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Use cases: refactoring
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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~/.claude/skills/refactor-clean
What's inside
- Skill name
refactor-clean- Description
- Refactor cleanly instead of layering sediment. Use for rename requests, stale or misleading names, legacy leftovers, changed scope, or when a change reveals duplicated concepts, local adapters, obsolete owners, redundant inputs or guards, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on" pressure in any code area.
- License
- MIT
- Instructions
- 177 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Clean Refactoring
Replace the old shape with the simpler shape the codebase would want if it were
designed today. Refactoring is not adding a compatibility layer beside the problem;
it is moving ownership until every concept has exactly one clear home. That cuts
both ways: merging N duplicated owners into one, and splitting one over-loaded
module into the several owners it was hiding.
## Workflow
1. Sweep names in every touched path, even when no structural refactor is needed.
Ask whether each name describes the concept's current scope. Rename misleading
files, symbols, imported bindings and shared exports immediately; update every
consumer, test, doc and agent instruction in the same pass. Keep scenario names
only for scenario-specific code, then search again for stale references.
2. Name the concept that lacks one clear owner — duplicated across several owners,
or several concepts fused into one over-loaded module. Identify the thing(s)
that should each have one owner: environment, pricing rule, geometry source,
state machine, data contract, renderer phase, API shape, UI state, or test
oracle.
3. Find every current owner and consumer. Treat wrappers, aliases, pass-local
constants, copied structs, migration comments and "temporary" branches as
sediment until proven otherwise.
4. Run a deletion pass before relaxing checks or making inputs optional. For each
input, flag, guard, fallback, and adapter in the affected path, ask what required
behavior breaks if it disappears. Trace its writers, transport, readers,
validators, and consumers; compare them with the authoritative owner. Making a
redundant input optional is not completion. If removing it preserves required
behavior, delete the mechanism and its call-site, test, and documentation residue.
5. Promote any remaining concept to its natural home. Pick the module that would
own it from scratch, then make old call sites consume that owner directly.
Delete or collapse the stale path in the same pass.
6. Retain compatibility only for an identified consumer and a concrete behavior
that removal would break. Old inputs that can safely be ignored need no parser,
validator, or adapter just because they may still arrive. If a bridge is needed,
keep it tiny and give it a removal condition; hypothetical callers do not count.
7. Verify behavior through consumers, including affected failure and retry paths.
Search again for the removed mechanism across code, tests, docs, and agent
instructions. Finish only when each retained mechanism in the affected path
has a named consumer and behavior it preserves; report retained bridges and
their removal conditions.
## Rules
- **Every line is debt — the best mechanism is the one you don't write.**
Before building any guard, validator, convergence protocol, or cleanup
path, two checks gate it:
1. **Does the platform already do this?** Read the component/framework you
are working around before coding around it — its crons, retries,
defaults, and lifecycles. A hand-built janitor beside a component that
already vacuums itself is pure debt, and it will be debugged by someone
who doesn't know the component made it unnecessary.
2. **Does the failure it guards change any real outcome?** Trace the
guarded condition to its consumer. If the consumer is indifferent — an
ordering check feeding a consumer that doesn't care about order, a
validation on data only our own code produces — the guard tests nothing
and must not be written. A common shape: an invariant re-checked at read
time that the single write path already establishes, so the branch can
only fire on hand-corrupted rows. Ask which caller could produce the bad
state; if the honest answer is "none, short of someone editing the
database", delete the branch. "It could be inconsistent" is not a reason;
"the consumer would then do the wrong thing" is.
The bar is not "is this correct?" — defensive code is usually correct.
The bar is "what breaks, for whom, if this line doesn't exist?" No
concrete answer → no line.
- **Measure the change, and treat a bad size-to-behaviour ratio as a shape
defect.** Before accepting a change, count what it actually cost — production
code apart from tests and docs, and comments apart from logic, because a
diff dominated by explanation is not the same as one dominated by machinery:
```
git diff --numstat <base> -- ':!specs' ':!*.test.*' ':!**/test-harness'
```
Then read the added lines, not just the total. **A small behavioural change
that costs a large number of lines is a red flag** — it is the most reliable
signal that the fix is fighting the existing shape rather than fitting it:
a special case layered where the general case belongs, a second owner
introduced beside the real one, or a wrapper bridging two things that should
have been merged. The correct response is to rework it from the shape the
code would want, **not** to commit it with a paragraph explaining why it had
to be big; that explanation is the smell, not the mitigation.
Two honesty rules, or the number means nothing: formatter churn in files the
change did not otherwise touch is not part of the change and must stay out of
the commit; and a net count near zero can still hide real weight — a new
cron, table column, index, endpoint, dependency, or config flag is a surface
someone now owns and maintains, so name those separately from the count.
- **Do not over-weigh the sunk cost of the existing architecture.** "It already
exists and works" is not an argument for keeping a shape — coding agents make
large architecture switches cheap, so size a refactor by the quality of the end
state, not by the volume of code it replaces. When behavior must survive, pin it
with tests at the consumer surface and swap the architecture underneath — though
most of the time even the old seams shouldn't survive verbatim: a big refactor is
the chance to redraw them into the shape the codebase would want today, not to
faithfully rebuild the old interfaces on a new foundation.
- Prefer one shared primitive over N adapters. An adapter is acceptable only at an
external boundary or as a short-lived migration seam.
- **Split a module that owns too many concepts — decomposition is refactoring
too.** The dual of merging duplicates: when one file or function has accreted
unrelated responsibilities, divide it along ownership seams so each piece owns a
coherent slice a reader can name and the original thins to composition. **Past
~1000 lines a file is a smell, not a verdict** — some modules earn their size (a
cohesive state machine, a generated table, one algorithm with tight internal
coupling), but a god-file that registers dozens of routes or handles many domains
inline is accreted responsibility, not cohesion. The split is right only when
each new module owns a nameable responsibility and import pressure drops because
dependencies moved with it; it's wrong when it's line-count relief that scatters
one concept across files a reader must reassemble.
- **Know what already exists before you build something new.** Before writing a
new mechanism — a shape, computation, asset, state machine, data contract —
search the codebase for one that already does this, or something close enough
to share. Only once you know what's there can you make the real decision:
reuse it, consolidate two near-duplicates, or extract the shared core into an
independent module both call — and that decision belongs *before* you start,
not bolted on after. Reuse is not automatically the answer; the existing thing
may be wrong, or genuinely different, and then you build new deliberately. The
failure this prevents is building in ignorance of what's already there: two
implementations that must agree then silently drift, each re-deriving detailsFrom dzhng/skills, MIT.
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Featured in
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- Stars
- 1,379
- Forks
- 84
- Open issues
- 0
- Last commit (this folder)
- Oct 14, 2026 (14 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/dzhng/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
refactor-clean skill. Agent Mart. https://agentmart.dev/skills/dzhng-refactor-clean (last updated 2026-10-24)