Skip to content
Agentmart
Submit a tool

hex-grid-spatial

Hex grid spatial utilities for offset coordinate systems.

Skill by benchflow-ai

IndexedApache-2.0★ 1,870
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/benchflow-ai-hex-grid-spatial

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Python package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/hex-grid-spatial

What's inside

Skill name
hex-grid-spatial
Description
Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.
License
Apache-2.0
Instructions
98 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (2)

  • SKILL.md
  • hex_utils.py · scripts/

SKILL.md (first lines)

# Hex Grid Spatial Utilities

Utilities for hexagonal grid coordinate systems using **odd-r offset coordinates** (odd rows shifted right).

## Coordinate System

- Tile 0 is at bottom-left
- X increases rightward (columns)
- Y increases upward (rows)
- Odd rows (y % 2 == 1) are shifted right by half a hex

## Direction Indices

```
     2   1
      \ /
   3 - * - 0
      / \
     4   5

0=East, 1=NE, 2=NW, 3=West, 4=SW, 5=SE
```

## Core Functions

### Get Neighbors

```python
def get_neighbors(x: int, y: int) -> List[Tuple[int, int]]:
    """Get all 6 neighboring hex coordinates."""
    if y % 2 == 0:  # even row
        directions = [(1,0), (0,-1), (-1,-1), (-1,0), (-1,1), (0,1)]
    else:  # odd row - shifted right
        directions = [(1,0), (1,-1), (0,-1), (-1,0), (0,1), (1,1)]
    return [(x + dx, y + dy) for dx, dy in directions]
```

### Hex Distance

```python
def hex_distance(x1: int, y1: int, x2: int, y2: int) -> int:
    """Calculate hex distance using cube coordinate conversion."""
    def offset_to_cube(col, row):
        cx = col - (row - (row & 1)) // 2
        cz = row
        cy = -cx - cz
        return cx, cy, cz

    cx1, cy1, cz1 = offset_to_cube(x1, y1)
    cx2, cy2, cz2 = offset_to_cube(x2, y2)
    return (abs(cx1-cx2) + abs(cy1-cy2) + abs(cz1-cz2)) // 2
```

### Tiles in Range

```python
def get_tiles_in_range(x: int, y: int, radius: int) -> List[Tuple[int, int]]:
    """Get all tiles within radius (excluding center)."""
    tiles = []
    for dx in range(-radius, radius + 1):
        for dy in range(-radius, radius + 1):
            nx, ny = x + dx, y + dy
            if (nx, ny) != (x, y) and hex_distance(x, y, nx, ny) <= radius:
                tiles.append((nx, ny))
    return tiles
```

## Usage Examples

```python
# Find neighbors of tile (21, 13)
neighbors = get_neighbors(21, 13)
# For odd row: [(22,13), (22,12), (21,12), (20,13), (21,14), (22,14)]

# Calculate distance
dist = hex_distance(21, 13, 24, 13)  # Returns 3

# Check adjacency
is_adj = hex_distance(21, 13, 21, 14) == 1  # True

# Get all tiles within 3 of city center
workable = get_tiles_in_range(21, 13, 3)
```

## Key Insight: Even vs Odd Row

The critical difference is in directions 1, 2, 4, 5 (the diagonal directions):

| Direction | Even Row (y%2==0) | Odd Row (y%2==1) |
|-----------|-------------------|------------------|
| NE (1) | (0, -1) | (1, -1) |
| NW (2) | (-1, -1) | (0, -1) |
| SW (4) | (-1, +1) | (0, +1) |
| SE (5) | (0, +1) | (1, +1) |

East (0) and West (3) are always (1, 0) and (-1, 0).

From benchflow-ai/skillsbench, Apache-2.0.

More from benchflow-ai/skillsbench

Signals

Stars
1,870
Forks
372
Open issues
50
Last commit (this folder)
Jan 23, 2026 (9 months ago)
Last release
Jun 14, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from benchflow-ai

Cite this page

hex-grid-spatial skill. Agent Mart. https://agentmart.dev/skills/benchflow-ai-hex-grid-spatial (last updated 2026-10-24)