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ipados-design-guidelines

Apple Human Interface Guidelines for iPad.

Skill by platform-design-skills

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About

Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ipados-design-guidelines

What's inside

Skill name
ipados-design-guidelines
Description
Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.
License
MIT
Metadata
author: platform-design-skills · version: 1.0.0
Instructions
668 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: "ipados-design-guidelines" does not match folder "ipados"
  • body: 668 lines (spec recommends under 500)

Files (4)

  • AGENTS.md
  • SKILL.md
  • metadata.json
  • _sections.md · rules/

SKILL.md (first lines)

# iPadOS Design Guidelines

Comprehensive rules for building iPad-native apps following Apple's Human Interface Guidelines. iPad is not a big iPhone -- it demands adaptive layouts, multitasking support, pointer interactions, keyboard shortcuts, and inter-app drag and drop. These rules extend iOS patterns for the larger, more capable canvas.

---

## 1. Responsive Layout (CRITICAL)

### 1.1 Use Adaptive Size Classes

iPad presents two horizontal size classes: **regular** (full screen, large splits) and **compact** (Slide Over, narrow splits). Design for both. Never hardcode dimensions.

```swift
struct AdaptiveView: View {
    @Environment(\.horizontalSizeClass) var sizeClass

    var body: some View {
        if sizeClass == .regular {
            TwoColumnLayout()
        } else {
            StackedLayout()
        }
    }
}
```

### 1.2 Don't Scale Up iPhone UI

iPad layouts must be purpose-built. Stretching an iPhone layout across a 13" display wastes space and feels wrong. Use multi-column layouts, master-detail patterns, and increased information density in regular width.

### 1.3 Support All iPad Screen Sizes

Design for the full range: iPad Mini (8.3"), iPad (11"), iPad Air (11"/13"), and iPad Pro (11"/13"). Use flexible layouts that redistribute content rather than simply scaling.

### 1.4 Column-Based Layouts for Regular Width

In regular width, organize content into columns. Two-column is the most common (sidebar + detail). Three-column works for deep hierarchies (sidebar + list + detail). Avoid single-column full-width layouts on large screens.

```swift
struct ThreeColumnLayout: View {
    var body: some View {
        NavigationSplitView {
            SidebarView()
        } content: {
            ContentListView()
        } detail: {
            DetailView()
        }
    }
}
```

### 1.5 Respect Safe Areas

iPad safe areas differ from iPhone. Older iPads have no home indicator. iPads in landscape have different insets than portrait. Always use `safeAreaInset` and never hardcode padding for notches or indicators.

### 1.6 Support Both Orientations

iPad apps must work well in both portrait and landscape. Landscape is the dominant orientation for productivity. Portrait is common for reading. Adapt column counts and layout density to orientation.

---

## 2. Multitasking (CRITICAL)

### 2.1 Support Split View

Your app must function correctly at 1/3, 1/2, and 2/3 screen widths in Split View. At 1/3 width, your app receives compact horizontal size class. Content must remain usable at every split ratio.

### 2.2 Support Slide Over

Slide Over presents your app as a compact-width overlay on the right edge. It behaves like an iPhone-width app. Ensure all functionality remains accessible in this narrow mode.

### 2.3 Handle Stage Manager

Stage Manager allows freely resizable windows and multiple windows simultaneously. Your app must:
- Resize fluidly to arbitrary dimensions
- Support multiple scenes (windows) showing different content
- Not assume any fixed size or aspect ratio

```swift
@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
        // Support multiple windows
        WindowGroup("Detail", for: Item.ID.self) { $itemId in
            DetailView(itemId: itemId)
        }
    }
}
```

### 2.4 Never Assume Full Screen

The app may launch directly into Split View or Stage Manager. Do not depend on full-screen dimensions during setup, onboarding, or any flow. Test your app at every possible size.

### 2.5 Handle Size Transitions Gracefully

When the user resizes via multitasking, animate layout changes smoothly. Preserve scroll position, selection state, and user context across size transitions. Never reload content on resize.

### 2.6 Support Multiple Scenes

Use `UIScene` / SwiftUI `WindowGroup` to let users open multiple instances of your app showing different content. Each scene is independent. Support `NSUserActivity` for state restoration.

---

## 3. Navigation (CRITICAL)

### 3.1 Sidebar for Primary Navigation

In regular width, replace the iPhone tab bar with a sidebar. The sidebar provides more room for navigation items, supports sections, and feels native on iPad.

```swift
struct AppNavigation: View {
    @State private var selection: NavigationItem? = .inbox

    var body: some View {

From ehmo/platform-design-skills, MIT.

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Stars
623
Forks
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Last commit (this folder)
Mar 19, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ipados-design-guidelines skill. Agent Mart. https://agentmart.dev/skills/ehmo-ipados-design-guidelines (last updated 2026-10-24)