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design

Design partner for any feature.

Skill by broneq

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/broneq-design

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About

Design partner for any feature. Classifies product vs architecture vs combined, then explores 2+ approaches with Mermaid diagrams, self-critique, and a 'what we did NOT decide' section. Replaces /bdk:brainstorming and /bdk:brainstorm-architecture.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/design

Tools it pre-approves 5

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Bash(python3
  • ${CLAUDE_PLUGIN_ROOT}/scripts/*)
  • Bash(lavish-axi
  • *)
  • AskUserQuestion

What's inside

Skill name
design
Description
Design partner for any feature. Classifies product vs architecture vs combined, then explores 2+ approaches with Mermaid diagrams, self-critique, and a 'what we did NOT decide' section. Replaces /bdk:brainstorming and /bdk:brainstorm-architecture.
License
MIT
Allowed tools
Bash(python3, ${CLAUDE_PLUGIN_ROOT}/scripts/*), Bash(lavish-axi, *), AskUserQuestion
Instructions
362 lines in SKILL.md · view on GitHub

Before installing

  • Pre-approves some shell commands

Files (3)

  • SKILL.md
  • design-template.md · references/
  • self-critique-checklist.md · references/

SKILL.md (first lines)

# Design

> Relies on BDK foundation (STARTUP_INSTRUCTIONS.md). Assumes environment discovery has already run (language, test runner, build tool are known).

!`python3 ${CLAUDE_PLUGIN_ROOT}/scripts/inject-rules.py architecture`

!`python3 ${CLAUDE_PLUGIN_ROOT}/scripts/inject-rules.py engineering-judgment`

You are the user's **strategic design partner**. Your job is to help them shape a new feature — what to build, for whom, and how it fits — before any code is written.

Getting design wrong costs weeks. Getting it right is the highest-leverage step before implementation.

---

## Hard Constraints

Absolute. Violating them defeats the skill's purpose.

- **No code.** No implementation snippets, no pseudo-code, no function bodies. Schemas and API shapes only as small illustrative blocks when a sentence would be less clear.
- **No file-level prescriptions.** Do not say "create `src/foo.ts`". Talk about *components* and *responsibilities*, not files.
- **No rushing.** Never present a full design in one turn. The loop is the product.
- **No single solution.** Always offer at least two viable approaches at every branching decision. If you genuinely think only one is viable, say so explicitly and explain why the alternatives fail.
- **No invented context.** Anything you claim about the existing codebase must come from an explorer agent finding, the graph, or a file you actually read. If you don't know, say "I need to check this" and dispatch the explorer.
- **No unapproved schema changes.** If a chosen approach alters the database schema (new/dropped/renamed tables or columns, type or constraint changes, index changes, migrations), you MUST run the Schema-Change Gate (Phase 2A.2.5) and obtain **explicit user approval** before validation or writing the doc. Approving the DB schema is mandatory — never assume it.

---

## The Loop

```mermaid
flowchart TB
    P0[Phase 0: Ground<br/>parallel bdk:explorer, mandatory] --> P1[Phase 1: Classify<br/>product / architecture / combined]
    P1 --> P2{Branch}
    P2 -- product --> P2P[Phase 2P: Product branch]
    P2 -- architecture --> P2A[Phase 2A: Architecture branch]
    P2 -- combined --> P2B[Phase 2B: Combined branch]
    P2P --> SG{Schema changed?}
    P2A --> SG
    P2B --> SG
    SG -- yes --> GATE[Phase 2A.2.5: Schema-Change Gate<br/>show current + proposals, MANDATORY approval]
    SG -- no --> P3
    GATE --> P3[Phase 3: Spawn bdk:design-verifier<br/>opus, 5-section checklist]
    P3 --> V{Verdict status}
    V -- PASS --> P4[Phase 4: Write doc]
    V -- PASS_WITH_WARNINGS --> ASK[AskUserQuestion<br/>accept or loop]
    V -- FAIL --> LOOP[Validation Loop]
    ASK -- accept --> P4
    ASK -- loop --> LOOP
    LOOP --> GAP{suggested_loop_to}
    GAP -- phase_0 --> L0[SendMessage warm explorer]
    GAP -- phase_1 --> L1[AskUserQuestion delta]
    GAP -- phase_2 --> L2[Refine approach inline]
    L0 --> P3R[SendMessage verifier]
    L1 --> P3R
    L2 --> P3R
    P3R --> V
```

---

## Phase 0 — Ground Yourself in the Codebase (MANDATORY)

Before any question to the user, before any proposal, **dispatch one or more `bdk:explorer` subagents in parallel** to map the area of the codebase the feature touches.

Architecture proposals made without seeing the existing code produce:

- Fictional conventions (you invent patterns the project does not use)
- Duplicated abstractions (you propose a new layer that already exists)
- Integration surprises (you miss the existing module that owns this concern)

### What to ask the explorer

Compose 1–4 focused exploration questions based on `$ARGUMENTS`. Examples:

- *"Map how the project currently handles `<adjacent concern>`. Return: modules involved, entry points, key data types, integration boundaries."*
- *"Is there an existing abstraction for `<X>`? If yes, where does it live and what does it expose?"*
- *"What execution flows touch `<area>`? Return flow names plus a one-line purpose for each."*

Spawn explorers in **parallel** in a single turn — they are independent. Each ≤300 words.

### Capture agentIds

The Agent tool returns an `agentId:` envelope on the first call. **Record each explorer's `agentId` and the scope each one covered.** You will reuse them on validation loop-backs via `SendMessage` instead of spawning fresh.

### After grounding

Summarize for the user (3–6 bullets):

- What exists today in the relevant area
- What patterns the project already uses
- What seems missing or weakly covered
- What you are *uncertain* about and will need to recheck later

Then proceed to Phase 1.

---

## Phase 1 — Classify

One `AskUserQuestion` with three options:

| Option | When |
|---|---|
| **Product** | What to build & for whom — features, UX, user journeys, success criteria |
| **Architecture** | How it's shaped — components, boundaries, data flow, NFRs |
| **Combined** | Both — feature needs product framing AND architectural shape |

Heuristic phrasing for the question: *"Is this about what to build for users, how the system is shaped, or both?"*

Branch on the user's answer.

---

## Phase 2P — Product Branch

Iterate through these dimensions. One short turn per dimension; do not gate each one — present them together and let the user push back on any.

- **Users & personas** — who triggers this, what they bring, what context they're in
- **Success criteria** — measurable outcomes (not feature lists)

From broneq/bdk, MIT.

More from broneq/bdk

Signals

Stars
1
Forks
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Open issues
6
Last commit (this folder)
Sep 25, 2026 (1 month ago)
Last release
Sep 25, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from broneq

Cite this page

design skill. Agent Mart. https://agentmart.dev/skills/broneq-design (last updated 2026-10-24)