go-data-structures
Correct use of Go's built-in data structures: slices (nil vs empty, append semantics, aliasing, preallocation), maps (comma-ok, sets, iteration order)…
Skill by eduardo-sl
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/eduardo-sl-go-data-structures
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, data, writing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/go-data-structures
Tools it pre-approves 7
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
ReadEditWriteGlobGrepBash(go:*)Bash(gofmt:*)
What's inside
- Skill name
go-data-structures- Description
- Correct use of Go's built-in data structures: slices (nil vs empty, append semantics, aliasing, preallocation), maps (comma-ok, sets, iteration order), arrays, and choosing between them. Use when: "slice vs array", "nil slice", "empty slice", "preallocate", "map iteration", "use a set in Go", "slice aliasing", "append gotcha", "copy a slice", "sync.Map or mutex". Not for: structures shared across goroutines (go-concurrency-review), allocation profiling (go-performance-review), generic containers (go-design-patterns).
- License
- MIT
- Compatibility
- Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
- Allowed tools
- Read, Edit, Write, Glob, Grep, Bash(go:*), Bash(gofmt:*)
- Metadata
- author: eduardo-sl · version: 1.2.0
- Instructions
- 201 lines in SKILL.md · view on GitHub
Before installing
- Pre-approves some shell commands
Files (2)
- SKILL.md
- containers.md · references/
SKILL.md (first lines)
# Go Data Structures
Slices and maps look simple and hide the sharpest edges in the language.
These rules prevent the aliasing, nil, and iteration bugs that survive
code review.
Detailed reference material, loaded on demand:
- `references/containers.md` — `container/heap` priority queue, LRU with
`container/list`, reclaiming map memory, a `weak.Pointer` cache.
Read a reference file only when the summary below is not enough.
## 1. Nil Slice vs Empty Slice
```go
var a []int // nil slice — len 0, cap 0, no allocation
b := []int{} // empty slice — len 0, allocated header
c := make([]int, 0) // empty slice — same as b
```
- `len`, `cap`, `range`, and `append` treat all three identically.
- **Prefer the nil slice** as the "no elements" value; don't allocate
just to return "empty".
- Exception: JSON. With `encoding/json`, `nil` marshals to `null` and empty
to `[]`; if the contract requires `[]`, return an empty slice. The Go
1.27 `encoding/json/v2` API marshals nil as `[]` by default.
- Never distinguish nil from empty in logic — check `len(s) == 0`.
## 2. Append Semantics and Aliasing
`append` MAY return the same backing array or a new one. Both cases
bite:
```go
// ❌ Bad — result may alias the input
func addSuffix(base []string) []string {
return append(base, "suffix") // if cap(base) > len(base),
} // this WRITES INTO base's array
// ✅ Good — force a copy when the input must not be touched
func addSuffix(base []string) []string {
out := make([]string, len(base), len(base)+1)
copy(out, base)
return append(out, "suffix")
}
```
```go
// ❌ Bad — subslice keeps the whole 64 MB alive
func header(big []byte) []byte {
return big[:512] // backing array is still the full big
}
// ✅ Good — copy the window you keep
func header(big []byte) []byte {
return slices.Clone(big[:512]) // Go 1.21+; or copy() manually
}
```
Rule: a function either owns a slice or copies it. Returning a subslice
of a caller's slice, or appending to one, silently shares memory.
## 3. Preallocation
When the final size is known or bounded, allocate once:
```go
// ✅ Good — one allocation
names := make([]string, 0, len(users))
for _, u := range users {
names = append(names, u.Name)
}
// ❌ Bad — repeated growth and copying
var names []string
for _, u := range users {
names = append(names, u.Name)
}
```
Same for maps: `make(map[string]int, len(items))`.
Don't preallocate when the size is unknown — a wrong large cap wastes
memory; `append` growth is fine for cold paths.
## 4. Map Essentials
```go
// Comma-ok distinguishes "missing" from "zero value"
count, ok := hits[key]
if !ok { /* key absent */ }
// Zero value reads are safe; writes to a nil map PANIC
var m map[string]int
_ = m["x"] // 0, fine
m["x"] = 1 // panic: assignment to entry in nil map — make() first
// Iteration order is RANDOM and differs between runs.
