sws2-text-styling
Style localized SwiftlyS2 chat, prefixes and CenterHTML messages with the actual CS2 palette, supported markup and typography, and editable presentation…
Skill by btnrv
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/btnrv-sws2-text-styling
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: presentations, design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/sws2-text-styling
What's inside
- Skill name
sws2-text-styling- Description
- Style localized SwiftlyS2 chat, prefixes and CenterHTML messages with the actual CS2 palette, supported markup and typography, and editable presentation resources.
- License
- GPL-3.0
- Instructions
- 13 lines in SKILL.md · view on GitHub
Files (4)
- SKILL.md
- center-html.md · references/
- localization.md · references/
- palette.md · references/
SKILL.md (first lines)
# Text styling Put the plugin prefix in its JSONC configuration and complete messages in `resources/translations/<language>.jsonc`. Store color tokens in those files so operators can change the appearance without recompiling. C# selects translation keys and supplies values; color constants and styled literals belong in the data files. Use `Core.Translation.GetPlayerLocalizer(player)` for player output and `Core.Localizer` for server-language output. Keep an `en.jsonc` baseline and stable numbered placeholders across languages. The core `UsePlayerLanguage` setting controls whether player output follows the recipient's language. Localize broadcasts per recipient when needed. SwiftlyS2 chat uses bracket tokens such as `[white]` and `[green]`. Use a neutral base and highlight the words that carry meaning. Reset the message color after the configurable prefix and after highlighted values. Read the [exact palette and message example](references/palette.md) before choosing a token. For CenterHTML tags, fonts, sizing, escaping, and duration, read [CenterHTML](references/center-html.md). Keep surface-specific translation keys: chat color tokens become control bytes when translations load. Read [localization and escaping](references/localization.md) when inserting player text or sharing messages across destinations. For a custom XML HUD with its own CSS and buttons, use [sws2-panorama-authoring](../sws2-panorama-authoring/SKILL.md). Confirm send APIs and thread requirements through [sws2-api-mcp](../sws2-api-mcp/SKILL.md).
From btnrv/SwiftlyS2-Skills, GPL-3.0.
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Signals
- Stars
- 3
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 9, 2026 (21 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/btnrv/SwiftlyS2-Skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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sws2-text-styling skill. Agent Mart. https://agentmart.dev/skills/btnrv-sws2-text-styling (last updated 2026-10-24)