items must reflect current state. Disable items that are not applicable. Update titles to match context (e.g., "Undo Typing" not just "Undo"). Toggle checkmarks for on/off states.

```swift
// SwiftUI — Add sidebar toggle alongside existing toolbar menu commands
CommandGroup(after: .toolbar) {
    Button(showingSidebar ? "Hide Sidebar" : "Show Sidebar") {
        showingSidebar.toggle()
    }
    .keyboardShortcut("S", modifiers: [.command, .control])
}
```

```swift
// AppKit — Validate menu items
override func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
    if menuItem.action == #selector(delete(_:)) {
        menuItem.title = selectedItems.count > 1 ? "Delete \(selectedItems.count) Items" : "Delete"
        return !selectedItems.isEmpty
    }
    return super.validateMenuItem(menuItem)
}
```

### Rule 1.4 — Contextual Menus

Provide right-click context menus on all interactive elements. Context menus should contain the most relevant subset of menu bar actions for the clicked element, plus element-specific actions.

```swift
// SwiftUI
Text(item.name)
    .contextMenu {
        Button("Rename...") { rename(item) }
        Button("Duplicate") { duplicate(item) }
        Divider()
        Button("Delete", role: .destructive) { delete(item) }
    }
```

### Rule 1.5 — App Menu Structure

From ehmo/platform-design-skills, MIT.

Signals

Stars
623
Forks
53
Open issues
0
Last commit (this folder)
Mar 19, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from platform-design-skills

Done for you

Rather not set it up yourself?

Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.

See how we build AI agents →Read the case studies

Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.

launches shipped
50+
launches shipped
media placements
500+
media placements
founders on every account
2
founders on every account

Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block

Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.

Get macos-design-guidelines running in your business

Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.

Goes to the Chalk Labs founders, not the newsletter. Privacy

Need help deploying macos-design-guidelines?

CallGet help
Cite this page

macos-design-guidelines skill. Agent Mart. https://agentmart.dev/skills/ehmo-macos-design-guidelines (last updated 2026-10-24)