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write-skills

Create or revise agent skills.

Skill by dzhng

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/dzhng-write-skills

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

Use cases: writing, agent-building, prompt-engineering

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/write-skills

What's inside

Skill name
write-skills
Description
Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
License
MIT
Instructions
221 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Write Skills

A skill is not documentation. It is compressed operational memory for an
agent that already knows how to code and reason. Its job is
**predictability** — the agent taking the same *process* every run, not
producing the same output. Put only the context that changes what the agent
will do.

## First Principles

1. **Trigger from the description.** The frontmatter `description` is the
   only part read before the skill loads. Say what the skill does and the
   concrete situations that should trigger it. Do not hide trigger rules in
   the body.

2. **Spend tokens like they are scarce.** Assume the agent is already good at
   general reasoning. State the direction and let smart models figure out
   implementation details. A wrapper skill can be two sentences: name the
   capability to use and the skill to follow. Add mechanics only when a
   demonstrated failure requires them.

3. **Write procedures, not essays.** Prefer imperative rules, decision
   points, and small examples. A good skill changes behavior in the next
   turn; it does not merely explain the topic. And match the procedure to
   the deliverable's shape: a catalog of techniques with "pick what fits"
   produces tool-picking, not a flow — if the job is a shaped interaction
   (an interview, a staged walk), the workflow must *be* that shape, with
   the techniques demoted to steps inside it.

4. **Use progressive disclosure.** Keep the main skill file short. Push long
   schemas, examples, provider docs, or variant-specific guidance out into
   linked `references/` files, reached by a pointer that fires only when
   needed. Put repeatable fragile operations in `scripts/`. Put reusable
   output material in `assets/`.

5. **Validate by use.** A skill is good when a fresh agent applies it
   correctly on a realistic task — run it blind, and on the weakest model
   that will run it; a skill that only drives correct behavior on the
   frontier model that authored it is too fragile to ship. After editing,
   read it as if you had no conversation history and remove anything that
   would not affect action.

6. **Examples document the PROBLEM, not the solution.** An example earns its
   tokens by teaching the agent to *recognise a recurring problem* — the smell,
   the symptom, how you knew it was wrong. That is durable. The fix you happened
   to apply is not: code changes, and a baked-in solution goes stale, or worse
   prescribes a move that won't fit next time. Write the failure mode and its
   tell; let the agent derive the fix fresh against the current code. "A
   directional question gated on a centroid distance read wrong from every
   bearing" teaches; "so we keyed it on FRONT_ARC" rots. When in doubt, state
   what was broken and how you spotted it, and stop there.

## Leading Words

A **leading word** is a compact concept already in the model's pretraining
that the agent thinks with while running the skill (e.g. *fog of war*,
*tracer bullets*, *red*, *tight*). One word recruits priors the model
already holds and anchors a whole region of behavior in the fewest tokens.

- It anchors **execution** in the body (same word → same behavior every
  time) and **invocation** in the description (when that word also lives in
  the user's prompts, docs, and code, the skill fires more reliably).
- Hunt for restatements that a leading word retires. "fast, deterministic,
  low-overhead" → a *tight* loop. "a loop you believe in" → the loop goes
  *red*. You win twice: fewer tokens and a sharper hook.
- A weak leading word is a no-op (`be thorough` when the agent already is).
  The fix is a stronger word (*relentless*), not more sentences.

## Invocation

Choose how the skill is reached; each choice spends a different cost.

- **Model-invoked** (default): keep a `description` so the agent can fire it
  on its own and other skills can reach it. Costs **context load** — the
  description sits in the window every turn. Write rich trigger phrasing.
- **User-invoked**: set `disable-model-invocation: true`. Only the user
  typing its name can invoke it; zero context load, but the user must
  remember it exists. The `description` becomes a human-facing one-liner.

Pick model-invocation only when the agent or another skill must reach it
unprompted. When user-invoked skills pile up past memory, add a **router
skill** that names the others and when to reach for each.

## Description

The description does two jobs: state what the skill is, and list the
distinct situations (**branches**) that trigger it.

- Front-load the leading word — invocation work happens here.
- One trigger per branch. Synonyms that rename one branch are duplication;
  collapse them and keep only genuinely distinct branches.
- Cut identity already in the body. Keep triggers plus any "when another
  skill needs…" reach clause.

## Information Hierarchy

A skill is **steps** and **reference**, mixed freely. Rank each piece by how
immediately the agent needs it:

1. **In-skill step** — an ordered action in `SKILL.md`. Each ends on a
   **completion criterion**: make it *checkable* (can the agent tell done
   from not-done?) and, where it matters, *exhaustive* ("every modified
   model accounted for", not "produce a change list"). A vague criterion
   invites premature completion.
2. **In-skill reference** — a definition or rule consulted on demand. A flat
   peer-set of rules is fine, not a smell.
3. **External reference** — pushed out of `SKILL.md` into a linked file,
   loaded only when its pointer fires.

Keep a concept's definition, rules, and caveats under one heading
(**co-location**) so reading one part brings its neighbors. Push too little
down and the top bloats; push too much down and you hide what the agent needs.

## When to Split

Each cut spends a cost, so split only when it earns it:

- **By invocation** — split off a model-invoked skill when a distinct
  leading word should trigger it alone, or another skill must reach it. You

From dzhng/skills, MIT.

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Stars
1,379
Forks
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Last commit (this folder)
Oct 4, 2026 (24 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

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Cite this page

write-skills. Agent Mart. https://agentmart.dev/skills/dzhng-write-skills (last updated 2026-10-24)