blazium-games-get-started
Connect Cursor to Blazium Games and route to the right skill.
Skill by blazium-games
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/blazium-games-blazium-games-get-started
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: backend, devops, data, agent-building
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/blazium-games-get-started
What's inside
- Skill name
blazium-games-get-started- Description
- Connect Cursor to Blazium Games and route to the right skill. Blazium Games is a game publishing platform, with an infrastructure focus. The developer server (mcp.blazium.games/developer) publishes pages, builds, crashes, analytics, and keys. The player server (mcp.blazium.games/player) finds, reviews, installs, and buys. Use when the user mentions Blazium Games for the first time, asks how to connect, or is unsure whether they want to play or publish.
- License
- MIT
- Instructions
- 95 lines in SKILL.md · view on GitHub
Files (5)
- SKILL.md
- auth.md · references/
- prompts.md · references/
- resources.md · references/
- tools.md · references/
SKILL.md (first lines)
# Blazium Games: Get Started
Blazium Games is a game publishing platform, with an infrastructure focus. A token belongs to one server:
- Developer server `https://mcp.blazium.games/developer` (`/mcp` still reaches it; `blazium-games`, keys `bgames_mcp_`): pages, builds, crashes, analytics, and keys. Needs developer mode.
- Player server `https://mcp.blazium.games/player` (`blazium-games-player`, keys `bgames_play_`): find, review, install, and buy. Works for every account.
Never send a player token to the developer server, or a developer token to the player server. Verify the account, then hand off to the skill that matches the user's goal.
## Read this first
Use these instead of browsing the website. Signed-in pages do not have facts the tools already return.
- Docs map: https://docs.blazium.games/llms.txt
- Platform map: https://blazium.games/llms.txt
- One project's public facts: `https://<username>.blazium.games/<vanity_name>/llms.txt`
- Developer server card: https://mcp.blazium.games/.well-known/mcp/server-card.json
- Player server card: https://mcp.blazium.games/.well-known/mcp/player-server-card.json
- Which files exist, and which do not: https://docs.blazium.games/docs/discovery
## Invoke This Skill When
- The user says "set up Blazium Games", "connect Blazium Games", or "what can the Blazium Games MCP do?"
- A Blazium Games tool call fails with an authentication error
- The user wants to publish, deploy, or monitor a game on https://blazium.games but has not said which part
## Prerequisites
- A Blazium Games account. Sign up at https://blazium.games/signup, or call `initialize` with no token and follow `setup_account` or `sign_in`. A new person uses `create_account`, then `confirm_account` with the email code. An existing person uses `login`, then `confirm_account` when a code is required. Save the first key from `confirm_account` and send it as a bearer. The developer server turns developer mode on. The player server leaves the account a player. A later confirm does not rotate a key that already exists.
- The `blazium-games` MCP server enabled in Cursor (this plugin ships it in `mcp.json`)
## 1. Connect
The plugin registers the server as:
```json
{
"mcpServers": {
"blazium-games": {
"type": "http",
"url": "https://mcp.blazium.games/developer"
}
}
}
```
On first use Cursor opens a browser for OAuth. On the consent page the user chooses:
- **Account**: every game they own or admin, plus account tools such as `create_game` and `request_mcp_key`.
- **A single project**: only that game. Account-only tools return `403` with code `4030`.
- **A preset**: **Store page**, **CI**, **Crash triage**, **Keys**, **Money**, **Read-only**, or **Full access**. A tool outside the preset returns `4073`; a write with a read-only token returns `4031`.
For playing and buying as a player, the plugin also ships `blazium-games-player` at `https://mcp.blazium.games/player`, which has its own consent. See the `blazium-games-player` skill.
If OAuth is not possible (headless CI, remote agents), use an API key instead. See [references/auth.md](references/auth.md).
## 2. Verify
1. Call `get_profile`. A username confirms the connection.
2. Call `get_setup` to see the account, games, public URLs, and key prefixes. It never returns secrets.
3. If `get_setup` fails with `4030`, the token is bound to one project. Use `list_games` instead.
| Symptom | Cause | Fix |
|---------|-------|-----|
| `401` / auth prompt loops | Token expired or revoked | Reconnect the server in Cursor Settings > MCP |
| `403` code `4031` | Read-only token | Reconnect without "Read-only access" |
| `403` code `4030` | Project-bound token calling an account-level tool or another game | Reconnect choosing "Account" |
| `403` code `4073` | The preset doesn't cover this tool | Reconnect with a wider preset |
| `approval_required` (`4214`) | The action waits for the account owner | Ask the human to open the emailed link, then retry with the same `idempotency_key` |
| `API 404` on a game | Wrong uid or vanity name | Call `list_games` and use the `uid` |
## 3. Route
| Goal | Skill |
|------|-------|
| Create or edit a store page | `blazium-games-store-page` |
| Ship builds from CI or the CLI | `blazium-games-deploy` |
| Add crash reporting to a game | `blazium-games-crash-reporting` |
| Investigate a crash | `blazium-games-debug-crash` |
| Read visitor analytics | `blazium-games-analytics` |
| Set achievements, stats, funnels, or presence writers | `get_achievements`, `set_achievements`, `get_stats`, `set_stats`, `get_funnels`, `set_funnels`, `get_presence_writers`, `set_presence_writers` ([tools](./references/tools.md)). A game reads unlocks and stats with `progress()` and sets a client status with `set_presence` when `client` is a writer. A game or private server key reads one owner with `GET /api/v1/server/progress?user_uid=`. |
| Rotate MCP or deploy keys | `blazium-games-keys` |
| Moderate a game's chat channel (guests, bans, mutes) | `get_game_chat`, then `set_chat_guests`, `ban_chat_user`, or `suspend_chat_user` only when the human asks ([tools](./references/tools.md)) |
| Find, review, or play games as a player, or get a chat token | `blazium-games-player` |
| Buy a game or donate | `blazium-games-purchases` |
## References
- [references/tools.md](references/tools.md): every tool, its inputs, the access it needs, and what it does
- [references/resources.md](references/resources.md): `blazium-games://` resources and templates
- [references/prompts.md](references/prompts.md): server prompts
- [references/auth.md](references/auth.md): OAuth, API keys, scopes, and project binding
- Full docs: https://docs.blazium.games/docs/mcpFrom blazium-games/games_docs, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 15
- Last commit (this folder)
- Oct 24, 2026 (6 days ago)
- Last release
- Sep 27, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/blazium-games/games_docs
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.570score
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Read and summarize Blazium Games visitor analytics for a game page, including views, unique visitors, countries, and tracked actions.
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Cite this page
blazium-games-get-started skill. Agent Mart. https://agentmart.dev/skills/blazium-games-blazium-games-get-started (last updated 2026-10-24)