go-design-patterns
Idiomatic Go design patterns: functional options, builder, factory, strategy, middleware chain, pub/sub, and other patterns adapted for Go's type system.
Skill by eduardo-sl
Install
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
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- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/go-design-patterns
Tools it pre-approves 7
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
ReadEditWriteGlobGrepBash(go:*)Bash(gofmt:*)
What's inside
- Skill name
go-design-patterns- Description
- Idiomatic Go design patterns: functional options, builder, factory, strategy, middleware chain, pub/sub, and other patterns adapted for Go's type system. Use when: "design pattern", "functional options", "builder pattern", "factory pattern", "strategy pattern", "middleware chain", "option pattern", "how to structure this". Not for: interface design (go-interface-design), package layout (go-architecture-review), concurrency patterns (go-concurrency-review).
- License
- MIT
- Compatibility
- Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
- Allowed tools
- Read, Edit, Write, Glob, Grep, Bash(go:*), Bash(gofmt:*)
- Metadata
- author: eduardo-sl · version: 1.3.1
- Instructions
- 190 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (4)
- SKILL.md
- behavioral-patterns.md · references/
- creation-patterns.md · references/
- resilience-and-types.md · references/
SKILL.md (first lines)
# Go Design Patterns
Go favors composition over inheritance and simplicity over abstraction.
These patterns are idiomatic Go — not Java patterns ported to Go.
> Community default. A project skill or agent-config rule that explicitly
> supersedes `go-design-patterns` takes precedence over this one.
Detailed reference material, loaded on demand:
- `references/creation-patterns.md` — functional options (full example),
options vs config struct, constructors, factory.
- `references/behavioral-patterns.md` — strategy, middleware/decorator,
result type, defer cleanup, sentinel vs zero values.
- `references/resilience-and-types.md` — retry with jitter, circuit
breaker, bulkhead, parse-don't-validate types, status types.
Read a reference file only when the summary below is not enough.
## Pattern Selection
| Need | Pattern | Reference |
|---|---|---|
| Constructor with many optional settings | Functional options | creation-patterns.md |
| Config loaded from file/env, mostly required fields | Config struct | creation-patterns.md |
| Enforce invariants at creation | Constructor returning error | creation-patterns.md |
| Pick implementation from runtime config | Factory returning interface | creation-patterns.md |
| Swap simple behavior at runtime | Strategy via function type | behavioral-patterns.md |
| Swap complex behavior at runtime | Strategy via interface | behavioral-patterns.md |
| Wrap cross-cutting concerns (log, cache, metrics) | Middleware / decorator | behavioral-patterns.md |
| Value-or-error in concurrent pipelines | `Result[T]` struct | behavioral-patterns.md |
| Transient failures of a dependency | Retry with backoff and jitter | resilience-and-types.md |
| A dependency that is down | Circuit breaker, bulkhead | resilience-and-types.md |
| Validate once, trust afterwards | Parse into a type with unexported fields | resilience-and-types.md |
| Several booleans describing one lifecycle | A status type with explicit transitions | resilience-and-types.md |
## 1. Functional Options (essentials)
```go
type Option func(*Server)
func WithAddr(addr string) Option {
return func(s *Server) { s.addr = addr }
}
func NewServer(opts ...Option) *Server {
s := &Server{
addr: ":8080", // sensible defaults first
readTimeout: 5 * time.Second,
logger: slog.Default(),
}
for _, opt := range opts {
opt(s)
}
return s
}
srv := NewServer(WithAddr(":9090"))
```
Use when: many optional parameters with sensible defaults, API evolves over
time (new options don't break callers), options need validation.
Use a plain config struct instead when most fields are required or the
configuration is deserialized from file/env.
## 2. Constructor Rules
- Every exported type with invariants needs a constructor.
- Validate required dependencies; return an error, don't panic:
```go
// ✅ Good — constructor enforces invariants
func NewUserService(repo UserRepository, logger *slog.Logger) (*UserService, error) {
if repo == nil {
return nil, errors.New("user service: nil repository")
}
return &UserService{repo: repo, logger: logger}, nil
}
// ❌ Bad — struct literal with no validation
svc := &UserService{} // nil dependencies → panic at runtime
```
## 3. Factory
Return the interface, not a concrete type. The factory is the only place
that knows about concrete implementations:
```go
func NewStore(cfg Config) (Store, error) {
switch cfg.StoreType {
case "redis":
return newRedisStore(cfg.RedisAddr)
case "memory":
return newMemoryStore(), nil
default:
return nil, fmt.Errorf("unknown store type: %s", cfg.StoreType)
}
}
```
## 4. Middleware Chain
The standard HTTP composition pattern:
```go
type Middleware func(http.Handler) http.Handler
func Chain(handler http.Handler, middlewares ...Middleware) http.Handler {
for i := len(middlewares) - 1; i >= 0; i-- {
handler = middlewares[i](handler)
}
return handler
}
handler := Chain(appHandler, Recoverer, RequestID, Logger, Auth)
```
The same shape works for any interface: stack decorators asFrom eduardo-sl/go-agent-skills, MIT.
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Signals
- Stars
- 82
- Forks
- 10
- Open issues
- 0
- Last commit (this folder)
- Oct 14, 2026 (15 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.3.1
- License
- MIT
- Repository
- github.com/eduardo-sl/go-agent-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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HTTP/REST API design for Go services: handlers, ServeMux routing, middleware, request validation, pagination, idempotency, health checks, error responses, and…
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Cite this page
go-design-patterns skill. Agent Mart. https://agentmart.dev/skills/eduardo-sl-go-design-patterns (last updated 2026-10-24)