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sws2-game-assets

Compile, package, precache, and apply CS2 models, materials, textures, particles, sounds, and UI resources used by SwiftlyS2 plugins, and inspect them with…

Skill by btnrv

IndexedGPL-3.0★ 3
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/btnrv-sws2-game-assets

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Compile, package, precache, and apply CS2 models, materials, textures, particles, sounds, and UI resources used by SwiftlyS2 plugins, and inspect them with Source 2 Viewer and Source2Viewer-CLI (ValveResourceFormat). Use whenever a plugin needs an asset path, a sound event name, a custom model or VPK, or when the user mentions VPKs, `_c` files, decompiling, extracting CS2 files, Source 2 Viewer, S2V, VRF or Source2Viewer-CLI.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/sws2-game-assets

What's inside

Skill name
sws2-game-assets
Description
Compile, package, precache, and apply CS2 models, materials, textures, particles, sounds, and UI resources used by SwiftlyS2 plugins, and inspect them with Source 2 Viewer and Source2Viewer-CLI (ValveResourceFormat). Use whenever a plugin needs an asset path, a sound event name, a custom model or VPK, or when the user mentions VPKs, `_c` files, decompiling, extracting CS2 files, Source 2 Viewer, S2V, VRF or Source2Viewer-CLI.
License
GPL-3.0
Instructions
13 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • assets.md · references/
  • sounds.md · references/
  • source2viewer.md · references/

SKILL.md (first lines)

Read [resource formats and precache](references/assets.md) for logical paths, compiled dependencies, player models, and manifest lifetime.

Read [sound events](references/sounds.md) when emitting named sounds with recipient filters, source entities or custom parameters.

Read [Source 2 Viewer and Source2Viewer-CLI](references/source2viewer.md) to find stock asset paths and sound event names, list a compiled resource's dependencies, check a VPK before shipping, export files for reference, or read resources from C#. It also covers where to download the tool and which CLI options each release supports.

Verify that resources and dependencies are mounted for the server and receiving clients. Register needed resources through `Core.Event.OnPrecacheResource` before the game session manifest is built, then apply them through the target runtime's managed API. Use compiler tools matching the deployment.

Look up stock asset paths and sound event names in the game's files with Source2Viewer-CLI. Do not guess them. Run `Source2Viewer-CLI --help` before writing a command, because the online guide describes options that release 20.0 does not have.

Build and verify resource loading in a fresh session with a connected client. Validate the visible or audible result and the player-model behavior required by the feature.

From btnrv/SwiftlyS2-Skills, GPL-3.0.

More from btnrv/SwiftlyS2-Skills

Signals

Stars
3
Forks
0
Open issues
0
Last commit (this folder)
Oct 14, 2026 (16 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
GPL-3.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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sws2-game-assets skill. Agent Mart. https://agentmart.dev/skills/btnrv-sws2-game-assets (last updated 2026-10-24)