ipados-design-guidelines
Apple Human Interface Guidelines for iPad.
Skill by platform-design-skills
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About
Use cases: design
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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- No tools found
- Secrets
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ipados-design-guidelines
What's inside
- Skill name
ipados-design-guidelines- Description
- Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.
- License
- MIT
- Metadata
- author: platform-design-skills · version: 1.0.0
- Instructions
- 668 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- name: "ipados-design-guidelines" does not match folder "ipados"
- body: 668 lines (spec recommends under 500)
Files (4)
- AGENTS.md
- SKILL.md
- metadata.json
- _sections.md · rules/
SKILL.md (first lines)
# iPadOS Design Guidelines
Comprehensive rules for building iPad-native apps following Apple's Human Interface Guidelines. iPad is not a big iPhone -- it demands adaptive layouts, multitasking support, pointer interactions, keyboard shortcuts, and inter-app drag and drop. These rules extend iOS patterns for the larger, more capable canvas.
---
## 1. Responsive Layout (CRITICAL)
### 1.1 Use Adaptive Size Classes
iPad presents two horizontal size classes: **regular** (full screen, large splits) and **compact** (Slide Over, narrow splits). Design for both. Never hardcode dimensions.
```swift
struct AdaptiveView: View {
@Environment(\.horizontalSizeClass) var sizeClass
var body: some View {
if sizeClass == .regular {
TwoColumnLayout()
} else {
StackedLayout()
}
}
}
```
### 1.2 Don't Scale Up iPhone UI
iPad layouts must be purpose-built. Stretching an iPhone layout across a 13" display wastes space and feels wrong. Use multi-column layouts, master-detail patterns, and increased information density in regular width.
### 1.3 Support All iPad Screen Sizes
Design for the full range: iPad Mini (8.3"), iPad (11"), iPad Air (11"/13"), and iPad Pro (11"/13"). Use flexible layouts that redistribute content rather than simply scaling.
### 1.4 Column-Based Layouts for Regular Width
In regular width, organize content into columns. Two-column is the most common (sidebar + detail). Three-column works for deep hierarchies (sidebar + list + detail). Avoid single-column full-width layouts on large screens.
```swift
struct ThreeColumnLayout: View {
var body: some View {
NavigationSplitView {
SidebarView()
} content: {
ContentListView()
} detail: {
DetailView()
}
}
}
```
### 1.5 Respect Safe Areas
iPad safe areas differ from iPhone. Older iPads have no home indicator. iPads in landscape have different insets than portrait. Always use `safeAreaInset` and never hardcode padding for notches or indicators.
### 1.6 Support Both Orientations
iPad apps must work well in both portrait and landscape. Landscape is the dominant orientation for productivity. Portrait is common for reading. Adapt column counts and layout density to orientation.
---
## 2. Multitasking (CRITICAL)
### 2.1 Support Split View
Your app must function correctly at 1/3, 1/2, and 2/3 screen widths in Split View. At 1/3 width, your app receives compact horizontal size class. Content must remain usable at every split ratio.
### 2.2 Support Slide Over
Slide Over presents your app as a compact-width overlay on the right edge. It behaves like an iPhone-width app. Ensure all functionality remains accessible in this narrow mode.
### 2.3 Handle Stage Manager
Stage Manager allows freely resizable windows and multiple windows simultaneously. Your app must:
- Resize fluidly to arbitrary dimensions
- Support multiple scenes (windows) showing different content
- Not assume any fixed size or aspect ratio
```swift
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
// Support multiple windows
WindowGroup("Detail", for: Item.ID.self) { $itemId in
DetailView(itemId: itemId)
}
}
}
```
### 2.4 Never Assume Full Screen
The app may launch directly into Split View or Stage Manager. Do not depend on full-screen dimensions during setup, onboarding, or any flow. Test your app at every possible size.
### 2.5 Handle Size Transitions Gracefully
When the user resizes via multitasking, animate layout changes smoothly. Preserve scroll position, selection state, and user context across size transitions. Never reload content on resize.
### 2.6 Support Multiple Scenes
Use `UIScene` / SwiftUI `WindowGroup` to let users open multiple instances of your app showing different content. Each scene is independent. Support `NSUserActivity` for state restoration.
---
## 3. Navigation (CRITICAL)
### 3.1 Sidebar for Primary Navigation
In regular width, replace the iPhone tab bar with a sidebar. The sidebar provides more room for navigation items, supports sections, and feels native on iPad.
```swift
struct AppNavigation: View {
@State private var selection: NavigationItem? = .inbox
var body: some View {From ehmo/platform-design-skills, MIT.
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Signals
- Stars
- 623
- Forks
- 53
- Open issues
- 0
- Last commit (this folder)
- Mar 19, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0.0
- License
- MIT
- Repository
- github.com/ehmo/platform-design-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.546score
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ipados-design-guidelines skill. Agent Mart. https://agentmart.dev/skills/ehmo-ipados-design-guidelines (last updated 2026-10-24)