sws2-game-assets
Compile, package, precache, and apply CS2 models, materials, textures, particles, sounds, and UI resources used by SwiftlyS2 plugins, and inspect them with…
Skill by btnrv
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/sws2-game-assets
What's inside
- Skill name
sws2-game-assets- Description
- Compile, package, precache, and apply CS2 models, materials, textures, particles, sounds, and UI resources used by SwiftlyS2 plugins, and inspect them with Source 2 Viewer and Source2Viewer-CLI (ValveResourceFormat). Use whenever a plugin needs an asset path, a sound event name, a custom model or VPK, or when the user mentions VPKs, `_c` files, decompiling, extracting CS2 files, Source 2 Viewer, S2V, VRF or Source2Viewer-CLI.
- License
- GPL-3.0
- Instructions
- 13 lines in SKILL.md · view on GitHub
Files (4)
- SKILL.md
- assets.md · references/
- sounds.md · references/
- source2viewer.md · references/
SKILL.md (first lines)
Read [resource formats and precache](references/assets.md) for logical paths, compiled dependencies, player models, and manifest lifetime. Read [sound events](references/sounds.md) when emitting named sounds with recipient filters, source entities or custom parameters. Read [Source 2 Viewer and Source2Viewer-CLI](references/source2viewer.md) to find stock asset paths and sound event names, list a compiled resource's dependencies, check a VPK before shipping, export files for reference, or read resources from C#. It also covers where to download the tool and which CLI options each release supports. Verify that resources and dependencies are mounted for the server and receiving clients. Register needed resources through `Core.Event.OnPrecacheResource` before the game session manifest is built, then apply them through the target runtime's managed API. Use compiler tools matching the deployment. Look up stock asset paths and sound event names in the game's files with Source2Viewer-CLI. Do not guess them. Run `Source2Viewer-CLI --help` before writing a command, because the online guide describes options that release 20.0 does not have. Build and verify resource loading in a fresh session with a connected client. Validate the visible or audible result and the player-model behavior required by the feature.
From btnrv/SwiftlyS2-Skills, GPL-3.0.
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Signals
- Stars
- 3
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 14, 2026 (16 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/btnrv/SwiftlyS2-Skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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sws2-game-assets skill. Agent Mart. https://agentmart.dev/skills/btnrv-sws2-game-assets (last updated 2026-10-24)