industrial-brutalist-ui
Build raw mechanical interfaces combining Swiss industrial print or tactical CRT telemetry with rigid grids, extreme type contrast, utilitarian color, and…
Skill by davidbasilefilho
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/davidbasilefilho-industrial-brutalist-ui
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/industrial-brutalist-ui
What's inside
- Skill name
industrial-brutalist-ui- Description
- Build raw mechanical interfaces combining Swiss industrial print or tactical CRT telemetry with rigid grids, extreme type contrast, utilitarian color, and analog degradation. Use for dense dashboards, portfolios, editorial sites, or blueprint-like systems.
- License
- Apache-2.0
- Instructions
- 26 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Industrial Brutalist UI Choose one mode; never mix substrates. ## Modes - **Swiss print:** off-white `#F4F4F0`/`#EAE8E3`, carbon `#050505`–`#111111`, only hazard red `#E61919`/`#FF2A2A`. Heavy asymmetric sans, visible blueprint grid, huge negative space/numerals. - **Tactical CRT:** dark `#0A0A0A`/`#121212`, phosphor white `#EAEAEA`, same hazard red. Dense mono data, brackets/crosshairs/scanlines. Optional `#4AF626` for one functional indicator only. No gradients, soft shadows, translucency, mixed light/dark sections, or rounded corners. ## Typography - Macro: heavy neo-grotesk (Neue Haas Black, Archivo Black, Roboto Flex Heavy, Monument Extended), uppercase, `clamp(4rem, 10vw, 15rem)`, tracking `-0.03em` to `-0.06em`, line-height `0.85`–`0.95`. - Micro: JetBrains/IBM Plex/Space Mono, VT323, or Courier Prime; 10–14px, tracking `0.05em`–`0.1em`, line-height `1.2`–`1.4`, uppercase metadata/nav/units. - High-contrast serif only as rare degraded disruption. ## Structure Use deterministic CSS Grid, visible 1–2px compartments/rules, alternating dense telemetry and vast negative space. Efficient line method: contrasting grid parent/children with `gap: 1px`. Use semantic technical tags (`data`, `samp`, `kbd`, `output`, `dl`). Add restrained ASCII framing (`[ SYSTEM ]`, `>>>`, `///`), registration marks, crosshairs, barcodes, warning stripes, and believable revision/unit data. Simulate physical media with low-opacity global SVG noise, halftone/1-bit dithering, or CRT repeating scanlines. Effects must reinforce chosen substrate, never become decoration noise.
From davidbasilefilho/codex-skills, Apache-2.0.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 12, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/davidbasilefilho/codex-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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industrial-brutalist-ui skill. Agent Mart. https://agentmart.dev/skills/davidbasilefilho-industrial-brutalist-ui (last updated 2026-10-24)