design-with-images
Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept.
Skill by dzhng
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/dzhng-design-with-images
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, ui-design, image-generation
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/design-with-images
What's inside
- Skill name
design-with-images- Description
- Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the mockups or the first code approximation.
- License
- MIT
- Instructions
- 62 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Design With Images The deliverable is the working design, visibly matched to the approved reference. Image generation explores the target; real screenshots prove the implementation. For an exploration-only request, deliver the options and wait for a selection. ## Workflow 1. **Frame the decision.** Read the relevant design skill and capture the actual surface. Pin what may change and what must stay: content, framing, palette, interactions and surrounding UI. Keep the original capture. 2. **Generate alternatives.** Use the available image-generation skill/tool with that capture as a reference. Produce a small, labelled set of distinct visual directions. Show them as concepts, never as screenshots of implemented code. 3. **Freeze the chosen target.** Use an existing approval or delegated design discretion; otherwise obtain the user's selection. Preserve the selected image, prompt and provenance in the project's reference area. Name its visible requirements: spacing and padding, silhouette, typography, opacity, edge softness, hierarchy and placement. Do not substitute the prompt's requested properties for what the selected image actually shows. Before coding, complete the reference measurements in [Reference Landmarks](../compare-screenshots/references/reference-landmarks.md). 4. **Implement the design.** Use the project's real components and visual primitives. A generated mockup is not source code, and easy CSS is not evidence of fidelity. Preserve intended relationships when implementation constraints require a different mechanism. Label generated text errors or invented details as artifacts; do not ship them merely to match pixels. 5. **Compare and iterate.** Capture the real implementation at comparable scale, framing and state. Run [compare-screenshots](../compare-screenshots/SKILL.md) against the **approved concept**, with full context and tight crops of the changed features. Complete its boundary/overlap checks: compare each side of the effect and any foreground it crosses, not just overall softness and spacing. Keep the per-feature pass/fix/uncertain record through handover. A before/after code screenshot comparison is supplementary; it proves change, not fidelity to the selected design. List the material mismatches, fix them in code, recapture and compare again. Continue until each intended feature matches or the user explicitly revises the target. Passing functional tests, a lower distance score, or "close enough" from memory is not a stopping condition. Disclose constraints as soon as they emerge. 6. **Verify and hand over.** Check the real design in its relevant states and sizes, including crowded and low-contrast cases. Use [screenshot-critique](../screenshot-critique/SKILL.md) for an unprimed review; show the approved reference beside the actual result, clearly labelled, using [preview-shots](../preview-shots/SKILL.md) where available. Resolve material feedback through the same comparison loop before claiming completion or publishing. Stabilize this visual gate before running expensive closeout suites; use focused checks while the design is still changing. Preserve existing authorization; do not invent another approval gate when the selected design and shipping action are already approved. ## Rules - Keep concept, previous implementation and current implementation distinct. Never replace the approved reference with the latest code screenshot. - Keep actual-size captures as primary evidence. Label derived alignments; never change application scale or crop away defects to improve agreement. - Judge generated references by their intended design features, not literal equality of re-rendered text or scenery. Document such exclusions explicitly; they are not permission to excuse different padding, shapes or hierarchy. - A selected concept is a requirement, not inspiration to reinterpret silently. If it cannot be implemented faithfully, show the specific conflict and seek a revised target rather than presenting an approximation as finished.
From dzhng/skills, MIT.
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Compare and alternatives
Featured in
Signals
- Stars
- 1,379
- Forks
- 84
- Open issues
- 0
- Last commit (this folder)
- Sep 30, 2026 (27 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/dzhng/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns…
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Cite this page
design-with-images skill. Agent Mart. https://agentmart.dev/skills/dzhng-design-with-images (last updated 2026-10-24)