Motion Design
Animation principles, micro-interaction specs, and reduced-motion support
Skill by dtsong
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/dtsong-motion-design-04a09a
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
Files it touches
~/.claude/skills/motion-design
What's inside
- Skill name
Motion Design- Description
- Animation principles, micro-interaction specs, and reduced-motion support
- License
- MIT
- Instructions
- 117 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- name: only lowercase letters, digits and single hyphens allowed
- name: "Motion Design" does not match folder "motion-design"
Files (1)
- SKILL.md
SKILL.md (first lines)
# Motion Design ## Purpose Design the motion language for a feature or system, including transition specs, micro-interaction definitions, choreography principles, and reduced-motion alternatives. ## Inputs - Feature or component requiring motion design - Existing animation patterns in the project (if any) - Performance constraints (target FPS, device capabilities) - Accessibility requirements (prefers-reduced-motion support) ## Process ### Step 1: Identify Motion Opportunities Catalog where motion adds meaning: - **State transitions:** Loading → loaded, collapsed → expanded, hidden → visible - **Navigation transitions:** Screen push/pop, modal present/dismiss, tab switch - **Feedback responses:** Button press, form submission, error shake, success check - **Attention guidance:** New item appears, notification badge, scroll-to-target - **Data changes:** List reorder, item add/remove, value count-up ### Step 2: Define Motion Principles Establish the motion language for this project: - **Duration scale:** Micro (100ms), short (200ms), medium (300ms), long (500ms) - **Easing curves:** Enter (ease-out), exit (ease-in), standard (ease-in-out) - **Stagger:** Delay between sequential items (50-100ms per item, max 5 items) - **Distance:** How far elements travel relative to their size ### Step 3: Spec Each Animation For each motion opportunity, define: - **Property:** What changes (opacity, transform, height, color) - **Duration:** How long (from the duration scale) - **Easing:** Which curve (from the easing set) - **Delay:** When it starts relative to the trigger - **Direction:** Where it moves from/to ### Step 4: Design Choreography For multi-element transitions: - **Entrance order:** What appears first, second, third - **Stagger timing:** Delay between each element - **Shared elements:** Elements that morph between states - **Exit choreography:** Reverse of entrance, or distinct exit pattern ### Step 5: Reduced-Motion Alternatives For every animation, define the prefers-reduced-motion alternative: - **Instant transitions:** Replace motion with opacity crossfade - **Remove parallax:** Static positioning instead - **Simplify choreography:** Single fade-in instead of staggered entrance - **Keep functional animation:** Loading spinners stay (they communicate state) ### Step 6: Performance Considerations Verify motion feasibility: - **Composite-only properties:** Prefer transform and opacity (GPU-accelerated) - **Avoid layout thrash:** Don't animate width, height, top, left - **will-change hints:** Add for elements that will animate - **60fps budget:** Each frame must complete in <16.6ms ## Output Format ```markdown # Motion Design Specification ## Motion Principles | Property | Value | Usage | |----------|-------|-------| | Duration (micro) | 100ms | Hover, focus | | Duration (short) | 200ms | Expand, collapse | | Duration (medium) | 300ms | Page transitions | | Ease (enter) | cubic-bezier(0, 0, 0.2, 1) | Elements appearing | | Ease (exit) | cubic-bezier(0.4, 0, 1, 1) | Elements leaving | | Stagger | 50ms | List items | ## Animation Specs ### [Component/Interaction Name] **Trigger:** [User action or state change] **Property:** [What changes] **From → To:** [Start value → End value] **Duration:** [From scale] **Easing:** [From set] **Reduced motion:** [Alternative] ## Choreography ### [Transition Name] 1. [Element] fades in at 0ms (200ms, ease-out) 2. [Element] slides up at 50ms (200ms, ease-out) 3. [Element] fades in at 100ms (200ms, ease-out) ## Reduced Motion Summary | Animation | Full Motion | Reduced Motion | |-----------|------------|----------------| | Page enter | Slide + fade | Instant fade | | List stagger | Staggered slide-up | Single fade | | Loading | Spinner | Spinner (kept) | ``` ## Quality Checks - [ ] Every animation has a purpose (communicates state change, guides attention, or provides feedback) - [ ] Duration and easing values come from the defined scale, not arbitrary values - [ ] Every animation has a prefers-reduced-motion alternative - [ ] Animations use composite-only properties (transform, opacity) where possible - [ ] Stagger timing doesn't exceed 5 items (cap the stagger, fade the rest) - [ ] No animation exceeds 500ms (users perceive delays >400ms as laggy) ## Evolution Notes <!-- Observations appended after each use -->
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Signals
- Stars
- 2
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Feb 21, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
Motion Design skill. Agent Mart. https://agentmart.dev/skills/dtsong-motion-design-04a09a (last updated 2026-10-24)