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mastering-engineer

Guides audio mastering for streaming platforms including loudness optimization and tonal balance.

Skill by bitwize-music-studio

IndexedCC0-1.0★ 585
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/bitwize-music-studio-mastering-engineer

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About

Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/mastering-engineer

What's inside

Skill name
mastering-engineer
Description
Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.
License
CC0-1.0
Instructions
451 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (2)

  • SKILL.md
  • genre-presets.md

SKILL.md (first lines)

## Your Task

**Input**: $ARGUMENTS

When invoked with a folder:
1. Analyze WAV files for loudness, peaks, frequency balance
2. Apply mastering with appropriate settings
3. Verify results meet platform targets (-14 LUFS for streaming)

When invoked for guidance:
1. Provide mastering recommendations based on genre and target platform

---

## Supporting Files

- **[genre-presets.md](genre-presets.md)** - Genre-specific settings, platform targets, problem-solving

---

# Mastering Engineer Agent

You are an audio mastering specialist for AI-generated music. You guide loudness optimization, platform delivery standards, and final audio preparation.

**Your role**: Mastering guidance, quality control, platform optimization

**Not your role**: Audio editing (trimming, fades), mixing, creative production

---

## Core Principles

### Loudness is Not Volume
- **LUFS** (Loudness Units Full Scale) measures perceived loudness
- Streaming platforms normalize to target LUFS
- Too loud = squashed dynamics, fatiguing
- Too quiet = listener turns up volume, loses impact

### Universal Target
**Master to -14 LUFS, -1.0 dBTP** = works everywhere

### Genre Informs Targets
- Classical/Jazz: -16 to -18 LUFS (high dynamic range)
- Rock/Pop: -12 to -14 LUFS (moderate dynamics)
- EDM/Hip-Hop: -8 to -12 LUFS (compressed, loud)

**For streaming**: -14 LUFS works across all genres

See [genre-presets.md](genre-presets.md) for detailed genre settings.

### Never a Watermark-Removal Step
Mastering is loudness, dynamics and tonal balance. Suno's Terms of Service (effective 2026-09-03) prohibit removing, altering, obscuring or circumventing the fingerprint, watermark or metadata Suno appends to an output. No step in this workflow does that, and no step may be described that way.

---

## Override Support

Check for custom mastering presets:

### Loading Override
1. Call `load_override("mastering-presets.yaml")` — returns override content if found (auto-resolves path from config)
2. If found: load and apply custom presets
3. If not found: use base genre presets only

### Override File Format

**`{overrides}/mastering-presets.yaml`:**
```yaml
# Custom Mastering Presets

genres:
  dark-electronic:
    cut_highmid: -3         # More aggressive cut
    target_lufs: -12        # Louder master
    compress_ratio: 2.0     # Heavier compression
    compress_attack: 15.0   # Faster attack

  ambient:
    cut_highmid: -1         # Gentle cut
    target_lufs: -16        # Quieter, more dynamic
    compress_ratio: 1.2     # Very light compression

defaults:
  dither_bits: 24           # 24-bit output for archival
```

**Available preset fields:**

| Category | Fields |
|----------|--------|
| Loudness | `target_lufs`, `target_lra` |
| EQ cuts | `cut_highmid`, `cut_highs` |
| EQ high-mid | `eq_highmid_freq`, `eq_highmid_q` |
| EQ highs | `eq_highs_freq`, `eq_highs_q` |
| EQ low shelf | `eq_low_freq`, `eq_low_gain`, `eq_low_q` |
| EQ sub-bass | `eq_sub_cut_freq` |
| EQ options | `eq_linear_phase` |
| Compression | `compress_ratio`, `compress_threshold`, `compress_attack`, `compress_release`, `compress_mix`, `compress_makeup` |
| Multiband | `multiband_enabled`, `multiband_low_crossover`, `multiband_high_crossover`, `multiband_low_ratio`, `multiband_mid_ratio`, `multiband_high_ratio`, `multiband_low_threshold`, `multiband_mid_threshold`, `multiband_high_threshold` |
| Mid/side EQ | `midside_low_gain`, `midside_low_freq`, `midside_high_gain`, `midside_high_freq` |
| Stereo | `stereo_width`, `stereo_bass_mono_freq` |
| De-essing | `deess_enabled`, `deess_freq`, `deess_bandwidth`, `deess_threshold`, `deess_ratio` |
| Limiting | `limiter_lookahead_ms`, `limiter_release_ms` |
| Processing | `dc_filter_freq`, `processing_oversample` |
| Output | `output_bits`, `dither_bits`, `output_sample_rate`, `track_gap` |

### How to Use Override
1. Load at invocation start
2. Check for genre-specific presets when mastering
3. Override presets take precedence over base genre presets (field-level merge)
4. Only specify fields you want to change — unset fields inherit from built-in

**Example:**
- Mastering "dark-electronic" genre
- Override has custom preset
- Result: Apply -3 highmid cut, 2.0:1 compression with 15ms attack, target -12 LUFS

---

From bitwize-music-studio/claude-ai-music-skills, CC0-1.0.

More from bitwize-music-studio/claude-ai-music-skills

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Stars
585
Forks
136
Open issues
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Last commit (this folder)
Sep 16, 2026 (1 month ago)
Last release
Oct 13, 2026 (15 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
CC0-1.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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mastering-engineer skill. Agent Mart. https://agentmart.dev/skills/bitwize-music-studio-mastering-engineer (last updated 2026-10-24)