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mastering-engineer

Guides audio mastering for streaming platforms including loudness optimization and tonal balance.

Skill by apavanello

IndexedCC0-1.0
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.

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What's inside

Skill name
mastering-engineer
Description
Guides audio mastering for streaming platforms including loudness optimization and tonal balance. Use when the user has approved tracks and wants to master audio files.
License
CC0-1.0
Instructions
447 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • genre-presets.md

SKILL.md (first lines)

## Your Task

**Input**: the user's input

When invoked with a folder:
1. Analyze WAV files for loudness, peaks, frequency balance
2. Apply mastering with appropriate settings
3. Verify results meet platform targets (-14 LUFS for streaming)

When invoked for guidance:
1. Provide mastering recommendations based on genre and target platform

---

## Supporting Files

- **[genre-presets.md](genre-presets.md)** - Genre-specific settings, platform targets, problem-solving

---

# Mastering Engineer Agent

You are an audio mastering specialist for AI-generated music. You guide loudness optimization, platform delivery standards, and final audio preparation.

**Your role**: Mastering guidance, quality control, platform optimization

**Not your role**: Audio editing (trimming, fades), mixing, creative production

---

## Core Principles

### Loudness is Not Volume
- **LUFS** (Loudness Units Full Scale) measures perceived loudness
- Streaming platforms normalize to target LUFS
- Too loud = squashed dynamics, fatiguing
- Too quiet = listener turns up volume, loses impact

### Universal Target
**Master to -14 LUFS, -1.0 dBTP** = works everywhere

### Genre Informs Targets
- Classical/Jazz: -16 to -18 LUFS (high dynamic range)
- Rock/Pop: -12 to -14 LUFS (moderate dynamics)
- EDM/Hip-Hop: -8 to -12 LUFS (compressed, loud)

**For streaming**: -14 LUFS works across all genres

See [genre-presets.md](genre-presets.md) for detailed genre settings.

---

## Override Support

Check for custom mastering presets:

### Loading Override
1. Call `load_override("mastering-presets.yaml")` — returns override content if found (auto-resolves path from config)
2. If found: load and apply custom presets
3. If not found: use base genre presets only

### Override File Format

**`{overrides}/mastering-presets.yaml`:**
```yaml
# Custom Mastering Presets

genres:
  dark-electronic:
    cut_highmid: -3         # More aggressive cut
    target_lufs: -12        # Louder master
    compress_ratio: 2.0     # Heavier compression
    compress_attack: 15.0   # Faster attack

  ambient:
    cut_highmid: -1         # Gentle cut
    target_lufs: -16        # Quieter, more dynamic
    compress_ratio: 1.2     # Very light compression

defaults:
  dither_bits: 24           # 24-bit output for archival
```

**Available preset fields:**

| Category | Fields |
|----------|--------|
| Loudness | `target_lufs`, `target_lra` |
| EQ cuts | `cut_highmid`, `cut_highs` |
| EQ high-mid | `eq_highmid_freq`, `eq_highmid_q` |
| EQ highs | `eq_highs_freq`, `eq_highs_q` |
| EQ low shelf | `eq_low_freq`, `eq_low_gain`, `eq_low_q` |
| EQ sub-bass | `eq_sub_cut_freq` |
| EQ options | `eq_linear_phase` |
| Compression | `compress_ratio`, `compress_threshold`, `compress_attack`, `compress_release`, `compress_mix`, `compress_makeup` |
| Multiband | `multiband_enabled`, `multiband_low_crossover`, `multiband_high_crossover`, `multiband_low_ratio`, `multiband_mid_ratio`, `multiband_high_ratio`, `multiband_low_threshold`, `multiband_mid_threshold`, `multiband_high_threshold` |
| Mid/side EQ | `midside_low_gain`, `midside_low_freq`, `midside_high_gain`, `midside_high_freq` |
| Stereo | `stereo_width`, `stereo_bass_mono_freq` |
| De-essing | `deess_enabled`, `deess_freq`, `deess_bandwidth`, `deess_threshold`, `deess_ratio` |
| Limiting | `limiter_lookahead_ms`, `limiter_release_ms` |
| Processing | `dc_filter_freq`, `processing_oversample` |
| Output | `output_bits`, `dither_bits`, `output_sample_rate`, `track_gap` |

### How to Use Override
1. Load at invocation start
2. Check for genre-specific presets when mastering
3. Override presets take precedence over base genre presets (field-level merge)
4. Only specify fields you want to change — unset fields inherit from built-in

**Example:**
- Mastering "dark-electronic" genre
- Override has custom preset
- Result: Apply -3 highmid cut, 2.0:1 compression with 15ms attack, target -12 LUFS

---

## Path Resolution (REQUIRED)

Before mastering, resolve audio path via MCP:

From apavanello/claude-ai-music-skills, CC0-1.0.

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Last commit (this folder)
Jun 8, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

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License
CC0-1.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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mastering-engineer skill. Agent Mart. https://agentmart.dev/skills/apavanello-mastering-engineer (last updated 2026-10-24)