blazium-games-plugin
Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.
Skill by blazium-games
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/blazium-games-blazium-games-plugin
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/blazium-games-plugin
What's inside
- Skill name
blazium-games-plugin- Description
- Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.
- License
- MIT
- Instructions
- 17 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Blazium Games plugin Public repo [blazium-games/games_plugin](https://github.com/blazium-games/games_plugin). Install `blazium_games-<version>.zip` from a release, or copy `addons/blazium_games`. Enable the plugin and set the project setting `blazium/game/game_uid` to the project id. The addon talks to Blazium over HTTP. It does not ship or load `blazium_api64.dll` or `libblazium_api.so`. Sign in on the login websocket, then use that session for the lobby and for ICE. Inside a Discord activity, the addon proxies login, lobby, and API. Unity and Unreal do not. `server_progress` is the only call that uses `await`. Every other call returns through a signal. `record_standard_events` posts `session_start`, `session_end`, `boot_ok`, `first_input`, `quit`, and `crash` in one request with zero times. It is not a hook for each of those moments. The in-game bug call sends `X-Build-Id`, the log, and a screenshot. The screenshot path has to be under `user://` and stops at 32 MiB. The service redacts the log before storage. See [Bug reporter](https://docs.blazium.games/docs/bug-reporter). `transfer_item` is the player call. `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` fail on a player session. Those need the owner, an accepted admin, or a mint key. The long guide is [Engines](https://docs.blazium.games/docs/engines).
From blazium-games/games_docs, MIT.
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Buy games and donate on Blazium Games from the account's stored balance.
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Send crash reports, standard launch events, and custom events from a game to Blazium Games.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 15
- Last commit (this folder)
- Oct 18, 2026 (12 days ago)
- Last release
- Sep 27, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/blazium-games/games_docs
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.570score
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Connect Cursor to Blazium Games and route to the right skill.
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Connect an agent to a Blazium Games account as a player through the player MCP server at mcp.blazium.games/player.
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Investigate Blazium Games crash reports.
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Ship game builds to Blazium Games from CI or the command line.
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Inspect and rotate Blazium Games credentials, including MCP API keys and per-game deploy keys, with warnings before destructive rotation and the owner's…
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Send crash reports, standard launch events, and custom events from a game to Blazium Games.
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Cite this page
blazium-games-plugin skill. Agent Mart. https://agentmart.dev/skills/blazium-games-blazium-games-plugin (last updated 2026-10-24)