figure-it-out
Use when no playbook fits: design an auditable one first.
Skill by Cloeille
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/cloeille-figure-it-out
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/figure-it-out
What's inside
- Skill name
figure-it-out- Description
- Use when no playbook fits: design an auditable one first.
- License
- MIT
- Instructions
- 49 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Figure it out When the task matches no playbook, design one. The deliverable before any code is the workflow itself: a sequence of phases that scales rigor to the task, runs the scientific method, and leaves a decision trail a human can audit after stepping away. ## Start Open a todolist whose first item is to read the Principles section of the **poteto-mode** skill. Then add the phases below as todos. ## Phase A: Frame Ground first, then commit. Don't start the run until you can state: - The definition of done as a falsifiable predicate (the **prove-it-works** principle skill). - Scope, quantified: rough units and effort, plus the blockers grounding surfaced. - The rigor level, biased high. One-way doors and high blast radius get more. Reversible low-stakes steps get less. Rigor is gates and artifacts, not "try harder". Present the framing and tradeoffs before committing to a long run. Reversible work proceeds (the **never-block-on-the-human** principle skill), but a multi-hour run earns one checkpoint. ## Phase B: Design the workflow Decompose into atomic, independently-landable units. Sequence riskiest-unknown-first. Scaffold and verification come before features (the **foundational-thinking** principle skill). - Build the verification harness before the work, with the baseline captured from the pre-change state, so the check reads as "old value vs new value". - For one-way-door design decisions, run the **architect** skill (it runs **arena**). Skip it for mechanical work whose shape is already concrete. A second arena over a settled design is over-engineering (the **laziness-protocol** principle skill). - Decide what fans out. Parallelize only across seams, and give each worker its own worktree or branch (the **separate-before-serializing-shared-state** principle skill). Don't over-fan. - Write the designed phase list down. That list is what the human reviews. Then execute the design. Add its steps to the todolist as concrete items, after the Phase C entry and before Phase D. Run each under the Phase C loop discipline, and weave the Phase D log through them, a row as each step lands, rather than saving the whole trail for the end. ## Phase C: Run the loop Each unit is an experiment. State the hypothesis, make the smallest change, measure against the predicate on the real artifact, keep it if it advanced, revert it if it didn't. Apply the **sequence-verifiable-units** principle skill, verifying each unit before starting the next instead of batching checks at the end. - Verify by inspecting the artifact, never a self-report. When something passes too easily, suspect the observation method before the system. - Pair delegated work with a judge. If a worker games the gate, reset and harden the contract. If the gate itself is wrong, fix the gate in its own change rather than routing around it. - A verdict is VERIFIED, NOT VERIFIED, or INCONCLUSIVE. Inconclusive is not a pass. Don't hide a negative. ## Phase D: Keep the audit trail Log the run via the **show-me-your-work** skill. figure-it-out's work is usually ambitious enough to commit the trail so the reviewer can read it in the PR. The trail plus the diff is what lets the human come back and trust the work. ## Phase E: Verify and hand back Check the whole against the Phase A predicate on the real product, not just the harness. Encode any recurring correction as a gate, a lint rule, a check, or a script (the **encode-lessons-in-structure** principle skill). **Reply:** the playbook you designed, the rigor level and why, the decision-trail path, what's verified against the predicate, and what's still open.
From Cloeille/pstack, MIT.
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Signals
- Stars
- 12
- Forks
- 5
- Open issues
- 0
- Last commit (this folder)
- Oct 23, 2026 (6 days ago)
- Last release
- Oct 23, 2026 (6 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Cloeille/pstack
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.635score
reflect
Cloeille
Use when asked to reflect: route learnings into skills.
SkillAFreshness: A★ 12Claude Code +9 - 0.635score
typescript-best-practices
Cloeille
Use when reading or editing TypeScript code.
SkillAFreshness: A★ 12Claude Code +9 - 0.630score
show-me-your-work
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Use for long-running work that needs a decision trail.
SkillAFreshness: A★ 12Claude Code +9 - 0.630score
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Use to remove needless code comments via Comment Sicko.
SkillAFreshness: A★ 12Claude Code +9 - 0.630score
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Generate a project-local skill that drives the real app.
SkillAFreshness: A★ 12Claude Code +9 - 0.630score
technical-writing
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Use when writing or editing technical docs or READMEs.
SkillAFreshness: A★ 12Claude Code +9
Cite this page
figure-it-out skill. Agent Mart. https://agentmart.dev/skills/cloeille-figure-it-out (last updated 2026-10-24)