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blazium-games-plugin

Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.

Skill by blazium-games

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/blazium-games-blazium-games-plugin

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
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Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/blazium-games-plugin

What's inside

Skill name
blazium-games-plugin
Description
Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.
License
MIT
Instructions
17 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Blazium Games plugin

Public repo [blazium-games/games_plugin](https://github.com/blazium-games/games_plugin). Install `blazium_games-<version>.zip` from a release, or copy `addons/blazium_games`. Enable the plugin and set the project setting `blazium/game/game_uid` to the project id.

The addon talks to Blazium over HTTP. It does not ship or load `blazium_api64.dll` or `libblazium_api.so`.

Sign in on the login websocket, then use that session for the lobby and for ICE. Inside a Discord activity, the addon proxies login, lobby, and API. Unity and Unreal do not.

`server_progress` is the only call that uses `await`. Every other call returns through a signal. `record_standard_events` posts `session_start`, `session_end`, `boot_ok`, `first_input`, `quit`, and `crash` in one request with zero times. It is not a hook for each of those moments.

The in-game bug call sends `X-Build-Id`, the log, and a screenshot. The screenshot path has to be under `user://` and stops at 32 MiB. The service redacts the log before storage. See [Bug reporter](https://docs.blazium.games/docs/bug-reporter).

`transfer_item` is the player call. `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` fail on a player session. Those need the owner, an accepted admin, or a mint key.

The long guide is [Engines](https://docs.blazium.games/docs/engines).

From blazium-games/games_docs, MIT.

More from blazium-games/games_docs

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15
Last commit (this folder)
Oct 18, 2026 (12 days ago)
Last release
Sep 27, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

blazium-games-plugin skill. Agent Mart. https://agentmart.dev/skills/blazium-games-blazium-games-plugin (last updated 2026-10-24)