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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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- Runs as
- Python package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/civ6lib
What's inside
- Skill name
civ6lib- Description
- Civilization 6 district mechanics library. Use when working with district placement validation, adjacency bonus calculations, or understanding Civ6 game rules.
- License
- Apache-2.0
- Instructions
- 247 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (4)
- SKILL.md
- adjacency_rules.py · scripts/
- hex_utils.py · scripts/
- placement_rules.py · scripts/
SKILL.md (first lines)
# Understanding Civ6 District Mechanics
Complete reference for Civilization 6 district placement and adjacency bonus systems (Gathering Storm).
## Modules
- **placement_rules.py** - District placement validation rules
- **adjacency_rules.py** - Adjacency bonus calculation engine
For hex grid utilities (neighbors, distance, etc.), use the `hex-grid-spatial` skill or import from `src.hex_utils`.
## Usage
```python
from civ6lib import (
# Placement
DistrictType, Tile, PlacementRules, get_placement_rules,
validate_district_count, validate_district_uniqueness,
# Adjacency
AdjacencyCalculator, get_adjacency_calculator,
)
# Validate a placement
rules = get_placement_rules(tiles, city_center=(21, 13), population=7)
result = rules.validate_placement(DistrictType.CAMPUS, 21, 14, {})
if result.valid:
print("Valid placement!")
# Calculate adjacency bonus
calculator = get_adjacency_calculator(tiles)
total, per_district = calculator.calculate_total_adjacency(placements)
```
---
# Part 1: Placement Rules
## City Placement Rules
### Minimum Distance Between Cities
| Condition | Min Distance | Tiles Between |
|-----------|--------------|---------------|
| Same landmass | 4 tiles | 3 tiles |
| Different landmasses | 3 tiles | 2 tiles |
### Invalid Settlement Tiles
- Water (Coast, Ocean, Lake)
- Mountains
- Natural Wonders
### Note on City Center Features
Settling a **City Center** on a tile with Geothermal Fissure or Luxury/Strategic Resources **preserves** them (they remain and provide adjacency bonuses to nearby districts). Districts cannot be placed on these tiles.
## District Placement Rules
### Universal Rules (All Districts)
| Rule | Description |
|------|-------------|
| Distance | Within **3 tiles** of City Center |
| Mountains | Cannot place |
| Natural Wonders | Cannot place |
| Strategic Resources | Cannot place (Iron, Horses, Niter, Coal, Oil, Aluminum, Uranium) |
| Luxury Resources | Cannot place |
| Existing District | Cannot place on occupied tile |
| Bonus Resources | CAN place (resource destroyed) |
| Woods/Rainforest/Marsh | CAN place (feature destroyed) |
### District-Specific Rules
| District | Special Requirement |
|----------|---------------------|
| Harbor | Must be on Coast/Lake, adjacent to land |
| Water Park | Must be on Coast/Lake, adjacent to land |
| Aerodrome | Must be on flat land |
| Spaceport | Must be on flat land |
| Encampment | NOT adjacent to City Center |
| Preserve | NOT adjacent to City Center |
| Aqueduct | Adjacent to City Center AND fresh water (Mountain, River, Lake, Oasis) |
| Dam | On Floodplains, river crosses 2+ edges |
## District Limits
### Population Formula
```
max_specialty_districts = 1 + floor((population - 1) / 3)
```
| Population | Max Districts |
|------------|---------------|
| 1-3 | 1 |
| 4-6 | 2 |
| 7-9 | 3 |
| 10-12 | 4 |
### Non-Specialty Districts (Don't Count)
These can be built regardless of population limit:
- Aqueduct / Bath
- Neighborhood / Mbanza
- Canal
- Dam
- Spaceport
### Uniqueness Rules
| Rule | Districts |
|------|-----------|
| ONE per city | Campus, Holy Site, Theater Square, Commercial Hub, Harbor, Industrial Zone, Entertainment Complex, Water Park, Encampment, Aerodrome, Preserve |
| Multiple per city | Neighborhood |
| ONE per civilization | Government Plaza, Diplomatic Quarter |
---
# Part 2: Adjacency Bonus Rules
## Critical Rule: Minor Bonus CalculationFrom benchflow-ai/skillsbench, Apache-2.0.
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Signals
- Stars
- 1,870
- Forks
- 372
- Open issues
- 50
- Last commit (this folder)
- Mar 13, 2026 (7 months ago)
- Last release
- Jun 14, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/benchflow-ai/skillsbench
- Website
- www.skillsbench.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
civ6lib skill. Agent Mart. https://agentmart.dev/skills/benchflow-ai-civ6lib (last updated 2026-10-24)