// Sort keys when output must be deterministic:
keys := slices.Sorted(maps.Keys(m)) // Go 1.23+
for _, k := range keys {
fmt.Println(k, m[k])
}
```
- Map values are not addressable: `m[k].Field = v` doesn't compile for
struct values. Use a map of pointers, or read-modify-write.
- Deleting during `range` is safe; inserting during `range` is
unspecified (the new key may or may not be visited).
## 5. Sets
The idiomatic set is a map with empty-struct values:
```go
seen := make(map[string]struct{}, len(items))
for _, it := range items {
if _, dup := seen[it.ID]; dup {
continueFrom eduardo-sl/go-agent-skills, MIT.
More from eduardo-sl/go-agent-skills
- 0.676score
go-cli
eduardo-sl
Build command-line tools in Go: flag handling, subcommands, stdin/stdout discipline, exit codes, signal handling, and when Cobra/Viper earn their weight over…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-naming
eduardo-sl
Go naming conventions for packages, files, types, functions, methods, receivers, variables, constants, errors, acronyms and tests, grounded in Effective Go…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-graphql
eduardo-sl
Build GraphQL servers in Go with gqlgen: schema-first generation, resolver structure, the N+1 problem and dataloaders, complexity and depth limits, error…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-grpc
eduardo-sl
gRPC services in Go beyond the basics: proto design, status codes and error details, interceptors, deadlines, streaming, health checks, and graceful shutdown.
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-interface-design
eduardo-sl
Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-api-design
eduardo-sl
HTTP/REST API design for Go services: handlers, ServeMux routing, middleware, request validation, pagination, idempotency, health checks, error responses, and…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-coding-standards
eduardo-sl
Go coding standards and style conventions grounded in Effective Go, Go Code Review Comments, and production-proven idioms.
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-context
eduardo-sl
Correct usage of context.Context in Go: propagation, cancellation, timeouts, deadlines, values, and common anti-patterns.
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-documentation
eduardo-sl
Go documentation conventions: godoc comments, package docs, testable Example functions, deprecation notices, doc links, and project docs (README, CHANGELOG…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-error-handling
eduardo-sl
Go error handling patterns, wrapping, sentinel errors, custom error types, and the errors package.
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-modernize
eduardo-sl
Modernize Go code to use current language features and standard library additions, Go 1.21 through 1.27: generics and generic methods, log/slog, errors.Join…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-database
eduardo-sl
Database patterns for Go services: database/sql, connection management, transactions, migrations, query builders, and ORM usage (sqlc, GORM, ent).
SkillAFreshness: A★ 82Claude Code +9
Signals
- Stars
- 82
- Forks
- 10
- Open issues
- 0
- Last commit (this folder)
- Oct 14, 2026 (13 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.2.0
- License
- MIT
- Repository
- github.com/eduardo-sl/go-agent-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from eduardo-sl
- 0.676score
go-cli
eduardo-sl
Build command-line tools in Go: flag handling, subcommands, stdin/stdout discipline, exit codes, signal handling, and when Cobra/Viper earn their weight over…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-api-design
eduardo-sl
HTTP/REST API design for Go services: handlers, ServeMux routing, middleware, request validation, pagination, idempotency, health checks, error responses, and…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-graphql
eduardo-sl
Build GraphQL servers in Go with gqlgen: schema-first generation, resolver structure, the N+1 problem and dataloaders, complexity and depth limits, error…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-grpc
eduardo-sl
gRPC services in Go beyond the basics: proto design, status codes and error details, interceptors, deadlines, streaming, health checks, and graceful shutdown.
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-interface-design
eduardo-sl
Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the…
SkillAFreshness: A★ 82Claude Code +9 - 0.676score
go-coding-standards
eduardo-sl
Go coding standards and style conventions grounded in Effective Go, Go Code Review Comments, and production-proven idioms.
SkillAFreshness: A★ 82Claude Code +9
Cite this page
go-data-structures skill. Agent Mart. https://agentmart.dev/skills/eduardo-sl-go-data-structures (last updated 2026-10-24)